update cube_atlas to bgfx naming style

This commit is contained in:
Jeremie Roy 2013-04-23 20:36:07 +02:00
parent 1f5db2d7db
commit 6b8b95acd8
2 changed files with 162 additions and 162 deletions

View File

@ -12,13 +12,13 @@ class RectanglePacker
{ {
public: public:
RectanglePacker(); RectanglePacker();
RectanglePacker(uint32_t width, uint32_t height); RectanglePacker(uint32_t _width, uint32_t _height);
/// non constructor initialization /// non constructor initialization
void init(uint32_t width, uint32_t height); void init(uint32_t _width, uint32_t _height);
/// find a suitable position for the given rectangle /// find a suitable position for the given rectangle
/// @return true if the rectangle can be added, false otherwise /// @return true if the rectangle can be added, false otherwise
bool addRectangle(uint16_t width, uint16_t height, uint16_t& outX, uint16_t& outY ); bool addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY );
/// return the used surface in squared unit /// return the used surface in squared unit
uint32_t getUsedSurface() { return m_usedSpace; } uint32_t getUsedSurface() { return m_usedSpace; }
/// return the total available surface in squared unit /// return the total available surface in squared unit
@ -29,25 +29,25 @@ public:
void clear(); void clear();
private: private:
int32_t fit(uint32_t skylineNodeIndex, uint16_t width, uint16_t height); int32_t fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height);
/// Merges all skyline nodes that are at the same level. /// Merges all skyline nodes that are at the same level.
void merge(); void merge();
struct Node struct Node
{ {
Node(int16_t _x, int16_t _y, int16_t _width):x(_x), y(_y), width(_width) {} Node(int16_t _x, int16_t _y, int16_t _width):m_x(_x), m_y(_y), m_width(_width) {}
/// The starting x-coordinate (leftmost). /// The starting x-coordinate (leftmost).
int16_t x; int16_t m_x;
/// The y-coordinate of the skyline level line. /// The y-coordinate of the skyline level line.
int16_t y; int16_t m_y;
/// The line width. The ending coordinate (inclusive) will be x+width-1. /// The line _width. The ending coordinate (inclusive) will be x+width-1.
int32_t width; //32bit to avoid padding int32_t m_width; //32bit to avoid padding
}; };
/// Width (in pixels) of the underlying texture /// width (in pixels) of the underlying texture
uint32_t m_width; uint32_t m_width;
/// Height (in pixels) of the underlying texture /// height (in pixels) of the underlying texture
uint32_t m_height; uint32_t m_height;
/// Surface used in squared pixel /// Surface used in squared pixel
uint32_t m_usedSpace; uint32_t m_usedSpace;
@ -59,35 +59,35 @@ RectanglePacker::RectanglePacker(): m_width(0), m_height(0), m_usedSpace(0)
{ {
} }
RectanglePacker::RectanglePacker(uint32_t width, uint32_t height):m_width(width), m_height(height), m_usedSpace(0) RectanglePacker::RectanglePacker(uint32_t _width, uint32_t _height):m_width(_width), m_height(_height), m_usedSpace(0)
{ {
// We want a one pixel border around the whole atlas to avoid any artefact when // We want a one pixel border around the whole atlas to avoid any artefact when
// sampling texture // sampling texture
m_skyline.push_back(Node(1,1, width-2)); m_skyline.push_back(Node(1,1, _width-2));
} }
void RectanglePacker::init(uint32_t width, uint32_t height) void RectanglePacker::init(uint32_t _width, uint32_t _height)
{ {
assert(width > 2); assert(_width > 2);
assert(height > 2); assert(_height > 2);
m_width = width; m_width = _width;
m_height = height; m_height = _height;
m_usedSpace = 0; m_usedSpace = 0;
