Added embedded font to imgui.

This commit is contained in:
Branimir Karadžić 2015-01-23 23:02:56 -08:00
parent 3a7e9ff7cd
commit 6506add5a9
20 changed files with 127 additions and 155 deletions

View File

@ -217,10 +217,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
blur = bgfx::createFrameBuffer(width/8, height/8, bgfx::TextureFormat::BGRA8);
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;

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@ -87,10 +87,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
);
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
char* bigText = loadText( "text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");

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@ -80,10 +80,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
};
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
const uint64_t stateCommon = 0
| BGFX_STATE_RGB_WRITE

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@ -878,10 +878,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
PosNormalTexcoordVertex::init();

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@ -1894,10 +1894,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
// Imgui
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
PosNormalTexcoordVertex::init();

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@ -1355,10 +1355,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
// Uniforms.
s_uniforms.init();

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@ -13,9 +13,6 @@
#include "vs_drawstress.bin.h"
#include "fs_drawstress.bin.h"
// embedded font
#include "droidsans.ttf.h"
#if BX_PLATFORM_EMSCRIPTEN
# include <emscripten.h>
#endif // BX_PLATFORM_EMSCRIPTEN
@ -310,7 +307,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
ibh = bgfx::createIndexBuffer(mem);
imguiCreate(s_droidSansTtf, sizeof(s_droidSansTtf) );
// Imgui.
imguiCreate();
#if BX_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(&loop, -1, 1);

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@ -5,8 +5,5 @@
include ../../scripts/shader-embeded.mk
droidsans.ttf.h: ../runtime/font/droidsans.ttf
bin2c -f $(<) -o $(@) -n s_droidSansTtf
rebuild: droidsans.ttf.h
rebuild:
@make -s --no-print-directory clean all

View File

@ -240,10 +240,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
);
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
// Uniforms.
s_uniforms.init();

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@ -180,10 +180,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
const bgfx::Memory* mem;

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@ -304,10 +304,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::FrameBufferHandle lightBuffer = BGFX_INVALID_HANDLE;
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
const int64_t timeOffset = bx::getHPCounter();
const bgfx::RendererType::Enum renderer = bgfx::getRendererType();

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@ -118,10 +118,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
);
// Imgui.
uint32_t size;
void* data = load("font/droidsans.ttf", &size);
imguiCreate(data, size);
free(data);
imguiCreate();
bgfx::VertexDecl quadVertexDecl;
quadVertexDecl.begin()

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@ -9,4 +9,3 @@ void main()
vec4 texel = texture2D(s_tex, v_texcoord0);
gl_FragColor = texel * v_color0;
}

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@ -34,6 +34,7 @@
#include "ocornut_imgui.h"
#include "../nanovg/nanovg.h"
// embedded shaders
#include "vs_imgui_color.bin.h"
#include "fs_imgui_color.bin.h"
#include "vs_imgui_texture.bin.h"
@ -44,6 +45,9 @@
#include "fs_imgui_image.bin.h"
#include "fs_imgui_image_swizz.bin.h"
// embedded font
#include "droidsans.ttf.h"
#define USE_NANOVG_FONT 0
#define IMGUI_CONFIG_MAX_FONTS 20
@ -442,6 +446,12 @@ struct Imgui
ImguiFontHandle create(const void* _data, uint32_t _size, float _fontSize)
{
if (NULL == _data)
{
_data = s_droidSansTtf;
_size = sizeof(s_droidSansTtf);
}
IMGUI_create(_data, _size, _fontSize);
m_nvg = nvgCreate(1, m_view);

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@ -121,7 +121,7 @@ ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
void imguiSetFont(ImguiFontHandle _handle);
ImguiFontHandle imguiGetCurrentFont();
ImguiFontHandle imguiCreate(const void* _data, uint32_t _size, float _fontSize = 15.0f);
ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f);
void imguiDestroy();
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 31);

