Updated docs.
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@ -851,7 +851,7 @@ namespace bgfx
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TextureHandle handle; //!< Texture handle.
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uint16_t mip; //!< Mip level.
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uint16_t layer; //!< Cubemap side or depth layer/slice.
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uint8_t resolve; //!<
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uint8_t resolve; //!< Resolve flags. See: `BGFX_RESOLVE_*`
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};
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/// Transform data.
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@ -2901,7 +2901,7 @@ namespace bgfx
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/// mip level.
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///
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/// @param[in] _num Number of texture attachments.
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/// @param[in] _attachment Attachment texture info. See: `Attachment`.
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/// @param[in] _attachment Attachment texture info. See: `bgfx::Attachment`.
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/// @param[in] _destroyTextures If true, textures will be destroyed when
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/// frame buffer is destroyed.
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///
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@ -507,8 +507,8 @@
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#define BGFX_SUBMIT_RESERVED_MASK UINT8_C(0x80) //!< Internal bits mask.
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///
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#define BGFX_RESOLVE_NONE UINT8_C(0x00) //!<
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#define BGFX_RESOLVE_AUTO_GEN_MIPS UINT8_C(0x01) //!<
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#define BGFX_RESOLVE_NONE UINT8_C(0x00) //!< No resolve flags.
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#define BGFX_RESOLVE_AUTO_GEN_MIPS UINT8_C(0x01) //!< Auto-generate mip maps on resolve.
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///
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#define BGFX_PCI_ID_NONE UINT16_C(0x0000) //!< Autoselect adapter.
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