GL: Added vendorId identification. Issue #922.
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@ -1381,6 +1381,19 @@ namespace bgfx { namespace gl
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};
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#endif // BGFX_CONFIG_USE_OVR
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struct VendorId
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{
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const char* name;
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uint16_t id;
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};
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static const VendorId s_vendorIds[] =
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{
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{ "NVIDIA Corporation", BGFX_PCI_ID_NVIDIA },
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{ "Advanced Micro Devices, Inc.", BGFX_PCI_ID_AMD },
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{ "Intel", BGFX_PCI_ID_INTEL },
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};
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struct RendererContextGL : public RendererContextI
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{
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RendererContextGL()
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@ -1441,6 +1454,15 @@ namespace bgfx { namespace gl
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m_version = getGLString(GL_VERSION);
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m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_vendorIds); ++ii)
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{
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const VendorId& vendorId = s_vendorIds[ii];
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if (0 == strncmp(vendorId.name, m_vendor, strlen(vendorId.name) ) )
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{
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g_caps.vendorId = vendorId.id;
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}
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}
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GLint numCmpFormats = 0;
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GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
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BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
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