Revert "iOS SwapChain support"

This commit is contained in:
Branimir Karadžić 2016-03-14 11:38:00 -07:00
parent c6d31f28a2
commit 6f2b4b6895
3 changed files with 23 additions and 182 deletions

View File

@ -15,11 +15,7 @@ namespace bgfx { namespace gl
struct GlContext
{
GlContext()
: m_current(0)
, m_context(0)
, m_fbo(0)
, m_colorRbo(0)
, m_depthStencilRbo(0)
: m_context(0)
{
}
@ -45,7 +41,7 @@ namespace bgfx { namespace gl
return 0 != m_context;
}
SwapChainGL* m_current;
void* m_view;
void* m_context;
GLuint m_fbo;

View File

@ -17,142 +17,6 @@ namespace bgfx { namespace gl
static void* s_opengles = NULL;
struct SwapChainGL
{
SwapChainGL(EAGLContext *_context, CAEAGLLayer *_layer)
: m_context(_context)
, m_fbo(0)
, m_colorRbo(0)
, m_depthStencilRbo(0)
{
_layer.contentsScale = [UIScreen mainScreen].scale;
_layer.opaque = true;
_layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
: [NSNumber numberWithBool:false]
, kEAGLDrawablePropertyRetainedBacking
, kEAGLColorFormatRGBA8
, kEAGLDrawablePropertyColorFormat
, nil
];
[EAGLContext setCurrentContext:_context];
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_layer];
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
GLint width;
GLint height;
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
m_width = width;
m_height = height;
m_layer = _layer;
createFrameBuffers(m_width, m_height);
}
~SwapChainGL()
{
destroyFrameBuffers();
}
void destroyFrameBuffers()
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
if (0 != m_fbo)
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
m_fbo = 0;
}
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthStencilRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
m_depthStencilRbo = 0;
}
}
void createFrameBuffers(GLint _width, GLint _height)
{
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, _width, _height) ); // from OES_packed_depth_stencil
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
makeCurrent();
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
}
void makeCurrent()
{
[EAGLContext setCurrentContext:m_context];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GLint newWidth = m_layer.bounds.size.width*[UIScreen mainScreen].scale;
GLint newHeight = m_layer.bounds.size.height*[UIScreen mainScreen].scale;
resize(newWidth, newHeight);
}
void resize(GLint _width, GLint _height)
{
if(m_width == _width && m_height == _height)
{
return;
}
destroyFrameBuffers();
m_width = _width;
m_height = _height;
createFrameBuffers(m_width, m_height);
}
void swapBuffers()
{
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[m_context presentRenderbuffer:GL_RENDERBUFFER];
}
EAGLContext* m_context;
CAEAGLLayer *m_layer;
GLuint m_fbo;
GLuint m_colorRbo;
GLuint m_depthStencilRbo;
GLint m_width;
GLint m_height;
};
void GlContext::create(uint32_t _width, uint32_t _height)
{
s_opengles = bx::dlopen("/System/Library/Frameworks/OpenGLES.framework/OpenGLES");
@ -201,13 +65,6 @@ namespace bgfx { namespace gl
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
makeCurrent();
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swap(NULL);
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swap(NULL);
import();
g_internalData.context = m_context;
@ -291,51 +148,30 @@ namespace bgfx { namespace gl
uint64_t GlContext::getCaps() const
{
return BGFX_CAPS_SWAP_CHAIN;
return 0;
}
SwapChainGL* GlContext::createSwapChain(void* _nwh)
SwapChainGL* GlContext::createSwapChain(void* /*_nwh*/)
{
return BX_NEW(g_allocator, SwapChainGL)(/*m_display, m_config,*/ (EAGLContext*)m_context, (CAEAGLLayer*)_nwh);
BX_CHECK(false, "Shouldn't be called!");
return NULL;
}
void GlContext::destroySwapChain(SwapChainGL* _swapChain)
void GlContext::destroySwapChain(SwapChainGL* /*_swapChain*/)
{
BX_DELETE(g_allocator, _swapChain);
BX_CHECK(false, "Shouldn't be called!");
}
void GlContext::swap(SwapChainGL* _swapChain)
{
makeCurrent(_swapChain);
if (NULL == _swapChain)
{
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
EAGLContext* context = (EAGLContext*)m_context;
[context presentRenderbuffer:GL_RENDERBUFFER];
}
else
{
_swapChain->swapBuffers();
}
BX_CHECK(NULL == _swapChain, "Shouldn't be called!"); BX_UNUSED(_swapChain);
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
EAGLContext* context = (EAGLContext*)m_context;
[context presentRenderbuffer:GL_RENDERBUFFER];
}
void GlContext::makeCurrent(SwapChainGL* _swapChain)
void GlContext::makeCurrent(SwapChainGL* /*_swapChain*/)
{
if (m_current != _swapChain)
{
m_current = _swapChain;
if (NULL == _swapChain)
{
[EAGLContext setCurrentContext:(EAGLContext*)m_context];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
}
else
{
_swapChain->makeCurrent();
}
}
}
void GlContext::import()

View File

@ -2562,7 +2562,16 @@ namespace bgfx { namespace gl
{
FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
_height = frameBuffer.m_height;
m_glctx.makeCurrent(frameBuffer.m_swapChain);
if (UINT16_MAX != frameBuffer.m_denseIdx)
{
m_glctx.makeCurrent(frameBuffer.m_swapChain);
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
}
else
{
m_glctx.makeCurrent(NULL);
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
}
}
m_fbh = _fbh;