IDL C#: Added flag comments.
This commit is contained in:
parent
72d0a0c4fa
commit
6b32a32bb2
@ -19,65 +19,249 @@ public static partial class bgfx
|
||||
[Flags]
|
||||
public enum StateFlags : ulong
|
||||
{
|
||||
/// <summary>
|
||||
/// Enable R write.
|
||||
/// </summary>
|
||||
WriteR = 0x0000000000000001,
|
||||
|
||||
/// <summary>
|
||||
/// Enable G write.
|
||||
/// </summary>
|
||||
WriteG = 0x0000000000000002,
|
||||
|
||||
/// <summary>
|
||||
/// Enable B write.
|
||||
/// </summary>
|
||||
WriteB = 0x0000000000000004,
|
||||
|
||||
/// <summary>
|
||||
/// Enable alpha write.
|
||||
/// </summary>
|
||||
WriteA = 0x0000000000000008,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth write.
|
||||
/// </summary>
|
||||
WriteZ = 0x0000004000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable RGB write.
|
||||
/// </summary>
|
||||
WriteRgb = 0x0000000000000007,
|
||||
|
||||
/// <summary>
|
||||
/// Write all channels mask.
|
||||
/// </summary>
|
||||
WriteMask = 0x000000400000000f,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, less.
|
||||
/// </summary>
|
||||
DepthTestLess = 0x0000000000000010,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, less or equal.
|
||||
/// </summary>
|
||||
DepthTestLequal = 0x0000000000000020,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, equal.
|
||||
/// </summary>
|
||||
DepthTestEqual = 0x0000000000000030,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, greater or equal.
|
||||
/// </summary>
|
||||
DepthTestGequal = 0x0000000000000040,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, greater.
|
||||
/// </summary>
|
||||
DepthTestGreater = 0x0000000000000050,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, not equal.
|
||||
/// </summary>
|
||||
DepthTestNotequal = 0x0000000000000060,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, never.
|
||||
/// </summary>
|
||||
DepthTestNever = 0x0000000000000070,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth test, always.
|
||||
/// </summary>
|
||||
DepthTestAlways = 0x0000000000000080,
|
||||
DepthTestShift = 4,
|
||||
DepthTestMask = 0x00000000000000f0,
|
||||
|
||||
/// <summary>
|
||||
/// 0, 0, 0, 0
|
||||
/// </summary>
|
||||
BlendZero = 0x0000000000001000,
|
||||
|
||||
/// <summary>
|
||||
/// 1, 1, 1, 1
|
||||
/// </summary>
|
||||
BlendOne = 0x0000000000002000,
|
||||
|
||||
/// <summary>
|
||||
/// Rs, Gs, Bs, As
|
||||
/// </summary>
|
||||
BlendSrcColor = 0x0000000000003000,
|
||||
|
||||
/// <summary>
|
||||
/// 1-Rs, 1-Gs, 1-Bs, 1-As
|
||||
/// </summary>
|
||||
BlendInvSrcColor = 0x0000000000004000,
|
||||
|
||||
/// <summary>
|
||||
/// As, As, As, As
|
||||
/// </summary>
|
||||
BlendSrcAlpha = 0x0000000000005000,
|
||||
|
||||
/// <summary>
|
||||
/// 1-As, 1-As, 1-As, 1-As
|
||||
/// </summary>
|
||||
BlendInvSrcAlpha = 0x0000000000006000,
|
||||
|
||||
/// <summary>
|
||||
/// Ad, Ad, Ad, Ad
|
||||
/// </summary>
|
||||
BlendDstAlpha = 0x0000000000007000,
|
||||
|
||||
/// <summary>
|
||||
/// 1-Ad, 1-Ad, 1-Ad ,1-Ad
|
||||
/// </summary>
|
||||
BlendInvDstAlpha = 0x0000000000008000,
|
||||
|
||||
/// <summary>
|
||||
/// Rd, Gd, Bd, Ad
|
||||
/// </summary>
|
||||
BlendDstColor = 0x0000000000009000,
|
||||
|
||||
/// <summary>
|
||||
/// 1-Rd, 1-Gd, 1-Bd, 1-Ad
|
||||
/// </summary>
|
||||
BlendInvDstColor = 0x000000000000a000,
|
||||
|
||||
/// <summary>
|
||||
/// f, f, f, 1; f = min(As, 1-Ad)
|
||||
/// </summary>
|
||||
BlendSrcAlphaSat = 0x000000000000b000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend factor
|
||||
/// </summary>
|
||||
BlendFactor = 0x000000000000c000,
|
||||
|
||||
/// <summary>
|
||||
/// 1-Blend factor
|
||||
/// </summary>
|
||||
BlendInvFactor = 0x000000000000d000,
|
||||
BlendShift = 12,
|
||||
BlendMask = 0x000000000ffff000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend add: src + dst.