m_skyline.clear(); m_skyline.clear();
// We want a one pixel border around the whole atlas to avoid any artifact when // We want a one pixel border around the whole atlas to avoid any artifact when
// sampling texture // sampling texture
m_skyline.push_back(Node(1,1, width-2)); m_skyline.push_back(Node(1,1, _width-2));
} }
bool RectanglePacker::addRectangle(uint16_t width, uint16_t height, uint16_t& outX, uint16_t& outY) bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY)
{ {
int y, best_height, best_index; int y, best_height, best_index;
int32_t best_width; int32_t best_width;
Node* node; Node* node;
Node* prev; Node* prev;
outX = 0; _outX = 0;
outY = 0; _outY = 0;
size_t i; size_t i;
@ -96,18 +96,18 @@ bool RectanglePacker::addRectangle(uint16_t width, uint16_t height, uint16_t& ou
best_width = INT_MAX; best_width = INT_MAX;
for( i = 0; i < m_skyline.size(); ++i ) for( i = 0; i < m_skyline.size(); ++i )
{ {
y = fit( i, width, height ); y = fit( i, _width, _height );
if( y >= 0 ) if( y >= 0 )
{ {
node = &m_skyline[i]; node = &m_skyline[i];
if( ( (y + height) < best_height ) || if( ( (y + _height) < best_height ) ||
( ((y + height) == best_height) && (node->width < best_width)) ) ( ((y + _height) == best_height) && (node->m_width < best_width)) )
{ {
best_height = y + height; best_height = y + _height;
best_index = i; best_index = i;
best_width = node->width; best_width = node->m_width;
outX = node->x; _outX = node->m_x;
outY = y; _outY = y;
} }
} }
} }
@ -117,19 +117,19 @@ bool RectanglePacker::addRectangle(uint16_t width, uint16_t height, uint16_t& ou
return false; return false;
} }
Node newNode(outX,outY + height, width); Node newNode(_outX, _outY + _height, _width);
m_skyline.insert(m_skyline.begin() + best_index, newNode); m_skyline.insert(m_skyline.begin() + best_index, newNode);
for(i = best_index+1; i < m_skyline.size(); ++i) for(i = best_index+1; i < m_skyline.size(); ++i)
{ {
node = &m_skyline[i]; node = &m_skyline[i];
prev = &m_skyline[i-1]; prev = &m_skyline[i-1];
if (node->x < (prev->x + prev->width) ) if (node->m_x < (prev->m_x + prev->m_width) )
{ {
int shrink = prev->x + prev->width - node->x; int shrink = prev->m_x + prev->m_width - node->m_x;
node->x += shrink; node->m_x += shrink;
node->width -= shrink; node->m_width -= shrink;
if (node->width <= 0) if (node->m_width <= 0)
{ {
m_skyline.erase(m_skyline.begin() + i); m_skyline.erase(m_skyline.begin() + i);
--i; --i;
@ -146,7 +146,7 @@ bool RectanglePacker::addRectangle(uint16_t width, uint16_t height, uint16_t& ou
} }
merge(); merge();
m_usedSpace += width * height; m_usedSpace += _width * _height;
return true; return true;
} }
@ -169,34 +169,34 @@ void RectanglePacker::clear()
m_skyline.push_back(Node(1,1, m_width-2)); m_skyline.push_back(Node(1,1, m_width-2));
} }
int32_t RectanglePacker::fit(uint32_t skylineNodeIndex, uint16_t _width, uint16_t _height) int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height)
{ {
int32_t width = _width; int32_t width = _width;
int32_t height = _height; int32_t height = _height;
const Node& baseNode = m_skyline[skylineNodeIndex]; const Node& baseNode = m_skyline[_skylineNodeIndex];
int32_t x = baseNode.x, y; int32_t x = baseNode.m_x, y;
int32_t width_left = width; int32_t _width_left = width;
int32_t i = skylineNodeIndex; int32_t i = _skylineNodeIndex;
if ( (x + width) > (int32_t)(m_width-1) ) if ( (x + width) > (int32_t)(m_width-1) )
{ {
return -1; return -1;
} }
y = baseNode.y; y = baseNode.m_y;
while( width_left > 0 ) while( _width_left > 0 )
{ {
const Node& node = m_skyline[i]; const Node& node = m_skyline[i];
