D3D11: Attempt fix for WinRT issue #632.
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@ -2224,6 +2224,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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}
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else
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{
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m_deviceCtx->ClearState();
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m_deviceCtx->Flush();
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if (resize)
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{
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m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
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