Fixed gather after cleanup in 49bd00e.
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@ -370,7 +370,11 @@ namespace
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uint32_t pitch = tex->width * bytesPerPixel;
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const bgfx::Memory* mem = bgfx::alloc(w * h * bytesPerPixel);
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bx::gather(mem->data, data + y * pitch + x * bytesPerPixel, w * bytesPerPixel, h, pitch);
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bx::gather(mem->data, // dst
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data + y * pitch + x * bytesPerPixel, // src
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pitch, // srcStride
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w * bytesPerPixel, // stride
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h); // num
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bgfx::updateTexture2D(
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tex->id
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