if( node.y > y ) if( node.m_y > y )
{ {
y = node.y; y = node.m_y;
} }
if( (y + height) > (int32_t)(m_height-1) ) if( (y + height) > (int32_t)(m_height-1) )
{ {
return -1; return -1;
} }
width_left -= node.width; _width_left -= node.m_width;
++i; ++i;
} }
return y; return y;
@ -212,9 +212,9 @@ void RectanglePacker::merge()
{ {
node = (Node *) &m_skyline[i]; node = (Node *) &m_skyline[i];
next = (Node *) &m_skyline[i+1]; next = (Node *) &m_skyline[i+1];
if( node->y == next->y ) if( node->m_y == next->m_y )
{ {
node->width += next->width; node->m_width += next->m_width;
m_skyline.erase(m_skyline.begin() + i + 1); m_skyline.erase(m_skyline.begin() + i + 1);
--i; --i;
} }
@ -229,24 +229,24 @@ struct Atlas::PackedLayer
AtlasRegion faceRegion; AtlasRegion faceRegion;
}; };
Atlas::Atlas(uint16_t textureSize, uint16_t maxRegionsCount ) Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount )
{ {
assert(textureSize >= 64 && textureSize <= 4096 && "suspicious texture size" ); assert(_textureSize >= 64 && _textureSize <= 4096 && "suspicious texture size" );
assert(maxRegionsCount >= 64 && maxRegionsCount <= 32000 && "suspicious regions count" ); assert(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000 && "suspicious _regions count" );
m_layers = new PackedLayer[24]; m_layers = new PackedLayer[24];
for(int i=0; i<24;++i) for(int i=0; i<24;++i)
{ {
m_layers[i].packer.init(textureSize, textureSize); m_layers[i].packer.init(_textureSize, _textureSize);
} }
m_usedLayers = 0; m_usedLayers = 0;
m_usedFaces = 0; m_usedFaces = 0;
m_textureSize = textureSize; m_textureSize = _textureSize;
m_regionCount = 0; m_regionCount = 0;
m_maxRegionCount = maxRegionsCount; m_maxRegionCount = _maxRegionsCount;
m_regions = new AtlasRegion[maxRegionsCount]; m_regions = new AtlasRegion[_maxRegionsCount];
m_textureBuffer = new uint8_t[ textureSize * textureSize * 6 * 4 ]; m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
memset(m_textureBuffer, 0, textureSize * textureSize * 6 * 4); memset(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
//BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT; //BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT //BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
//BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP //BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
@ -257,7 +257,7 @@ Atlas::Atlas(uint16_t textureSize, uint16_t maxRegionsCount )
//memset(mem->data, 255, mem->size); //memset(mem->data, 255, mem->size);
const bgfx::Memory* mem = NULL; const bgfx::Memory* mem = NULL;
m_textureHandle = bgfx::createTextureCube(6 m_textureHandle = bgfx::createTextureCube(6
, textureSize , _textureSize
, 1 , 1
, bgfx::TextureFormat::BGRA8 , bgfx::TextureFormat::BGRA8
, flags , flags
@ -265,29 +265,29 @@ Atlas::Atlas(uint16_t textureSize, uint16_t maxRegionsCount )
); );
} }
Atlas::Atlas(uint16_t textureSize, const uint8_t* textureBuffer , uint16_t regionCount, const uint8_t* regionBuffer, uint16_t maxRegionsCount) Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer , uint16_t _regionCount, const uint8_t* _regionBuffer, uint16_t _maxRegionsCount)
{ {
assert(regionCount <= 64 && maxRegionsCount <= 4096); assert(_regionCount <= 64 && _maxRegionsCount <= 4096);
//layers are frozen //layers are frozen
m_usedLayers = 24; m_usedLayers = 24;
m_usedFaces = 6; m_usedFaces = 6;
m_textureSize = textureSize; m_textureSize = _textureSize;
m_regionCount = regionCount; m_regionCount = _regionCount;
//regions are frozen //regions are frozen
m_maxRegionCount = regionCount; m_maxRegionCount = _regionCount;
