Updated README.
This commit is contained in:
parent
6ca52c5c10
commit
69469388a0
26
README.md
26
README.md
@ -391,6 +391,28 @@ Configuration is `<platform>-<debug/release>[32/64]`. For example:
|
||||
linux-release32, nacl-debug64, nacl-arm-debug, pnacl-release,
|
||||
android-release, etc.
|
||||
|
||||
OculusVR integration
|
||||
--------------------
|
||||
|
||||
OculusVR support is currently experimental, and only DX11 is tested. To build
|
||||
with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
|
||||
|
||||
set OVR_DIR=<path to OculusSDK>
|
||||
|
||||
And generate project files with `--with-ovr` option:
|
||||
|
||||
genie --with-ovr vs2012
|
||||
|
||||
In `LibOVR/Include` create trampoline headers `OVR_D3D.h` and `OVR_GL.h`.
|
||||
|
||||
`OVR_D3D.h` should contain:
|
||||
|
||||
#include "../Src/OVR_CAPI_D3D.h"
|
||||
|
||||
`OVR_GL.h` should contain:
|
||||
|
||||
#include "../Src/OVR_CAPI_GL.h"
|
||||
|
||||
Internals
|
||||
---------
|
||||
|
||||
@ -499,7 +521,9 @@ Using bgfx with SDL example:
|
||||
bgfx::init();
|
||||
|
||||
**NOTE** You can use `--with-sdl` when runnning GENie to enable SDL2 integration
|
||||
with examples.
|
||||
with examples:
|
||||
|
||||
genie --with-sdl vs2012
|
||||
|
||||
Tools
|
||||
-----
|
||||
|
Loading…
Reference in New Issue
Block a user