Fixed issue #470.
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@ -337,18 +337,21 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bx::mtxMul(lightMtx, mtxBunny, mtxShadow);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(bunny, &state[0], 1, mtxBunny);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(bunny, &state[1], 1, mtxBunny);
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// Hollow cube.
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bx::mtxMul(lightMtx, mtxHollowcube, mtxShadow);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(hollowcube, &state[0], 1, mtxHollowcube);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(hollowcube, &state[1], 1, mtxHollowcube);
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// Cube.
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bx::mtxMul(lightMtx, mtxCube, mtxShadow);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(cube, &state[0], 1, mtxCube);
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bgfx::setUniform(u_lightMtx, lightMtx);
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meshSubmit(cube, &state[1], 1, mtxCube);
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// Advance to next frame. Rendering thread will be kicked to
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