|
||||
/// </summary>
|
||||
BlendEquationAdd = 0x0000000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend subtract: src - dst.
|
||||
/// </summary>
|
||||
BlendEquationSub = 0x0000000010000000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend reverse subtract: dst - src.
|
||||
/// </summary>
|
||||
BlendEquationRevsub = 0x0000000020000000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend min: min(src, dst).
|
||||
/// </summary>
|
||||
BlendEquationMin = 0x0000000030000000,
|
||||
|
||||
/// <summary>
|
||||
/// Blend max: max(src, dst).
|
||||
/// </summary>
|
||||
BlendEquationMax = 0x0000000040000000,
|
||||
BlendEquationShift = 28,
|
||||
BlendEquationMask = 0x00000003f0000000,
|
||||
|
||||
/// <summary>
|
||||
/// Cull clockwise triangles.
|
||||
/// </summary>
|
||||
CullCw = 0x0000001000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Cull counter-clockwise triangles.
|
||||
/// </summary>
|
||||
CullCcw = 0x0000002000000000,
|
||||
CullShift = 36,
|
||||
CullMask = 0x0000003000000000,
|
||||
AlphaRefShift = 40,
|
||||
AlphaRefMask = 0x0000ff0000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Tristrip.
|
||||
/// </summary>
|
||||
PtTristrip = 0x0001000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Lines.
|
||||
/// </summary>
|
||||
PtLines = 0x0002000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Line strip.
|
||||
/// </summary>
|
||||
PtLinestrip = 0x0003000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Points.
|
||||
/// </summary>
|
||||
PtPoints = 0x0004000000000000,
|
||||
PtShift = 48,
|
||||
PtMask = 0x0007000000000000,
|
||||
PointSizeShift = 52,
|
||||
PointSizeMask = 0x00f0000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable MSAA rasterization.
|
||||
/// </summary>
|
||||
Msaa = 0x0100000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable line AA rasterization.
|
||||
/// </summary>
|
||||
Lineaa = 0x0200000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable conservative rasterization.
|
||||
/// </summary>
|
||||
ConservativeRaster = 0x0400000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// No state.
|
||||
/// </summary>
|
||||
None = 0x0000000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable blend independent.
|
||||
/// </summary>
|
||||
BlendIndependent = 0x0000000400000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable alpha to coverage.
|
||||
/// </summary>
|
||||
BlendAlphaToCoverage = 0x0000000800000000,
|
||||
|
||||
/// <summary>
|
||||
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
|
||||
/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
|
||||
/// </summary>
|
||||
Default = 0x010000500000001f,
|
||||
Mask = 0xffffffffffffffff,
|
||||
ReservedShift = 61,
|
||||
@ -94,43 +278,171 @@ public static partial class bgfx
|
||||
None = 0x00000000,
|
||||
Mask = 0xffffffff,
|
||||
Default = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, less.
|
||||
/// </summary>
|
||||
TestLess = 0x00010000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, less or equal.
|
||||
/// </summary>
|
||||
TestLequal = 0x00020000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, equal.
|
||||
/// </summary>
|
||||
TestEqual = 0x00030000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, greater or equal.
|
||||
/// </summary>
|
||||
TestGequal = 0x00040000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, greater.
|
||||
/// </summary>
|
||||
TestGreater = 0x00050000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, not equal.
|
||||
/// </summary>
|
||||
TestNotequal = 0x00060000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, never.
|
||||
/// </summary>
|
||||
TestNever = 0x00070000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable stencil test, always.