m_regions = new AtlasRegion[regionCount]; m_regions = new AtlasRegion[_regionCount];
m_textureBuffer = new uint8_t[getTextureBufferSize()]; m_textureBuffer = new uint8_t[getTextureBufferSize()];
//BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT; //BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT //BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
//BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP //BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
uint32_t flags = 0;//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT; uint32_t flags = 0;//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT;
memcpy(m_regions, regionBuffer, regionCount * sizeof(AtlasRegion)); memcpy(m_regions, _regionBuffer, _regionCount * sizeof(AtlasRegion));
memcpy(m_textureBuffer, textureBuffer, getTextureBufferSize()); memcpy(m_textureBuffer, _textureBuffer, getTextureBufferSize());
m_textureHandle = bgfx::createTextureCube(6 m_textureHandle = bgfx::createTextureCube(6
, textureSize , _textureSize
, 1 , 1
, bgfx::TextureFormat::BGRA8 , bgfx::TextureFormat::BGRA8
, flags , flags
@ -302,7 +302,7 @@ Atlas::~Atlas()
delete[] m_textureBuffer; delete[] m_textureBuffer;
} }
uint16_t Atlas::addRegion(uint16_t width, uint16_t height, const uint8_t* bitmapBuffer, AtlasRegion::Type type) uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type)
{ {
if (m_regionCount >= m_maxRegionCount) if (m_regionCount >= m_maxRegionCount)
{ {
@ -315,9 +315,9 @@ uint16_t Atlas::addRegion(uint16_t width, uint16_t height, const uint8_t* bitmap
uint32_t idx = 0; uint32_t idx = 0;
while(idx<m_usedLayers) while(idx<m_usedLayers)
{ {
if(m_layers[idx].faceRegion.getType() == type) if(m_layers[idx].faceRegion.getType() == _type)
{ {
if(m_layers[idx].packer.addRectangle(width+1,height+1,x,y)) break; if(m_layers[idx].packer.addRectangle(_width+1,_height+1,x,y)) break;
} }
idx++; idx++;
} }
@ -325,154 +325,154 @@ uint16_t Atlas::addRegion(uint16_t width, uint16_t height, const uint8_t* bitmap
if(idx >= m_usedLayers) if(idx >= m_usedLayers)
{ {
//do we have still room to add layers ? //do we have still room to add layers ?
if( (idx + type) > 24 || m_usedFaces>=6) if( (idx + _type) > 24 || m_usedFaces>=6)
{ {
return UINT16_MAX; return UINT16_MAX;
} }
//create new layers //create new layers
for(int i=0; i < type;++i) for(int i=0; i < _type;++i)
{ {
m_layers[idx+i].faceRegion.setMask(type, m_usedFaces, i); m_layers[idx+i].faceRegion.setMask(_type, m_usedFaces, i);
} }
m_usedLayers += type; m_usedLayers += _type;
m_usedFaces++; m_usedFaces++;
//add it to the created layer //add it to the created layer
if(!m_layers[idx].packer.addRectangle(width+1,height+1,x,y)) if(!m_layers[idx].packer.addRectangle(_width+1, _height+1, x, y))
{ {
return UINT16_MAX; return UINT16_MAX;
} }
} }
AtlasRegion& region = m_regions[m_regionCount]; AtlasRegion& region = m_regions[m_regionCount];
region.x = x; region.m_x = x;
region.y = y; region.m_y = y;
region.width = width; region.m_width = _width;
region.height = height; region.m_height = _height;
region.mask = m_layers[idx].faceRegion.mask; region.m_mask = m_layers[idx].faceRegion.m_mask;
updateRegion(region, bitmapBuffer); updateRegion(region, _bitmapBuffer);
return m_regionCount++; return m_regionCount++;
} }
void Atlas::updateRegion(const AtlasRegion& region, const uint8_t* bitmapBuffer) void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
{ {
const bgfx::Memory* mem = bgfx::alloc(region.width * region.height * 4); const bgfx::Memory* mem = bgfx::alloc(_region.m_width * _region.m_height * 4);
//BAD! //BAD!
