mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
This commit is contained in:
parent
0eaf74bb69
commit
657b25d0bc
|
@ -5890,6 +5890,15 @@ void ImGui::SetScrollHere(float center_y_ratio)
|
|||
SetScrollFromPosY(target_y, center_y_ratio);
|
||||
}
|
||||
|
||||
// FIXME-NAV: This function is a placeholder for the upcoming Navigation branch + Focusing features.
|
||||
// In the current branch this function will only set the scrolling, in the navigation branch it will also set your navigation cursor.
|
||||
// Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable.
|
||||
void ImGui::SetItemDefaultFocus()
|
||||
{
|
||||
if (IsWindowAppearing())
|
||||
SetScrollHere();
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
|
@ -9172,7 +9181,7 @@ void ImGui::EndCombo()
|
|||
EndPopup();
|
||||
}
|
||||
|
||||
// Combo box function.
|
||||
// Old API, prefer using BeginCombo() nowadays if you can.
|
||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
@ -9181,16 +9190,18 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||
if (*current_item >= 0 && *current_item < items_count)
|
||||
items_getter(data, *current_item, &preview_text);
|
||||
|
||||
// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
|
||||
if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
|
||||
{
|
||||
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
|
||||
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
|
||||
}
|
||||
|
||||
if (!BeginCombo(label, preview_text, 0))
|
||||
return false;
|
||||
|
||||
// Display items
|
||||
// FIXME-OPT: Use clipper
|
||||
// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
|
||||
bool value_changed = false;
|
||||
for (int i = 0; i < items_count; i++)
|
||||
{
|
||||
|
@ -9204,8 +9215,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||
value_changed = true;
|
||||
*current_item = i;
|
||||
}
|
||||
if (item_selected && IsWindowAppearing())
|
||||
SetScrollHere();
|
||||
if (item_selected)
|
||||
SetItemDefaultFocus();
|
||||
PopID();
|
||||
}
|
||||
|
||||
|
@ -9242,7 +9253,7 @@ static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
|
|||
}
|
||||
|
||||
// Combo box helper allowing to pass an array of strings.
|
||||
bool ImGui::Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items)
|
||||
bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items)
|
||||
{
|
||||
const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
|
||||
return value_changed;
|
||||
|
|
|
@ -72,18 +72,19 @@ typedef unsigned int ImGuiID; // unique ID used by widgets (typically hash
|
|||
typedef unsigned short ImWchar; // character for keyboard input/display
|
||||
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
|
||||
typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
|
||||
typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
|
||||
typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
|
||||
typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
|
||||
typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_
|
||||
typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
|
||||
typedef int ImDrawCornerFlags; // flags: corner flags for AddRect*() etc. // enum ImDrawCornerFlags_
|
||||
typedef int ImGuiColorEditFlags; // flags: color edit flags for Color*() // enum ImGuiColorEditFlags_
|
||||
typedef int ImGuiWindowFlags; // flags: window flags for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
|
||||
typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
|
||||
typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
|
||||
typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
|
||||
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
|
||||
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() // enum ImGuiHoveredFlags_
|
||||
typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
|
||||
typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
|
||||
typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
|
||||
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() // enum ImGuiHoveredFlags_
|
||||
typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
|
||||
typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
||||
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
|
||||
#ifdef _MSC_VER
|
||||
|
@ -177,9 +178,8 @@ namespace ImGui
|
|||
IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
|
||||
IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
|
@ -284,15 +284,20 @@ namespace ImGui
|
|||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active);
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
|
||||
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL);
|
||||
|
||||
// Widgets: Combo Box
|
||||
// The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it.
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API void EndCombo();
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
|
||||
|
||||
// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
|
||||
// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
|
||||
|
@ -403,7 +408,7 @@ namespace ImGui
|
|||
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
|
||||
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
|
||||
|
||||
// Logging: all text output from interface is redirected to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
|
||||
// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
|
||||
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
|
||||
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
|
||||
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
|
||||
|
@ -420,6 +425,12 @@ namespace ImGui
|
|||
IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL);
|
||||
IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL);
|
||||
|
||||
// Focus
|
||||
// (FIXME: Those functions will be reworked after we merge the navigation branch + have a pass at focusing/tabbing features.)
|
||||
// (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged)
|
||||
IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window (WIP navigation branch only). Pleaase use instead of SetScrollHere().
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
|
||||
// Utilities
|
||||
IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered by mouse (and usable)?
