This commit is contained in:
Branimir Karadžić 2017-06-16 18:46:21 -07:00
parent 034a91162d
commit 6572351298
1 changed files with 37 additions and 37 deletions

View File

@ -315,13 +315,13 @@ class ExampleCallback : public entry::AppI
void init(int _argc, char** _argv) BX_OVERRIDE void init(int _argc, char** _argv) BX_OVERRIDE
{ {
Args args(_argc, _argv); Args args(_argc, _argv);
m_width = 1280; m_width = 1280;
m_height = 720; m_height = 720;
// Enumerate supported backend renderers. // Enumerate supported backend renderers.
m_numRenderers = bgfx::getSupportedRenderers(BX_COUNTOF(m_renderers), m_renderers); m_numRenderers = bgfx::getSupportedRenderers(BX_COUNTOF(m_renderers), m_renderers);
bgfx::init(bgfx::RendererType::Count == args.m_type bgfx::init(bgfx::RendererType::Count == args.m_type
? m_renderers[bx::getHPCounter() % m_numRenderers] /* randomize renderer */ ? m_renderers[bx::getHPCounter() % m_numRenderers] /* randomize renderer */
: args.m_type : args.m_type
@ -331,13 +331,13 @@ class ExampleCallback : public entry::AppI
, &m_allocator // custom allocator , &m_allocator // custom allocator
); );
bgfx::reset(m_width, m_height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16); bgfx::reset(m_width, m_height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16);
// Enable debug text. // Enable debug text.
bgfx::setDebug(BGFX_DEBUG_TEXT); bgfx::setDebug(BGFX_DEBUG_TEXT);
// Set view 0 default viewport. // Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, 1280, 720); bgfx::setViewRect(0, 0, 0, 1280, 720);
// Set view 0 clear state. // Set view 0 clear state.
bgfx::setViewClear(0 bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
@ -345,22 +345,22 @@ class ExampleCallback : public entry::AppI
, 1.0f , 1.0f
, 0 , 0
); );
// Create vertex stream declaration. // Create vertex stream declaration.
PosColorVertex::init(); PosColorVertex::init();
// Create static vertex buffer. // Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer( m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl , PosColorVertex::ms_decl
); );
// Create static index buffer. // Create static index buffer.
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Create program from shaders. // Create program from shaders.
m_program = loadProgram("vs_callback", "fs_callback"); m_program = loadProgram("vs_callback", "fs_callback");
m_time = 0.0f; m_time = 0.0f;
m_frame = 0; m_frame = 0;
} }
@ -371,43 +371,43 @@ class ExampleCallback : public entry::AppI
bgfx::destroyIndexBuffer(m_ibh); bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh); bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program); bgfx::destroyProgram(m_program);
// Shutdown bgfx. // Shutdown bgfx.
bgfx::shutdown(); bgfx::shutdown();
m_allocator.dumpStats(); m_allocator.dumpStats();
return 0; return 0;
} }
bool update() BX_OVERRIDE bool update() BX_OVERRIDE
{ {
// 5 second 60Hz video // 5 second 60Hz video
if ( m_frame < 300) if ( m_frame < 300)
{ {
++m_frame; ++m_frame;
const bgfx::RendererType::Enum rendererType = bgfx::getRendererType(); const bgfx::RendererType::Enum rendererType = bgfx::getRendererType();
// This dummy draw call is here to make sure that view 0 is cleared // This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0. // if no other draw calls are submitted to view 0.
bgfx::touch(0); bgfx::touch(0);
int64_t now = bx::getHPCounter(); int64_t now = bx::getHPCounter();
static int64_t last = now; static int64_t last = now;
const int64_t frameTime = now - last; const int64_t frameTime = now - last;
last = now; last = now;
const double freq = double(bx::getHPFrequency() ); const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq; const double toMs = 1000.0/freq;
// Use debug font to print information about this example. // Use debug font to print information about this example.
bgfx::dbgTextClear(); bgfx::dbgTextClear();
bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback"); bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,"); bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture."); bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
bgfx::dbgTextPrintf( 2, 6, 0x0e, "Supported renderers:"); bgfx::dbgTextPrintf( 2, 6, 0x0e, "Supported renderers:");
for (uint8_t ii = 0; ii < m_numRenderers; ++ii) for (uint8_t ii = 0; ii < m_numRenderers; ++ii)
{ {
@ -416,20 +416,20 @@ class ExampleCallback : public entry::AppI
, bgfx::getRendererName(m_renderers[ii]) , bgfx::getRendererName(m_renderers[ii])
); );
} }
float at[3] = { 0.0f, 0.0f, 0.0f }; float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f }; float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16]; float view[16];
float proj[16]; float proj[16];
bx::mtxLookAt(view, eye, at); bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
// Set view and projection matrix for view 0. // Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj); bgfx::setViewTransform(0, view, proj);
m_time += 1.0f/60.0f; m_time += 1.0f/60.0f;
// Submit 11x11 cubes. // Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy) for (uint32_t yy = 0; yy < 11; ++yy)
{ {
@ -440,48 +440,48 @@ class ExampleCallback : public entry::AppI
mtx[12] = -15.0f + float(xx)*3.0f; mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f; mtx[14] = 0.0f;
// Set model matrix for rendering. // Set model matrix for rendering.
bgfx::setTransform(mtx); bgfx::setTransform(mtx);
// Set vertex and index buffer. // Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh); bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh); bgfx::setIndexBuffer(m_ibh);
// Set render states. // Set render states.
bgfx::setState(BGFX_STATE_DEFAULT); bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0. // Submit primitive for rendering to view 0.
bgfx::submit(0, m_program); bgfx::submit(0, m_program);
} }
} }
// Take screen shot at frame 150. // Take screen shot at frame 150.
if (150 == m_frame) if (150 == m_frame)
{ {
bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE; bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
bgfx::requestScreenShot(fbh, "temp/frame150"); bgfx::requestScreenShot(fbh, "temp/frame150");
} }
// Advance to next frame. Rendering thread will be kicked to // Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives. // process submitted rendering primitives.
bgfx::frame(); bgfx::frame();
return true; return true;
} }
return false; return false;
} }
BgfxCallback m_callback; BgfxCallback m_callback;
BgfxAllocator m_allocator; BgfxAllocator m_allocator;
uint32_t m_width; uint32_t m_width;
uint32_t m_height; uint32_t m_height;
bgfx::RendererType::Enum m_renderers[bgfx::RendererType::Count]; bgfx::RendererType::Enum m_renderers[bgfx::RendererType::Count];
uint8_t m_numRenderers; uint8_t m_numRenderers;
bgfx::VertexBufferHandle m_vbh; bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh; bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program; bgfx::ProgramHandle m_program;