memset(mem->data,0, mem->size); memset(mem->data,0, mem->size);
if(region.getType() == AtlasRegion::TYPE_BGRA8) if(_region.getType() == AtlasRegion::TYPE_BGRA8)
{ {
const uint8_t* inLineBuffer = bitmapBuffer; const uint8_t* inLineBuffer = _bitmapBuffer;
uint8_t* outLineBuffer = m_textureBuffer + region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((region.y *m_textureSize)+region.x)*4); uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((_region.m_y *m_textureSize)+_region.m_x)*4);
//update the cpu buffer //update the cpu buffer
for(int y = 0; y < region.height; ++y) for(int y = 0; y < _region.m_height; ++y)
{ {
memcpy(outLineBuffer, inLineBuffer, region.width * 4); memcpy(outLineBuffer, inLineBuffer, _region.m_width * 4);
inLineBuffer += region.width*4; inLineBuffer += _region.m_width*4;
outLineBuffer += m_textureSize*4; outLineBuffer += m_textureSize*4;
} }
//update the GPU buffer //update the GPU buffer
memcpy(mem->data, bitmapBuffer, mem->size); memcpy(mem->data, _bitmapBuffer, mem->size);
}else }else
{ {
uint32_t layer = region.getComponentIndex(); uint32_t layer = _region.getComponentIndex();
uint32_t face = region.getFaceIndex(); uint32_t face = _region.getFaceIndex();
const uint8_t* inLineBuffer = bitmapBuffer; const uint8_t* inLineBuffer = _bitmapBuffer;
uint8_t* outLineBuffer = (m_textureBuffer + region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((region.y *m_textureSize)+region.x)*4)); uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((_region.m_y *m_textureSize)+_region.m_x)*4));
//update the cpu buffer //update the cpu buffer
for(int y = 0; y<region.height; ++y) for(int y = 0; y<_region.m_height; ++y)
{ {
for(int x = 0; x<region.width; ++x) for(int x = 0; x<_region.m_width; ++x)
{ {
outLineBuffer[(x*4) + layer] = inLineBuffer[x]; outLineBuffer[(x*4) + layer] = inLineBuffer[x];
} }
//update the GPU buffer //update the GPU buffer
memcpy(mem->data + y*region.width*4, outLineBuffer, region.width*4); memcpy(mem->data + y*_region.m_width*4, outLineBuffer, _region.m_width*4);
inLineBuffer += region.width; inLineBuffer += _region.m_width;
outLineBuffer += m_textureSize*4; outLineBuffer += m_textureSize*4;
} }
} }
bgfx::updateTextureCube(m_textureHandle, (uint8_t)region.getFaceIndex(), 0, region.x, region.y, region.width, region.height, mem); bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.m_x, _region.m_y, _region.m_width, _region.m_height, mem);
} }
void Atlas::packFaceLayerUV(uint32_t idx, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ) void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
{ {
packUV(m_layers[idx].faceRegion, vertexBuffer, offset, stride); packUV(m_layers[_idx].faceRegion, _vertexBuffer, _offset, _stride);
} }
void Atlas::packUV( uint16_t handle, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ) void Atlas::packUV( uint16_t handle, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
{ {
const AtlasRegion& region = m_regions[handle]; const AtlasRegion& region = m_regions[handle];
packUV(region, vertexBuffer, offset, stride); packUV(region, _vertexBuffer, _offset, _stride);
} }
void Atlas::packUV( const AtlasRegion& region, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ) void Atlas::packUV( const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
{ {
float texMult = 65535.0f / ((float)(m_textureSize)); float texMult = 65535.0f / ((float)(m_textureSize));
static const int16_t minVal = -32768; static const int16_t minVal = -32768;
static const int16_t maxVal = 32767; static const int16_t maxVal = 32767;
int16_t x0 = (int16_t)(region.x * texMult)-32768; int16_t x0 = (int16_t)(_region.m_x * texMult)-32768;
int16_t y0 = (int16_t)(region.y * texMult)-32768; int16_t y0 = (int16_t)(_region.m_y * texMult)-32768;
int16_t x1 = (int16_t)((region.x + region.width)* texMult)-32768; int16_t x1 = (int16_t)((_region.m_x + _region.m_width)* texMult)-32768;
