mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -65,9 +65,6 @@ class DebugDrawApp : public entry::AppI
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, m_width, m_height);
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int64_t now = bx::getHPCounter() - m_timeOffset;
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static int64_t last = now;
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const int64_t frameTime = now - last;
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@ -89,9 +86,24 @@ class DebugDrawApp : public entry::AppI
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cameraGetViewMtx(view);
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
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{
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float eye[3];
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cameraGetPosition(eye);
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bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
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bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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bgfx::setViewRect(0, 0, 0, m_width, m_height);
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}
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float zero[3] = {};
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10
src/bgfx.cpp
10
src/bgfx.cpp
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@ -1431,16 +1431,16 @@ namespace bgfx
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m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
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}
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for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
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{
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m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
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}
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for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
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{
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destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
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}
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for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
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{
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m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
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}
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for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
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{
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m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
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