|
||||
/// </summary>
|
||||
TestAlways = 0x00080000,
|
||||
TestShift = 16,
|
||||
TestMask = 0x000f0000,
|
||||
|
||||
/// <summary>
|
||||
/// Zero.
|
||||
/// </summary>
|
||||
OpFailSZero = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Keep.
|
||||
/// </summary>
|
||||
OpFailSKeep = 0x00100000,
|
||||
|
||||
/// <summary>
|
||||
/// Replace.
|
||||
/// </summary>
|
||||
OpFailSReplace = 0x00200000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and wrap.
|
||||
/// </summary>
|
||||
OpFailSIncr = 0x00300000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and clamp.
|
||||
/// </summary>
|
||||
OpFailSIncrsat = 0x00400000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and wrap.
|
||||
/// </summary>
|
||||
OpFailSDecr = 0x00500000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and clamp.
|
||||
/// </summary>
|
||||
OpFailSDecrsat = 0x00600000,
|
||||
|
||||
/// <summary>
|
||||
/// Invert.
|
||||
/// </summary>
|
||||
OpFailSInvert = 0x00700000,
|
||||
OpFailSShift = 20,
|
||||
OpFailSMask = 0x00f00000,
|
||||
|
||||
/// <summary>
|
||||
/// Zero.
|
||||
/// </summary>
|
||||
OpFailZZero = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Keep.
|
||||
/// </summary>
|
||||
OpFailZKeep = 0x01000000,
|
||||
|
||||
/// <summary>
|
||||
/// Replace.
|
||||
/// </summary>
|
||||
OpFailZReplace = 0x02000000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and wrap.
|
||||
/// </summary>
|
||||
OpFailZIncr = 0x03000000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and clamp.
|
||||
/// </summary>
|
||||
OpFailZIncrsat = 0x04000000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and wrap.
|
||||
/// </summary>
|
||||
OpFailZDecr = 0x05000000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and clamp.
|
||||
/// </summary>
|
||||
OpFailZDecrsat = 0x06000000,
|
||||
|
||||
/// <summary>
|
||||
/// Invert.
|
||||
/// </summary>
|
||||
OpFailZInvert = 0x07000000,
|
||||
OpFailZShift = 24,
|
||||
OpFailZMask = 0x0f000000,
|
||||
|
||||
/// <summary>
|
||||
/// Zero.
|
||||
/// </summary>
|
||||
OpPassZZero = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Keep.
|
||||
/// </summary>
|
||||
OpPassZKeep = 0x10000000,
|
||||
|
||||
/// <summary>
|
||||
/// Replace.
|
||||
/// </summary>
|
||||
OpPassZReplace = 0x20000000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and wrap.
|
||||
/// </summary>
|
||||
OpPassZIncr = 0x30000000,
|
||||
|
||||
/// <summary>
|
||||
/// Increment and clamp.
|
||||
/// </summary>
|
||||
OpPassZIncrsat = 0x40000000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and wrap.
|
||||
/// </summary>
|
||||
OpPassZDecr = 0x50000000,
|
||||
|
||||
/// <summary>
|
||||
/// Decrement and clamp.
|
||||
/// </summary>
|
||||
OpPassZDecrsat = 0x60000000,
|
||||
|
||||
/// <summary>
|
||||
/// Invert.
