Updated meshoptimizer.

This commit is contained in:
Бранимир Караџић 2019-11-18 19:08:50 -08:00
parent 95146f0438
commit 6a96697113

View File

@ -83,6 +83,8 @@ struct Settings
float simplify_threshold; float simplify_threshold;
bool simplify_aggressive; bool simplify_aggressive;
bool texture_embed;
bool compress; bool compress;
bool fallback; bool fallback;
@ -2634,6 +2636,58 @@ void writeEmbeddedImage(std::string& json, std::vector<BufferView>& views, const
append(json, "\""); append(json, "\"");
} }
std::string inferMimeType(const char* path)
{
const char* ext = strrchr(path, '.');
if (!ext)
return "";
std::string extl = ext + 1;
for (size_t i = 0; i < extl.length(); ++i)
extl[i] = tolower(extl[i]);
if (extl == "jpg")
return "image/jpeg";
else
return "image/" + extl;
}
bool writeEmbeddedImage(std::string& json, std::vector<BufferView>& views, const char* path, const char* base_path)
{
std::string full_path = base_path;
std::string::size_type slash = full_path.find_last_of("/\\");
full_path.erase(slash == std::string::npos ? 0 : slash + 1);
full_path += path;
FILE* image = fopen(full_path.c_str(), "rb");
if (!image)
return false;
fseek(image, 0, SEEK_END);
long length = ftell(image);
fseek(image, 0, SEEK_SET);
if (length <= 0)
{
fclose(image);
return false;
}
std::vector<char> data(length);
if (fread(&data[0], 1, data.size(), image) != data.size())
{
fclose(image);
return false;
}
fclose(image);
writeEmbeddedImage(json, views, &data[0], data.size(), inferMimeType(path).c_str());
return true;
}
void writeMeshAttributes(std::string& json, std::vector<BufferView>& views, std::string& json_accessors, size_t& accr_offset, const Mesh& mesh, int target, const QuantizationParams& qp, const Settings& settings) void writeMeshAttributes(std::string& json, std::vector<BufferView>& views, std::string& json_accessors, size_t& accr_offset, const Mesh& mesh, int target, const QuantizationParams& qp, const Settings& settings)
{ {
std::string scratch; std::string scratch;
@ -3229,7 +3283,7 @@ void printAttributeStats(const std::vector<BufferView>& views, BufferView::Kind
} }
} }
void process(cgltf_data* data, std::vector<Mesh>& meshes, const Settings& settings, std::string& json, std::string& bin, std::string& fallback) void process(cgltf_data* data, const char* data_path, std::vector<Mesh>& meshes, const Settings& settings, std::string& json, std::string& bin, std::string& fallback)
{ {
if (settings.verbose) if (settings.verbose)
{ {
@ -3327,6 +3381,11 @@ void process(cgltf_data* data, std::vector<Mesh>& meshes, const Settings& settin
{ {
writeEmbeddedImage(json_images, views, img.c_str(), img.size(), mime_type.c_str()); writeEmbeddedImage(json_images, views, img.c_str(), img.size(), mime_type.c_str());
} }
else if (settings.texture_embed)
{
if (!writeEmbeddedImage(json_images, views, image.uri, data_path))
fprintf(stderr, "Warning: unable to read image %s, skipping\n", image.uri);
}
else else
{ {
append(json_images, "\"uri\":\""); append(json_images, "\"uri\":\"");
@ -3833,7 +3892,7 @@ int gltfpack(const char* input, const char* output, const Settings& settings)
} }
std::string json, bin, fallback; std::string json, bin, fallback;
process(data, meshes, settings, json, bin, fallback); process(data, input, meshes, settings, json, bin, fallback);
cgltf_free(data); cgltf_free(data);
@ -3985,6 +4044,10 @@ int main(int argc, char** argv)
{ {
settings.simplify_aggressive = true; settings.simplify_aggressive = true;
} }
else if (strcmp(arg, "-te") == 0)
{
settings.texture_embed = true;
}
else if (strcmp(arg, "-i") == 0 && i + 1 < argc && !input) else if (strcmp(arg, "-i") == 0 && i + 1 < argc && !input)
{ {
input = argv[++i]; input = argv[++i];
@ -4053,6 +4116,7 @@ int main(int argc, char** argv)
fprintf(stderr, "-kn: keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally\n"); fprintf(stderr, "-kn: keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally\n");
fprintf(stderr, "-si R: simplify meshes to achieve the ratio R (default: 1; R should be between 0 and 1)\n"); fprintf(stderr, "-si R: simplify meshes to achieve the ratio R (default: 1; R should be between 0 and 1)\n");
fprintf(stderr, "-sa: aggressively simplify to the target ratio disregarding quality\n"); fprintf(stderr, "-sa: aggressively simplify to the target ratio disregarding quality\n");
fprintf(stderr, "-te: embed all textures into main buffer\n");
fprintf(stderr, "-c: produce compressed gltf/glb files\n"); fprintf(stderr, "-c: produce compressed gltf/glb files\n");
fprintf(stderr, "-cf: produce compressed gltf/glb files with fallback for loaders that don't support compression\n"); fprintf(stderr, "-cf: produce compressed gltf/glb files with fallback for loaders that don't support compression\n");
fprintf(stderr, "-v: verbose output\n"); fprintf(stderr, "-v: verbose output\n");