Cleanup.
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a48b3a9ee3
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14
src/bgfx.cpp
14
src/bgfx.cpp
@ -528,10 +528,10 @@ namespace bgfx
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s_ctx.frame();
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}
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void renderFrame()
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bool renderFrame()
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{
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BGFX_RENDER_THREAD();
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s_ctx.renderFrame();
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return s_ctx.renderFrame();
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}
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static const uint32_t s_attribTypeSize[AttribType::Count] =
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@ -730,6 +730,16 @@ namespace bgfx
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m_render->destroy();
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}
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#if BX_PLATFORM_WINDOWS
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DWORD WINAPI renderThread(LPVOID)
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#else
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void* renderThread(void*)
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#endif // BX_PLATFORM_WINDOWS
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{
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while (!renderFrame() );
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return EXIT_SUCCESS;
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}
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const Memory* alloc(uint32_t _size)
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{
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Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
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16
src/bgfx_p.h
16
src/bgfx_p.h
@ -114,11 +114,10 @@ namespace bgfx
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extern freeFn g_free;
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extern cacheFn g_cache;
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extern void fatal(bgfx::Fatal::Enum _code, const char* _format, ...);
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extern void release(Memory* _mem);
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extern void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data);
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extern const char* getAttribName(Attrib::Enum _attr);
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extern void renderFrame();
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void fatal(bgfx::Fatal::Enum _code, const char* _format, ...);
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void release(Memory* _mem);
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data);
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const char* getAttribName(Attrib::Enum _attr);
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inline uint32_t uint16_min(uint16_t _a, uint16_t _b)
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{
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@ -1324,6 +1323,7 @@ namespace bgfx
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, m_frames(0)
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, m_debug(BGFX_DEBUG_NONE)
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, m_rendererInitialized(false)
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, m_exit(false)
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{
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}
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@ -1880,7 +1880,7 @@ namespace bgfx
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void flip();
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// render thread
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void renderFrame()
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bool renderFrame()
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{
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flip();
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@ -1894,6 +1894,8 @@ namespace bgfx
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rendererExecCommands(m_render->m_cmdPost);
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renderSemPost();
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return m_exit;
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}
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void rendererInit();
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@ -1972,6 +1974,7 @@ namespace bgfx
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{
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rendererShutdown();
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m_rendererInitialized = false;
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m_exit = true;
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}
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break;
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@ -2544,6 +2547,7 @@ namespace bgfx
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#endif // BX_PLATFORM_WINDOWS
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bool m_rendererInitialized;
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bool m_exit;
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};
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} // namespace bgfx
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@ -1158,20 +1158,6 @@ namespace bgfx
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DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_colorTexture) );
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}
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static bool s_exit = false;
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DWORD WINAPI renderThread(LPVOID _arg)
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{
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while (!s_exit)
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{
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renderFrame();
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}
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s_exit = false;
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return EXIT_SUCCESS;
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}
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void ConstantBuffer::commit(bool _force)
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{
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reset();
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@ -1316,7 +1302,6 @@ namespace bgfx
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void Context::rendererShutdown()
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{
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s_renderCtx.shutdown();
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s_exit = true;
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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@ -1210,8 +1210,6 @@ namespace bgfx
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m_depth.destroy();
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}
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static bool s_exit = false;
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void ConstantBuffer::commit(bool _force)
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{
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reset();
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@ -1444,7 +1442,6 @@ namespace bgfx
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void Context::rendererShutdown()
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{
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s_exit = true;
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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@ -2137,22 +2134,6 @@ namespace bgfx
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GREMEDY_FRAMETERMINATOR();
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}
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#if BX_PLATFORM_WINDOWS
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DWORD WINAPI renderThread(LPVOID)
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#else
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void* renderThread(void*)
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#endif // BX_PLATFORM_WINDOWS
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{
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while (!s_exit)
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{
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renderFrame();
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}
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s_exit = false;
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return 0;
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}
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}
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#endif // (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
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@ -9,8 +9,6 @@
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namespace bgfx
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{
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static bool s_exit = false;
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void ConstantBuffer::commit(bool _force)
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{
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}
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@ -33,7 +31,6 @@ namespace bgfx
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void Context::rendererShutdown()
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{
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s_exit = true;
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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