|
||||
/// </summary>
|
||||
OpPassZInvert = 0x70000000,
|
||||
OpPassZShift = 28,
|
||||
OpPassZMask = 0xf0000000,
|
||||
@ -249,27 +561,94 @@ public static partial class bgfx
|
||||
[Flags]
|
||||
public enum BufferFlags : ushort
|
||||
{
|
||||
/// <summary>
|
||||
/// 1 8-bit value
|
||||
/// </summary>
|
||||
ComputeFormat8x1 = 0x0001,
|
||||
|
||||
/// <summary>
|
||||
/// 2 8-bit values
|
||||
/// </summary>
|
||||
ComputeFormat8x2 = 0x0002,
|
||||
|
||||
/// <summary>
|
||||
/// 4 8-bit values
|
||||
/// </summary>
|
||||
ComputeFormat8x4 = 0x0003,
|
||||
|
||||
/// <summary>
|
||||
/// 1 16-bit value
|
||||
/// </summary>
|
||||
ComputeFormat16x1 = 0x0004,
|
||||
|
||||
/// <summary>
|
||||
/// 2 16-bit values
|
||||
/// </summary>
|
||||
ComputeFormat16x2 = 0x0005,
|
||||
|
||||
/// <summary>
|
||||
/// 4 16-bit values
|
||||
/// </summary>
|
||||
ComputeFormat16x4 = 0x0006,
|
||||
|
||||
/// <summary>
|
||||
/// 1 32-bit value
|
||||
/// </summary>
|
||||
ComputeFormat32x1 = 0x0007,
|
||||
|
||||
/// <summary>
|
||||
/// 2 32-bit values
|
||||
/// </summary>
|
||||
ComputeFormat32x2 = 0x0008,
|
||||
|
||||
/// <summary>
|
||||
/// 4 32-bit values
|
||||
/// </summary>
|
||||
ComputeFormat32x4 = 0x0009,
|
||||
ComputeFormatShift = 0,
|
||||
ComputeFormatMask = 0x000f,
|
||||
|
||||
/// <summary>
|
||||
/// Type `int`.
|
||||
/// </summary>
|
||||
ComputeTypeInt = 0x0010,
|
||||
|
||||
/// <summary>
|
||||
/// Type `uint`.
|
||||
/// </summary>
|
||||
ComputeTypeUint = 0x0020,
|
||||
|
||||
/// <summary>
|
||||
/// Type `float`.
|
||||
/// </summary>
|
||||
ComputeTypeFloat = 0x0030,
|
||||
ComputeTypeShift = 4,
|
||||
ComputeTypeMask = 0x0030,
|
||||
None = 0x0000,
|
||||
|
||||
/// <summary>
|
||||
/// Buffer will be read by shader.
|
||||
/// </summary>
|
||||
ComputeRead = 0x0100,
|
||||
|
||||
/// <summary>
|
||||
/// Buffer will be used for writing.
|
||||
/// </summary>
|
||||
ComputeWrite = 0x0200,
|
||||
|
||||
/// <summary>
|
||||
/// Buffer will be used for storing draw indirect commands.
|
||||
/// </summary>
|
||||
DrawIndirect = 0x0400,
|
||||
|
||||
/// <summary>
|
||||
/// Allow dynamic index/vertex buffer resize during update.
|
||||
/// </summary>
|
||||
AllowResize = 0x0800,
|
||||
|
||||
/// <summary>
|
||||
/// Index buffer contains 32-bit indices.
|
||||
/// </summary>
|
||||
Index32 = 0x1000,
|
||||
ComputeReadWrite = 0x0300,
|
||||
}
|
||||
@ -278,18 +657,62 @@ public static partial class bgfx
|
||||
public enum TextureFlags : ulong
|
||||
{
|
||||
None = 0x0000000000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Texture will be used for MSAA sampling.
|
||||
/// </summary>
|
||||
MsaaSample = 0x0000000800000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target no MSAA.
|
||||
/// </summary>
|
||||
Rt = 0x0000001000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Texture will be used for compute write.
|
||||
/// </summary>
|
||||
ComputeWrite = 0x0000100000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Sample texture as sRGB.
|
||||
/// </summary>
|
||||
Srgb = 0x0000200000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Texture will be used as blit destination.
|
||||
/// </summary>
|
||||
BlitDst = 0x0000400000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Texture will be used for read back from GPU.
|
||||
/// </summary>
|
||||
ReadBack = 0x0000800000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target MSAAx2 mode.
|
||||
/// </summary>
|
||||
RtMsaaX2 = 0x0000002000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target MSAAx4 mode.
|
||||
/// </summary>
|
||||
RtMsaaX4 = 0x0000003000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target MSAAx8 mode.
|
||||
/// </summary>
|
||||
RtMsaaX8 = 0x0000004000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target MSAAx16 mode.