View File

@ -5,5 +5,8 @@
include ../../../scripts/shader-embeded.mk
rebuild:
droidsans.ttf.h: ../runtime/font/droidsans.ttf
bin2c -f $(<) -o $(@) -n s_droidSansTtf
rebuild: droidsans.ttf.h
@make -s --no-print-directory clean all

View File

@ -1,105 +1,104 @@
static const uint8_t vs_ocornut_imgui_glsl[497] =
static const uint8_t vs_ocornut_imgui_glsl[523] =
{
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x52, 0x65, 0x63, 0x74, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd1, 0x01, 0x00, 0x00, 0x61, // wRect..........a
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0xea, 0x01, 0x00, 0x00, // wTexel..........
0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // attribute highp
0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, // vec4 a_color0;.a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // ttribute highp v
0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, // ec4 a_color0;.at
0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // tribute highp ve
0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, // c3 a_position;.a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // ttribute highp v
0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, // ec2 a_texcoord0;
0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // .varying highp v
0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, // ec4 v_color0;.va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, // rying highp vec2
0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, // v_texcoord0;.un
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // iform highp vec4
0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x3b, 0x0a, 0x76, 0x6f, 0x69, // u_viewRect;.voi
0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, // d main ().{. hi
0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // ec3 a_position;.
0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // attribute highp
0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // vec2 a_texcoord0
0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.varying highp
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, // 2 v_texcoord0;.u
0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // niform highp vec
0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x3b, 0x0a, 0x76, // 4 u_viewTexel;.v
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // highp vec2 tmpva
0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // r_1;. tmpvar_1
0x3d, 0x20, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // = ((2.0 * a_posi
0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x29, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // tion.xy) * u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, // wTexel.xy);. hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ghp vec4 tmpvar_
0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, // 1;. tmpvar_1.zw
0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x7a, 0x77, // 2;. tmpvar_2.zw
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, // = vec2(0.0, 1.0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, // );. tmpvar_1.x
0x3d, 0x20, 0x28, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // = (((2.0 * a_pos
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x29, 0x20, 0x2f, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // ition.x) / u_vie
0x77, 0x52, 0x65, 0x63, 0x74, 0x2e, 0x7a, 0x29, 0x20, 0x2d, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // wRect.z) - 1.0);
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, // . tmpvar_1.y =
0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, // (1.0 - ((2.0 * a
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x79, 0x29, 0x20, 0x2f, 0x20, 0x75, // _position.y) / u
0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x2e, 0x77, 0x29, 0x29, 0x3b, 0x0a, 0x20, // _viewRect.w));.
0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, // gl_Position = t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, // mpvar_1;. v_tex
0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // coord0 = a_texco
0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ord0;. v_color0
0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // = a_color0;.}..
0x00, // .
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x20, // );. tmpvar_2.x
0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x2d, 0x20, // = (tmpvar_1.x -
0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 1.0);. tmpvar_2
0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, // .y = (1.0 - tmpv
0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ar_1.y);. gl_Po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // sition = tmpvar_
0x32, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // 2;. v_texcoord0
0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // = a_texcoord0;.
0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, // v_color0 = a_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // olor0;.}...
};
static const uint8_t vs_ocornut_imgui_dx9[390] =
static const uint8_t vs_ocornut_imgui_dx9[367] =
{
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x52, 0x65, 0x63, 0x74, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x68, 0x01, 0x00, 0x03, 0xfe, // wRect......h....
0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ...".CTAB....S..
0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, // ................
0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .L...0..........
0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, // .<.......u_viewR
0x65, 0x63, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // ect.............
0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, // hader Compiler 9
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, // .29.952.3111.Q..
0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, // ............?...
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // ................
0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, // ................
0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x06, 0x00, 0x00, // ................
0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x06, // ................
0x80, 0x01, 0x00, 0xd0, 0x90, 0x01, 0x00, 0xd0, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
0xe0, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, // ...U............
0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, // ................
0xe0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, // ...........U....
0x02, 0x00, 0x00, 0x0c, 0xe0, 0x01, 0x00, 0x64, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, // .......d........
0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, // ................
0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x50, 0x01, 0x00, 0x03, // wTexel......P...