int16_t y1 = (int16_t)((region.y + region.height)* texMult)-32768; int16_t y1 = (int16_t)((_region.m_y + _region.m_height)* texMult)-32768;
int16_t w = (int16_t) ((32767.0f/4.0f) * region.getComponentIndex()); int16_t w = (int16_t) ((32767.0f/4.0f) * _region.getComponentIndex());
vertexBuffer+=offset; _vertexBuffer+=_offset;
switch(region.getFaceIndex()) switch(_region.getFaceIndex())
{ {
case 0: // +X case 0: // +X
x0= -x0; x0= -x0;
x1= -x1; x1= -x1;
y0= -y0; y0= -y0;
y1= -y1; y1= -y1;
writeUV(vertexBuffer, maxVal, y0, x0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, maxVal, y0, x0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, maxVal, y1, x0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, maxVal, y1, x0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, maxVal, y1, x1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, maxVal, y1, x1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, maxVal, y0, x1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, maxVal, y0, x1, w); _vertexBuffer+=_stride;
break; break;
case 1: // -X case 1: // -X
y0= -y0; y0= -y0;
y1= -y1; y1= -y1;
writeUV(vertexBuffer, minVal, y0, x0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, minVal, y0, x0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, minVal, y1, x0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, minVal, y1, x0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, minVal, y1, x1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, minVal, y1, x1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, minVal, y0, x1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, minVal, y0, x1, w); _vertexBuffer+=_stride;
break; break;
case 2: // +Y case 2: // +Y
writeUV(vertexBuffer, x0, maxVal, y0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, maxVal, y0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x0, maxVal, y1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, maxVal, y1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, maxVal, y1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, maxVal, y1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, maxVal, y0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, maxVal, y0, w); _vertexBuffer+=_stride;
break; break;
case 3: // -Y case 3: // -Y
y0= -y0; y0= -y0;
y1= -y1; y1= -y1;
writeUV(vertexBuffer, x0, minVal, y0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, minVal, y0, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x0, minVal, y1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, minVal, y1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, minVal, y1, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, minVal, y1, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, minVal, y0, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, minVal, y0, w); _vertexBuffer+=_stride;
break; break;
case 4: // +Z case 4: // +Z
y0= -y0; y0= -y0;
y1= -y1; y1= -y1;
writeUV(vertexBuffer, x0, y0, maxVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, y0, maxVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x0, y1, maxVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, y1, maxVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, y1, maxVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, y1, maxVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, y0, maxVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, y0, maxVal, w); _vertexBuffer+=_stride;
break; break;
case 5: // -Z case 5: // -Z
x0= -x0; x0= -x0;
x1= -x1; x1= -x1;
y0= -y0; y0= -y0;
y1= -y1; y1= -y1;
writeUV(vertexBuffer, x0, y0, minVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, y0, minVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x0, y1, minVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x0, y1, minVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, y1, minVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, y1, minVal, w); _vertexBuffer+=_stride;