|
||||
/// </summary>
|
||||
RtMsaaX16 = 0x0000005000000000,
|
||||
RtMsaaShift = 36,
|
||||
RtMsaaMask = 0x0000007000000000,
|
||||
|
||||
/// <summary>
|
||||
/// Render target will be used for writing
|
||||
/// </summary>
|
||||
RtWriteOnly = 0x0000008000000000,
|
||||
RtShift = 36,
|
||||
RtMask = 0x000000f000000000,
|
||||
@ -298,39 +721,126 @@ public static partial class bgfx
|
||||
[Flags]
|
||||
public enum SamplerFlags : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Wrap U mode: Mirror
|
||||
/// </summary>
|
||||
UMirror = 0x00000001,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap U mode: Clamp
|
||||
/// </summary>
|
||||
UClamp = 0x00000002,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap U mode: Border
|
||||
/// </summary>
|
||||
UBorder = 0x00000003,
|
||||
UShift = 0,
|
||||
UMask = 0x00000003,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap V mode: Mirror
|
||||
/// </summary>
|
||||
VMirror = 0x00000004,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap V mode: Clamp
|
||||
/// </summary>
|
||||
VClamp = 0x00000008,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap V mode: Border
|
||||
/// </summary>
|
||||
VBorder = 0x0000000c,
|
||||
VShift = 2,
|
||||
VMask = 0x0000000c,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap W mode: Mirror
|
||||
/// </summary>
|
||||
WMirror = 0x00000010,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap W mode: Clamp
|
||||
/// </summary>
|
||||
WClamp = 0x00000020,
|
||||
|
||||
/// <summary>
|
||||
/// Wrap W mode: Border
|
||||
/// </summary>
|
||||
WBorder = 0x00000030,
|
||||
WShift = 4,
|
||||
WMask = 0x00000030,
|
||||
|
||||
/// <summary>
|
||||
/// Min sampling mode: Point
|
||||
/// </summary>
|
||||
MinPoint = 0x00000040,
|
||||
|
||||
/// <summary>
|
||||
/// Min sampling mode: Anisotropic
|
||||
/// </summary>
|
||||
MinAnisotropic = 0x00000080,
|
||||
MinShift = 6,
|
||||
MinMask = 0x000000c0,
|
||||
|
||||
/// <summary>
|
||||
/// Mag sampling mode: Point
|
||||
/// </summary>
|
||||
MagPoint = 0x00000100,
|
||||
|
||||
/// <summary>
|
||||
/// Mag sampling mode: Anisotropic
|
||||
/// </summary>
|
||||
MagAnisotropic = 0x00000200,
|
||||
MagShift = 8,
|
||||
MagMask = 0x00000300,
|
||||
|
||||
/// <summary>
|
||||
/// Mip sampling mode: Point
|
||||
/// </summary>
|
||||
MipPoint = 0x00000400,
|
||||
MipShift = 10,
|
||||
MipMask = 0x00000400,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: less.
|
||||
/// </summary>
|
||||
CompareLess = 0x00010000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: less or equal.
|
||||
/// </summary>
|
||||
CompareLequal = 0x00020000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: equal.
|
||||
/// </summary>
|
||||
CompareEqual = 0x00030000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: greater or equal.
|
||||
/// </summary>
|
||||
CompareGequal = 0x00040000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: greater.
|
||||
/// </summary>
|
||||
CompareGreater = 0x00050000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: not equal.
|
||||
/// </summary>
|
||||
CompareNotequal = 0x00060000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: never.
|
||||
/// </summary>
|
||||
CompareNever = 0x00070000,
|
||||
|
||||
/// <summary>
|
||||
/// Compare when sampling depth texture: always.
|
||||
/// </summary>
|
||||
CompareAlways = 0x00080000,
|
||||
CompareShift = 16,
|
||||
CompareMask = 0x000f0000,
|
||||
@ -339,6 +849,10 @@ public static partial class bgfx
|
||||
ReservedShift = 28,
|
||||
ReservedMask = 0xf0000000,
|
||||
None = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Sample stencil instead of depth.
|
||||
/// </summary>
|
||||
SampleStencil = 0x00100000,
|
||||
Point = 0x00000540,
|
||||
UvwMirror = 0x00000015,
|
||||
@ -350,23 +864,86 @@ public static partial class bgfx
|
||||
[Flags]
|
||||
public enum ResetFlags : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Enable 2x MSAA.
