shaderc: Added command line argument for setting preprocessor defines. Issue #662.
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@ -4,6 +4,7 @@
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*/
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*/
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#include "shaderc.h"
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#include "shaderc.h"
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#include <bx/tokenizecmd.h>
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bool g_verbose = false;
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bool g_verbose = false;
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@ -662,6 +663,7 @@ void help(const char* _error = NULL)
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" osx\n"
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" osx\n"
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" windows\n"
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" windows\n"
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" --preprocess Preprocess only.\n"
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" --preprocess Preprocess only.\n"
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" --define <defines> Add defines to preprocessor (semicolon separated).\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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" --type <type> Shader type (vertex, fragment)\n"
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" --type <type> Shader type (vertex, fragment)\n"
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" --varyingdef <file path> Path to varying.def.sc file.\n"
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" --varyingdef <file path> Path to varying.def.sc file.\n"
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@ -807,6 +809,21 @@ int main(int _argc, const char* _argv[])
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}
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}
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}
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}
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const char* defines = cmdLine.findOption("define");
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while (NULL != defines
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&& '\0' != *defines)
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{
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defines = bx::strws(defines);
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const char* eol = strchr(defines, ';');
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if (NULL == eol)
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{
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eol = defines + strlen(defines);
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}
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std::string define(defines, eol);
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preprocessor.setDefine(define.c_str());
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defines = ';' == *eol ? eol+1 : eol;
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}
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preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
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preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
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preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
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preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
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preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
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preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
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