|
||||
IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
|
||||
|
@ -575,6 +586,17 @@ enum ImGuiSelectableFlags_
|
|||
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
|
||||
};
|
||||
|
||||
// Flags for ImGui::BeginCombo()
|
||||
enum ImGuiComboFlags_
|
||||
{
|
||||
ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
|
||||
ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
|
||||
ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
|
||||
ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
|
||||
ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
|
||||
ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
|
||||
};
|
||||
|
||||
// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
|
||||
enum ImGuiHoveredFlags_
|
||||
{
|
||||
|
@ -925,9 +947,6 @@ namespace ImGui
|
|||
static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
|
||||
static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); } // OBSOLETE 1.51+
|
||||
static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
|
||||
static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
|
||||
static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
|
||||
static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETE 1.42+
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1554,6 +1573,7 @@ struct ImFont
|
|||
IMGUI_API void SetFallbackChar(ImWchar c);
|
||||
float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
|
||||
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
|
||||
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
|
|
|
@ -80,7 +80,7 @@ static void ShowExampleAppLongText(bool* p_open);
|
|||
static void ShowExampleAppAutoResize(bool* p_open);
|
||||
static void ShowExampleAppConstrainedResize(bool* p_open);
|
||||
static void ShowExampleAppFixedOverlay(bool* p_open);
|
||||
static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
|
||||
static void ShowExampleAppWindowTitles(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppMainMenuBar();
|
||||
static void ShowExampleMenuFile();
|
||||
|
@ -133,34 +133,34 @@ void ImGui::ShowTestWindow(bool* p_open)
|
|||
static bool show_app_auto_resize = false;
|
||||
static bool show_app_constrained_resize = false;
|
||||
static bool show_app_fixed_overlay = false;
|
||||
static bool show_app_manipulating_window_title = false;
|
||||
static bool show_app_window_titles = false;
|
||||
static bool show_app_custom_rendering = false;
|
||||
static bool show_app_style_editor = false;
|
||||
|
||||
static bool show_app_metrics = false;
|
||||
static bool show_app_about = false;
|
||||
|
||||
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
|
||||
if (show_app_console) ShowExampleAppConsole(&show_app_console);
|
||||
if (show_app_log) ShowExampleAppLog(&show_app_log);
|
||||
if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
|
||||
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
|
||||
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
|
||||
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
|
||||
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
|
||||
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
|
||||
if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title);
|
||||
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
|
||||
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
|
||||
if (show_app_console) ShowExampleAppConsole(&show_app_console);
|
||||
if (show_app_log) ShowExampleAppLog(&show_app_log);
|
||||
if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
|
||||
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
|
||||
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
|
||||
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
|
||||
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
|
||||
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
|
||||
if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
|
||||
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
|
||||
|
||||
if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics);
|
||||
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
||||
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
|
||||
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
|
||||
if (show_app_about)
|
||||
{
|
||||
ImGui::Begin("About ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("dear imgui, %s", ImGui::GetVersion());
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all github contributors.");
|
||||
ImGui::Text("ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
@ -214,7 +214,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
|||
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
|
||||
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
|
||||
ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
|
||||
ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title);
|
||||
ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
|
||||
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
@ -222,7 +222,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
|||
{
|
||||
ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
|
||||
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
|
||||
ImGui::MenuItem("About ImGui", NULL, &show_app_about);
|
||||
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
|
@ -2269,8 +2269,8 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
|
|||
}
|
||||
|
||||
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
|
||||
// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
|
||||
static void ShowExampleAppManipulatingWindowTitle(bool*)
|
||||
// This apply to regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
|
||||
static void ShowExampleAppWindowTitles(bool*)
|
||||
{
|
||||
// By default, Windows are uniquely identified by their title.
|
||||
// You can use the "##" and "###" markers to manipulate the display/ID.
|
||||
|
@ -2288,7 +2288,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
|
|||
|
||||
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
|
||||
char buf[128];
|
||||
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
|
||||
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], ImGui::GetFrameCount());
|
||||
ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin(buf);
|
||||
ImGui::Text("This window has a changing title.");
|
||||
|
@ -2774,7 +2774,7 @@ static void ShowExampleAppLog(bool* p_open)
|
|||
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
|
||||
{
|
||||
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
|
||||
log.AddLog("[%s] Hello, time is %.1f, rand() %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, (int)rand());
|
||||
log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
|
||||
last_time = time;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,9 @@
|
|||
#if !defined(alloca)
|
||||
#ifdef _WIN32
|
||||
#include <malloc.h> // alloca
|
||||
#if !defined(alloca)
|
||||
#define alloca _alloca // for clang with MS Codegen
|
||||
#endif
|
||||
#elif defined(__GLIBC__) || defined(__sun)
|
||||
#include <alloca.h> // alloca
|
||||
#else
|
||||
|
|
|
@ -48,7 +48,6 @@ typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior()
|
|||
typedef int ImGuiItemFlags; // flags: for PushItemFlag() // enum ImGuiItemFlags_
|
||||
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
|
||||
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
|
||||
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// STB libraries
|
||||
|
@ -210,18 +209,6 @@ enum ImGuiSelectableFlagsPrivate_
|
|||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
||||
};
|
||||
|
||||
enum ImGuiComboFlags_
|
||||
{
|
||||
ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
|
||||
|
||||
// If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
|
||||
ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible
|
||||
ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
|
||||
ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
|
||||
ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
|
||||
ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
|
||||
};
|
||||
|
||||
enum ImGuiSeparatorFlags_
|
||||
{
|
||||
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
||||
|
@ -859,10 +846,6 @@ namespace ImGui
|
|||
IMGUI_API void EndColumns(); // close columns
|
||||
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
||||
|
||||
// FIXME-WIP: New Combo API
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API void EndCombo();
|
||||
|
||||
// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
|
||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
|
|
Loading…
Reference in New Issue