|
||||
/// </summary>
|
||||
MsaaX2 = 0x00000010,
|
||||
|
||||
/// <summary>
|
||||
/// Enable 4x MSAA.
|
||||
/// </summary>
|
||||
MsaaX4 = 0x00000020,
|
||||
|
||||
/// <summary>
|
||||
/// Enable 8x MSAA.
|
||||
/// </summary>
|
||||
MsaaX8 = 0x00000030,
|
||||
|
||||
/// <summary>
|
||||
/// Enable 16x MSAA.
|
||||
/// </summary>
|
||||
MsaaX16 = 0x00000040,
|
||||
MsaaShift = 4,
|
||||
MsaaMask = 0x00000070,
|
||||
|
||||
/// <summary>
|
||||
/// No reset flags.
|
||||
/// </summary>
|
||||
None = 0x00000000,
|
||||
|
||||
/// <summary>
|
||||
/// Not supported yet.
|
||||
/// </summary>
|
||||
Fullscreen = 0x00000001,
|
||||
|
||||
/// <summary>
|
||||
/// Enable V-Sync.
|
||||
/// </summary>
|
||||
Vsync = 0x00000080,
|
||||
|
||||
/// <summary>
|
||||
/// Turn on/off max anisotropy.
|
||||
/// </summary>
|
||||
Maxanisotropy = 0x00000100,
|
||||
|
||||
/// <summary>
|
||||
/// Begin screen capture.
|
||||
/// </summary>
|
||||
Capture = 0x00000200,
|
||||
|
||||
/// <summary>
|
||||
/// Flush rendering after submitting to GPU.
|
||||
/// </summary>
|
||||
FlushAfterRender = 0x00002000,
|
||||
|
||||
/// <summary>
|
||||
/// This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
||||
/// </summary>
|
||||
FlipAfterRender = 0x00004000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable sRGB backbuffer.
|
||||
/// </summary>
|
||||
SrgbBackbuffer = 0x00008000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable HDR10 rendering.
|
||||
/// </summary>
|
||||
Hdr10 = 0x00010000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable HiDPI rendering.
|
||||
/// </summary>
|
||||
Hidpi = 0x00020000,
|
||||
|
||||
/// <summary>
|
||||
/// Enable depth clamp.
|
||||
/// </summary>
|
||||
DepthClamp = 0x00040000,
|
||||
|
||||
/// <summary>
|
||||
/// Suspend rendering.
|
||||
/// </summary>
|
||||
Suspend = 0x00080000,
|
||||
FullscreenShift = 0,
|
||||
FullscreenMask = 0x00000001,
|
||||
|
@ -169,7 +169,12 @@ local function FlagBlock(typ)
|
||||
end
|
||||
|
||||
yield("\t/// <summary>")
|
||||
yield("\t/// " .. flag.comment)
|
||||
if (type(flag.comment) == "table") then
|
||||
comment = table.concat(flag.comment, "\n\t\t/// ")
|
||||
else
|
||||
comment = flag.comment
|
||||
end
|
||||
yield("\t/// " .. comment)
|
||||
yield("\t/// </summary>")
|
||||
end
|
||||
|
||||
@ -291,23 +296,35 @@ function converter.types(typ)
|
||||
end
|
||||
end
|
||||
lookup[flagName] = value
|
||||
if flag.comment ~= nil then
|
||||
table.insert(flags, {
|
||||
name = flagName,
|
||||
value = value,
|
||||
comment = flag.comment,
|
||||
})
|
||||
else
|
||||
table.insert(flags, {
|
||||
name = flagName,
|
||||
value = value,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if typ.shift then
|
||||
table.insert(flags, {
|
||||
name = name .. "Shift",
|
||||
value = typ.shift,
|
||||
format = "%d",
|
||||
comment = typ.comment,
|
||||
})
|
||||
end
|
||||
|
||||
if typ.mask then
|
||||
-- generate Mask
|
||||
table.insert(flags, {
|
||||
name = name .. "Mask",
|
||||
value = typ.mask,
|
||||
comment = typ.comment,
|
||||
})
|
||||
lookup[name .. "Mask"] = typ.mask
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user