Updated ImGui.

This commit is contained in:
Branimir Karadžić 2017-10-27 09:12:58 -07:00
parent 734ff0ad34
commit 6b0840cf7c
5 changed files with 68 additions and 58 deletions

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@ -1,4 +1,4 @@
// dear imgui, v1.52 WIP
// dear imgui, v1.52
// (main code and documentation)
// See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
@ -634,7 +634,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static void ClearSetNextWindowData();
static void CheckStacksSize(ImGuiWindow* window, bool write);
@ -2333,29 +2333,29 @@ void ImGui::NewFrame()
g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
if (g.MovedWindowMoveId && g.MovedWindowMoveId == g.ActiveId)
if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
{
KeepAliveID(g.MovedWindowMoveId);
IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
IM_ASSERT(g.MovedWindow->MoveId == g.MovedWindowMoveId);
KeepAliveID(g.MovingWindowMoveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
if (g.IO.MouseDown[0])
{
g.MovedWindow->RootWindow->PosFloat += g.IO.MouseDelta;
g.MovingWindow->RootWindow->PosFloat += g.IO.MouseDelta;
if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
MarkIniSettingsDirty(g.MovedWindow->RootWindow);
FocusWindow(g.MovedWindow);
MarkIniSettingsDirty(g.MovingWindow->RootWindow);
FocusWindow(g.MovingWindow);
}
else
{
ClearActiveID();
g.MovedWindow = NULL;
g.MovedWindowMoveId = 0;
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
}
else
{
g.MovedWindow = NULL;
g.MovedWindowMoveId = 0;
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
// Delay saving settings so we don't spam disk too much
@ -2366,12 +2366,12 @@ void ImGui::NewFrame()
SaveIniSettingsToDisk(g.IO.IniFilename);
}
// Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow
g.HoveredWindow = g.MovedWindow ? g.MovedWindow : FindHoveredWindow(g.IO.MousePos, false);
if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow))
g.HoveredRootWindow = g.HoveredWindow->RootWindow;
else
g.HoveredRootWindow = g.MovedWindow ? g.MovedWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
// Find the window we are hovering
// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point.
// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
{
@ -2509,7 +2509,7 @@ void ImGui::Shutdown()
g.HoveredWindow = NULL;
g.HoveredRootWindow = NULL;
g.ActiveIdWindow = NULL;
g.MovedWindow = NULL;
g.MovingWindow = NULL;
for (int i = 0; i < g.Settings.Size; i++)
ImGui::MemFree(g.Settings[i].Name);
g.Settings.clear();
@ -2804,9 +2804,9 @@ void ImGui::EndFrame()
FocusWindow(g.HoveredWindow);
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
{
g.MovedWindow = g.HoveredWindow;
g.MovedWindowMoveId = g.HoveredWindow->MoveId;
SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
g.MovingWindow = g.HoveredWindow;
g.MovingWindowMoveId = g.MovingWindow->MoveId;
SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
}
}
else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
@ -3244,7 +3244,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
// Find window given position, search front-to-back
// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
{
ImGuiContext& g = *GImGui;
for (int i = g.Windows.Size-1; i >= 0; i--)
@ -3254,10 +3254,8 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
continue;
if (window->Flags & ImGuiWindowFlags_NoInputs)
continue;
if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
continue;
// Using the clipped AABB so a child window will typically be clipped by its parent.
// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
if (bb.Contains(pos))
return window;
@ -3541,7 +3539,7 @@ static ImRect GetVisibleRect()
}
// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
static void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
{
ImGuiContext& g = *GImGui;
char window_name[16];
@ -4616,24 +4614,31 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
ImGui::LogToClipboard();
*/
// Inner rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
window->InnerRect.Min.x = title_bar_rect.Min.x;
window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight();
window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x;
window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
}
// Inner clipping rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
const ImRect title_bar_rect = window->TitleBarRect();
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
const float border_size = window->BorderSize;
// Force round to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
ImRect clip_rect;
clip_rect.Min.x = ImFloor(0.5f + title_bar_rect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
clip_rect.Min.y = ImFloor(0.5f + title_bar_rect.Max.y + window->MenuBarHeight() + border_size);
clip_rect.Max.x = ImFloor(0.5f + window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
clip_rect.Max.y = ImFloor(0.5f + window->Pos.y + window->Size.y - window->ScrollbarSizes.y - border_size);
clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size);
clip_rect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - border_size);
PushClipRect(clip_rect.Min, clip_rect.Max, true);
// Clear 'accessed' flag last thing
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
if (first_begin_of_the_frame)
window->Accessed = false;
window->BeginCount++;
g.SetNextWindowSizeConstraint = false;

