Fixed issue #447.
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@ -5707,6 +5707,7 @@ namespace bgfx { namespace gl
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{
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const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
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const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
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const uint32_t indexSize = hasIndex16 ? 2 : 4;
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const GLenum indexFormat = hasIndex16
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? GL_UNSIGNED_SHORT
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: GL_UNSIGNED_INT
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@ -5714,7 +5715,6 @@ namespace bgfx { namespace gl
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if (UINT32_MAX == draw.m_numIndices)
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{
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const uint32_t indexSize = hasIndex16 ? 2 : 4;
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numIndices = ib.m_size/indexSize;
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numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
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numInstances = draw.m_numInstances;
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@ -5737,7 +5737,7 @@ namespace bgfx { namespace gl
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GL_CHECK(glDrawElementsInstanced(prim.m_type
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, numIndices
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, indexFormat
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, (void*)(uintptr_t)(draw.m_startIndex*2)
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, (void*)(uintptr_t)(draw.m_startIndex*indexSize)
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, draw.m_numInstances
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) );
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}
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