mirror of https://github.com/bkaradzic/bgfx
Added texture format validation function.
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01f16797c7
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6430099ea9
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@ -1562,6 +1562,25 @@ namespace bgfx
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///
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void destroyProgram(ProgramHandle _handle);
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/// Validate texture parameters.
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///
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/// @param[in] _depth Depth.
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/// @param[in] _cubeMap Indicates that texture contains cubemap.
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/// @param[in] _numLayers Number of layers in texture array.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Texture flags. See `BGFX_TEXTURE_*`.
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/// @returns True if texture can be successfully created.
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///
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/// @attention C99 equivalent is `bgfx_is_texture_valid`.
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///
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bool isTextureValid(
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uint16_t _depth
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, bool _cubeMap
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, uint16_t _numLayers
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, TextureFormat::Enum _format
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, uint32_t _flags
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);
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/// Calculate amount of memory required for texture.
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///
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/// @param[out] _info Resulting texture info structure.
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@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(31)
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#define BGFX_API_VERSION UINT32_C(32)
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///
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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@ -685,6 +685,9 @@ BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_
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/**/
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BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
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/**/
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BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
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/**/
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BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
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@ -129,6 +129,7 @@ typedef struct bgfx_interface_vtbl
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bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
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bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
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void (*destroy_program)(bgfx_program_handle_t _handle);
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bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags);
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void (*calc_texture_size)(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
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bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
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bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
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157
src/bgfx.cpp
157
src/bgfx.cpp
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@ -21,6 +21,8 @@
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#include <bx/crtimpl.h>
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#include "topology.h"
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BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
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@ -955,7 +957,7 @@ namespace bgfx
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uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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viewRemap[m_viewRemap[ii] ] = ii;
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viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
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}
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for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
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@ -2934,6 +2936,114 @@ error:
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s_ctx->destroyProgram(_handle);
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}
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static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
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{
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BX_ERROR_SCOPE(_err);
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const bool hasDepth = 1 < _depth;
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if (_cubeMap && hasDepth)
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "Texture can't be depth and cube map at the same time."
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);
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return;
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}
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if (hasDepth
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&& 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "Texture3D is not supported! "
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"Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
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);
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return;
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}
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if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
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&& 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
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);
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return;
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}
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if (1 < _numLayers
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&& 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "Texture array is not supported! "
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"Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
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);
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return;
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}
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bool formatSupported = 0 != (g_caps.formats[_format] & (0
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| BGFX_CAPS_FORMAT_TEXTURE_2D
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| BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
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| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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) );
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uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
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if (_cubeMap)
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{
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formatSupported = 0 != (g_caps.formats[_format] & (0
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
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) );
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srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
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}
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else if (hasDepth)
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{
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formatSupported = 0 != (g_caps.formats[_format] & (0
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| BGFX_CAPS_FORMAT_TEXTURE_3D
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| BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
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| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
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) );
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srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
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}
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if (!formatSupported)
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "Texture array is not supported! "
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"Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
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);
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return;
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}
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if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
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&& 0 == (g_caps.supported & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "MSAA sampling for this texture format is not supported."
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);
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return;
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}
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if (0 != (_flags & BGFX_TEXTURE_SRGB)
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&& 0 == (g_caps.supported & srgbCaps & (0
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| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
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| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
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) ) )
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{
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_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
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, "sRGB sampling for this texture format is not supported."
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);
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return;
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}
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}
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bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
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{
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bx::Error err;
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isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
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return err.isOk();
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}
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void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
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{
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const ImageBlockInfo& blockInfo = getBlockInfo(_format);
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@ -3009,19 +3119,9 @@ error:
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 == (_flags & BGFX_TEXTURE_RT_MASK) || 0 == (_flags & BGFX_TEXTURE_READ_BACK)
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, "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
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);
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BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
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, "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
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, getName(_format)
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);
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BX_CHECK(false
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|| 1 >= _numLayers
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|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY)
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, "_numLayers is %d. Texture 2D array is not supported! Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
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, _numLayers
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);
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bx::Error err;
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isTextureValid(0, false, _numLayers, _format, _flags, &err);
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BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
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if (BackbufferRatio::Count != _ratio)
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{
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@ -3081,11 +3181,10 @@ error:
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TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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BGFX_CHECK_MAIN_THREAD();
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BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
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BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
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, "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
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, getName(_format)
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);
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bx::Error err;
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isTextureValid(_depth, false, 1, _format, _flags, &err);
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BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
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const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
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@ -3125,16 +3224,10 @@ error:
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TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
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, "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
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, getName(_format)
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);
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BX_CHECK(false
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|| 1 >= _numLayers
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|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_CUBE_ARRAY)
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, "_numLayers is %d. Texture cube array is not supported! Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_CUBE_ARRAY backend renderer capabilities."
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, _numLayers
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);
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bx::Error err;
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isTextureValid(0, true, _numLayers, _format, _flags, &err);
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BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
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const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
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_numLayers = bx::uint16_max(_numLayers, 1);
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@ -4219,6 +4312,11 @@ BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
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bgfx::destroyProgram(handle.cpp);
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}
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BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
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{
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return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
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}
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BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
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{
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bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
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@ -4743,6 +4841,7 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
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BGFX_IMPORT_FUNC(create_program) \
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BGFX_IMPORT_FUNC(create_compute_program) \
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BGFX_IMPORT_FUNC(destroy_program) \
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BGFX_IMPORT_FUNC(is_texture_valid) \
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BGFX_IMPORT_FUNC(calc_texture_size) \
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BGFX_IMPORT_FUNC(create_texture) \
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BGFX_IMPORT_FUNC(create_texture_2d) \
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