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@ -1,4 +1,4 @@
// dear imgui, v1.52 WIP
// dear imgui, v1.52
// (headers)
// See imgui.cpp file for documentation.
@ -16,7 +16,7 @@
#include <stddef.h> // ptrdiff_t, NULL
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.52 WIP"
#define IMGUI_VERSION "1.52"
// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
#ifndef IMGUI_API
@ -29,14 +29,16 @@
#define IM_ASSERT(_EXPR, ...) assert(_EXPR)
#endif
// Helpers
// Some compilers support applying printf-style warnings to user functions.
#if 0 // defined(__clang__) || defined(__GNUC__)
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
#else
#define IM_FMTARGS(FMT)
#define IM_FMTLIST(FMT)
#endif
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
#if defined(__clang__)
#pragma clang diagnostic push
@ -500,7 +502,7 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs
ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through.
ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
@ -569,6 +571,7 @@ enum ImGuiSelectableFlags_
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
};
// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
enum ImGuiHoveredFlags_
{
ImGuiHoveredFlags_Default = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.

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@ -1,4 +1,4 @@
// dear imgui, v1.52 WIP
// dear imgui, v1.52
// (demo code)
// Message to the person tempted to delete this file when integrating ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.52 WIP
// dear imgui, v1.52
// (drawing and font code)
// Contains implementation for

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@ -1,4 +1,4 @@
// dear imgui, v1.52 WIP
// dear imgui, v1.52
// (internals)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@ -44,12 +44,11 @@ struct ImGuiMouseCursorData;
struct ImGuiPopupRef;
struct ImGuiWindow;
typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
typedef int ImGuiItemFlags; // flags: for PushItemFlag() // enum ImGuiItemFlags_
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
//-------------------------------------------------------------------------
// STB libraries
@ -79,9 +78,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
// Helpers
//-----------------------------------------------------------------------------
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
#define IM_PI 3.14159265358979323846f
#define IM_OFFSETOF(_TYPE,_ELM) ((size_t)&(((_TYPE*)0)->_ELM))
#define IM_PI 3.14159265358979323846f
#define IM_OFFSETOF(_TYPE,_ELM) ((size_t)&(((_TYPE*)0)->_ELM))
// Helpers: UTF-8 <> wchar
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
@ -128,7 +126,9 @@ static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs)
static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
#endif
static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
@ -436,8 +436,8 @@ struct ImGuiContext
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
ImGuiWindow* ActiveIdWindow;
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
ImVector<ImGuiIniData> Settings; // .ini Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
@ -528,8 +528,8 @@ struct ImGuiContext
ActiveIdAllowOverlap = false;
ActiveIdClickOffset = ImVec2(-1,-1);
ActiveIdWindow = NULL;
MovedWindow = NULL;
MovedWindowMoveId = 0;
MovingWindow = NULL;
MovingWindowMoveId = 0;
SettingsDirtyTimer = 0.0f;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
@ -715,6 +715,7 @@ struct IMGUI_API ImGuiWindow
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
ImRect InnerRect;
int LastFrameActive;
float ItemWidthDefault;
ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items
@ -802,6 +803,7 @@ namespace ImGui
IMGUI_API void ClosePopup(ImGuiID id);
IMGUI_API bool IsPopupOpen(ImGuiID id);
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);