writeUV(vertexBuffer, x1, y0, minVal, w); vertexBuffer+=stride; writeUV(_vertexBuffer, x1, y0, minVal, w); _vertexBuffer+=_stride;
break; break;
} }
} }

View File

@ -22,14 +22,14 @@ struct AtlasRegion
TYPE_BGRA8 = 4 // 4 components TYPE_BGRA8 = 4 // 4 components
}; };
uint16_t x, y; uint16_t m_x, m_y;
uint16_t width, height; uint16_t m_width, m_height;
uint32_t mask; //encode the region type, the face index and the component index in case of a gray region uint32_t m_mask; //encode the region type, the face index and the component index in case of a gray region
Type getType()const { return (Type) ((mask >> 0) & 0x0000000F); } Type getType()const { return (Type) ((m_mask >> 0) & 0x0000000F); }
uint32_t getFaceIndex()const { return (mask >> 4) & 0x0000000F; } uint32_t getFaceIndex()const { return (m_mask >> 4) & 0x0000000F; }
uint32_t getComponentIndex()const { return (mask >> 8) & 0x0000000F; } uint32_t getComponentIndex()const { return (m_mask >> 8) & 0x0000000F; }
void setMask(Type type, uint32_t faceIndex, uint32_t componentIndex) { mask = (componentIndex << 8) + (faceIndex << 4) + (uint32_t)type; } void setMask(Type _type, uint32_t _faceIndex, uint32_t _componentIndex) { m_mask = (_componentIndex << 8) + (_faceIndex << 4) + (uint32_t)_type; }
}; };
class Atlas class Atlas
@ -38,7 +38,7 @@ public:
/// create an empty dynamic atlas (region can be updated and added) /// create an empty dynamic atlas (region can be updated and added)
/// @param textureSize an atlas creates a texture cube of 6 faces with size equal to (textureSize*textureSize * sizeof(RGBA)) /// @param textureSize an atlas creates a texture cube of 6 faces with size equal to (textureSize*textureSize * sizeof(RGBA))
/// @param maxRegionCount maximum number of region allowed in the atlas /// @param maxRegionCount maximum number of region allowed in the atlas
Atlas(uint16_t textureSize, uint16_t _maxRegionsCount = 4096); Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount = 4096);
/// initialize a static atlas with serialized data (region can be updated but not added) /// initialize a static atlas with serialized data (region can be updated but not added)
/// @param textureSize an atlas creates a texture cube of 6 faces with size equal to (textureSize*textureSize * sizeof(RGBA)) /// @param textureSize an atlas creates a texture cube of 6 faces with size equal to (textureSize*textureSize * sizeof(RGBA))
@ -46,14 +46,14 @@ public:
/// @param regionCount number of region in the Atlas /// @param regionCount number of region in the Atlas
/// @param regionBuffer buffer containing the region (will be copied) /// @param regionBuffer buffer containing the region (will be copied)
/// @param maxRegionCount maximum number of region allowed in the atlas /// @param maxRegionCount maximum number of region allowed in the atlas
Atlas(uint16_t textureSize, const uint8_t * textureBuffer, uint16_t regionCount, const uint8_t* regionBuffer, uint16_t maxRegionsCount = 4096); Atlas(uint16_t _textureSize, const uint8_t * _textureBuffer, uint16_t _regionCount, const uint8_t* _regionBuffer, uint16_t _maxRegionsCount = 4096);
~Atlas(); ~Atlas();
/// add a region to the atlas, and copy the content of mem to the underlying texture /// add a region to the atlas, and copy the content of mem to the underlying texture
uint16_t addRegion(uint16_t width, uint16_t height, const uint8_t* bitmapBuffer, AtlasRegion::Type type = AtlasRegion::TYPE_BGRA8); uint16_t addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type = AtlasRegion::TYPE_BGRA8);
/// update a preallocated region /// update a preallocated region
void updateRegion(const AtlasRegion& region, const uint8_t* bitmapBuffer); void updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer);
/// Pack the UV coordinates of the four corners of a region to a vertex buffer using the supplied vertex format. /// Pack the UV coordinates of the four corners of a region to a vertex buffer using the supplied vertex format.
