D3D11: Fixed crash.
This commit is contained in:
parent
b562866952
commit
6b9dc5c89c
@ -4727,7 +4727,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
{
|
||||
// reset the framebuffer to be the backbuffer; depending on the swap effect,
|
||||
// if we don't do this we'll only see one frame of output and then nothing
|
||||
setFrameBuffer(fbh);
|
||||
FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
|
||||
setFrameBuffer(invalid);
|
||||
|
||||
bool viewRestart = false;
|
||||
uint8_t eye = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user