0xfe, 0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, // ....".CTAB....S.
0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x81, // ................
0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, // ..L...0.........
0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..<.......u_view
0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, // Texel...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......vs_3_0.Mic
0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, // 9.29.952.3111.Q.
0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, // .........@......
0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // .?..............
0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................
0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, // ................
0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, // ................
0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, // ................
0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0xe0, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, // U...........U...
0x00, 0xa1, 0x01, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x01, 0x00, // ................
0xb4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, // ................
0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...............
};
static const uint8_t vs_ocornut_imgui_dx11[623] =
static const uint8_t vs_ocornut_imgui_dx11[612] =
{
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x52, 0x65, 0x63, 0x74, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x48, 0x02, 0x44, 0x58, 0x42, // wRect......H.DXB
0x43, 0x55, 0x45, 0x08, 0x05, 0x88, 0xdd, 0x95, 0xca, 0x58, 0x61, 0x97, 0xdb, 0x69, 0xf1, 0x37, // CUE......Xa..i.7
0x32, 0x01, 0x00, 0x00, 0x00, 0x48, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // 2....H.......,..
0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, // .........ISGNh..
0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .V..............
0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........._......
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // .COLOR.POSITION.
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // TEXCOORD.OSGNl..
0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, // ................
0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, // OR.TEXCOORD..SHD
0x52, 0x30, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R0...@...L...Y..
0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._..
0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // ........._...2..
0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // ....._...2......
0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .g.... .........
0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.... ......e..
0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, // .2 ......h......
0x00, 0x00, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, // .....2.......F..
0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, // .....F..........
0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .2.......F......
0x00, 0xe6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ... ............
0x07, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .. .............
0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x08, 0x22, 0x20, 0x10, // ..@.........." .
0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........A......
0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, // ..@.....?6.... .
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......@.........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, // ........?6.... .
0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....F.......6..
0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // .2 ......F......
0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x30, 0x0a, // .>...........0.
0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x05, 0x00, 0x10, 0x00, 0x01, 0x00, 0x3c, 0x02, 0x44, 0x58, // wTexel......<.DX
0x42, 0x43, 0xb8, 0x8b, 0xf0, 0x0f, 0xda, 0x37, 0x1d, 0x4b, 0x76, 0xe7, 0xff, 0x15, 0x4d, 0x4f, // BC.....7.Kv...MO
0x39, 0x51, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // 9Q....<.......,.
0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, // ..........ISGNh.
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, // ................
0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..V.............
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, // .........._.....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, // ................
0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // ..COLOR.POSITION
0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, // .TEXCOORD.OSGNl.
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........b.....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, // ................
0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, // ..SV_POSITION.CO
0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, // LOR.TEXCOORD..SH
0x44, 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, // DR$...@...I...Y.
0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._.
0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, // .........._...2.
0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, // ......_...2.....
0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e.... ......e.
0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ..2 ......h.....
0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, // ..6.... .......@
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x80, 0x3f, 0x38, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, // .?8...2.......F.
0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......F. .......
0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..2.... ........
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, // .......@.....@.@
0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, // ......2..." ....
0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ......A........@
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, // .....@.@.....?6.
0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, // ..6...2 ......F.
0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // ......>.........
0x10, 0x00, 0x30, 0x0a, // ..0.
};

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@ -1,16 +1,12 @@
$input a_position, a_texcoord0, a_color0
$output v_color0, v_texcoord0
//
#include "../common.sh"
#define viewSize u_viewRect.zw
void main()
{
gl_Position = vec4(2.0 * a_position.x/viewSize.x - 1.0, 1.0 - 2.0 * a_position.y/viewSize.y, 0.0, 1.0);
vec2 pos = 2.0*a_position.xy*u_viewTexel.xy;
gl_Position = vec4(pos.x - 1.0, 1.0 - pos.y, 0.0, 1.0);
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}

View File

@ -1,3 +1,3 @@
*.dll
*.pdb
imgui.ini
imgui*