/// v0 -- v3 /// v0 -- v3
@ -65,28 +65,28 @@ public:
/// @param vertexBuffer address of the first vertex we want to update. Must be valid up to vertexBuffer + offset + 3*stride + 4*sizeof(int16_t), which means the buffer must contains at least 4 vertex includind the first. /// @param vertexBuffer address of the first vertex we want to update. Must be valid up to vertexBuffer + offset + 3*stride + 4*sizeof(int16_t), which means the buffer must contains at least 4 vertex includind the first.
/// @param offset byte offset to the first uv coordinate of the vertex in the buffer /// @param offset byte offset to the first uv coordinate of the vertex in the buffer
/// @param stride stride between tho UV coordinates, usually size of a Vertex. /// @param stride stride between tho UV coordinates, usually size of a Vertex.
void packUV( uint16_t regionHandle, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ); void packUV( uint16_t _regionHandle, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride );
void packUV( const AtlasRegion& region, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ); void packUV( const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride );
/// Same as packUV but pack a whole face of the atlas cube, mostly used for debugging and visualizing atlas /// Same as packUV but pack a whole face of the atlas cube, mostly used for debugging and visualizing atlas
void packFaceLayerUV(uint32_t idx, uint8_t* vertexBuffer, uint32_t offset, uint32_t stride ); void packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride );
/// Pack the vertex index of the region as 2 quad into an index buffer /// Pack the vertex index of the region as 2 quad into an index buffer
void packIndex(uint16_t* indexBuffer, uint32_t startIndex, uint32_t startVertex ) void packIndex(uint16_t* _indexBuffer, uint32_t _startIndex, uint32_t _startVertex )
{ {
indexBuffer[startIndex+0] = startVertex+0; _indexBuffer[_startIndex+0] = _startVertex+0;
indexBuffer[startIndex+1] = startVertex+1; _indexBuffer[_startIndex+1] = _startVertex+1;
indexBuffer[startIndex+2] = startVertex+2; _indexBuffer[_startIndex+2] = _startVertex+2;
indexBuffer[startIndex+3] = startVertex+0; _indexBuffer[_startIndex+3] = _startVertex+0;
indexBuffer[startIndex+4] = startVertex+2; _indexBuffer[_startIndex+4] = _startVertex+2;
indexBuffer[startIndex+5] = startVertex+3; _indexBuffer[_startIndex+5] = _startVertex+3;
} }
/// return the TextureHandle (cube) of the atlas /// return the TextureHandle (cube) of the atlas
bgfx::TextureHandle getTextureHandle() const { return m_textureHandle; } bgfx::TextureHandle getTextureHandle() const { return m_textureHandle; }
//retrieve a region info //retrieve a region info
const AtlasRegion& getRegion(uint16_t handle) const { return m_regions[handle]; } const AtlasRegion& getRegion(uint16_t _handle) const { return m_regions[_handle]; }
/// retrieve the size of side of a texture in pixels /// retrieve the size of side of a texture in pixels
uint16_t getTextureSize(){ return m_textureSize; } uint16_t getTextureSize(){ return m_textureSize; }
@ -108,12 +108,12 @@ public:
private: private:
void writeUV( uint8_t* vertexBuffer, int16_t x, int16_t y, int16_t z, int16_t w) void writeUV( uint8_t* _vertexBuffer, int16_t _x, int16_t _y, int16_t _z, int16_t _w)
{ {
((uint16_t*) vertexBuffer)[0] = x; ((uint16_t*) _vertexBuffer)[0] = _x;
((uint16_t*) vertexBuffer)[1] = y; ((uint16_t*) _vertexBuffer)[1] = _y;
((uint16_t*) vertexBuffer)[2] = z; ((uint16_t*) _vertexBuffer)[2] = _z;
((uint16_t*) vertexBuffer)[3] = w; ((uint16_t*) _vertexBuffer)[3] = _w;
} }
struct PackedLayer; struct PackedLayer;
PackedLayer* m_layers; PackedLayer* m_layers;