macOS: Fixed deprecated warnings.
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0758191563
commit
5f564db0d5
@ -425,8 +425,8 @@ static const char* s_accessNames[] = {
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BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNames count");
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#define SHADER_FUNCTION_NAME ("xlatMtlMain")
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#define SHADER_UNIFORM_NAME ("_mtl_u")
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#define SHADER_FUNCTION_NAME "xlatMtlMain"
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#define SHADER_UNIFORM_NAME "_mtl_u"
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struct RendererContextMtl;
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static RendererContextMtl* s_renderMtl;
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@ -1931,8 +1931,8 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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void processArguments(
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PipelineStateMtl* ps
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, NSArray<MTLArgument*>* _vertexArgs
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, NSArray<MTLArgument*>* _fragmentArgs
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, NSArray<id<MTLBinding>>* _vertexArgs
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, NSArray<id<MTLBinding>>* _fragmentArgs
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)
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{
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ps->m_numPredefined = 0;
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@ -1945,47 +1945,54 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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;
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const int8_t fragmentBit = (1 == shaderType ? kUniformFragmentBit : 0);
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for (MTLArgument* arg in (shaderType == 0 ? _vertexArgs : _fragmentArgs) )
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for (id<MTLBinding> arg in (shaderType == 0 ? _vertexArgs : _fragmentArgs) )
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{
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BX_TRACE("arg: %s type:%d", utf8String(arg.name), arg.type);
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if (arg.active)
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if (arg.used)
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{
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if (arg.type == MTLArgumentTypeBuffer
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&& 0 == bx::strCmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
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if (arg.type == MTLBindingTypeBuffer)
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{
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BX_ASSERT(arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
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BX_ASSERT(MTLDataTypeStruct == arg.bufferDataType, "%s's type must be a struct",SHADER_UNIFORM_NAME );
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const id<MTLBufferBinding> binding = (id<MTLBufferBinding>)arg;
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if (MTLDataTypeStruct == arg.bufferDataType)
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if (0 == bx::strCmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
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{
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if (shaderType == 0)
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{
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ps->m_vshConstantBufferSize = uint32_t(arg.bufferDataSize);
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ps->m_vshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
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}
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else
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{
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ps->m_fshConstantBufferSize = uint32_t(arg.bufferDataSize);
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ps->m_fshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
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}
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BX_ASSERT(arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
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for (MTLStructMember* uniform in arg.bufferStructType.members )
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BX_ASSERT(
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MTLDataTypeStruct == binding.bufferDataType
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, SHADER_UNIFORM_NAME "'s type must be a struct"
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);
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if (MTLDataTypeStruct == binding.bufferDataType)
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{
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const char* name = utf8String(uniform.name);
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BX_TRACE("uniform: %s type:%d", name, uniform.dataType);
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MTLDataType dataType = uniform.dataType;
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uint32_t num = 1;
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if (dataType == MTLDataTypeArray)
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if (shaderType == 0)
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{
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dataType = uniform.arrayType.elementType;
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num = (uint32_t)uniform.arrayType.arrayLength;
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ps->m_vshConstantBufferSize = uint32_t(binding.bufferDataSize);
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ps->m_vshConstantBufferAlignment = uint32_t(binding.bufferAlignment);
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}
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else
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{
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ps->m_fshConstantBufferSize = uint32_t(binding.bufferDataSize);
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ps->m_fshConstantBufferAlignment = uint32_t(binding.bufferAlignment);
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}
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switch (dataType)
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for (MTLStructMember* uniform in binding.bufferStructType.members )
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{
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const char* name = utf8String(uniform.name);
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BX_TRACE("uniform: %s type:%d", name, uniform.dataType);
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MTLDataType dataType = uniform.dataType;
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uint32_t num = 1;
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if (dataType == MTLDataTypeArray)
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{
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dataType = uniform.arrayType.elementType;
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num = (uint32_t)uniform.arrayType.arrayLength;
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}
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switch (dataType)
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{
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case MTLDataTypeFloat4: num *= 1; break;
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case MTLDataTypeFloat4x4: num *= 4; break;
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case MTLDataTypeFloat3x3: num *= 3; break;
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@ -1993,64 +2000,64 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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default:
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BX_WARN(0, "Unsupported uniform MTLDataType: %d", uniform.dataType);
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break;
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}
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}
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const PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
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const PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
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if (PredefinedUniform::Count != predefined)
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{
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ps->m_predefined[ps->m_numPredefined].m_loc = uint32_t(uniform.offset);
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ps->m_predefined[ps->m_numPredefined].m_count = uint16_t(num);
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ps->m_predefined[ps->m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
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++ps->m_numPredefined;
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}
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else
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{
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const UniformRegInfo* info = s_renderMtl->m_uniformReg.find(name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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if (PredefinedUniform::Count != predefined)
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{
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if (NULL == constantBuffer)
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{
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constantBuffer = UniformBuffer::create(1024);
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}
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ps->m_predefined[ps->m_numPredefined].m_loc = uint32_t(uniform.offset);
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ps->m_predefined[ps->m_numPredefined].m_count = uint16_t(num);
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ps->m_predefined[ps->m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
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++ps->m_numPredefined;
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}
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else
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{
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const UniformRegInfo* info = s_renderMtl->m_uniformReg.find(name);
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BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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UniformType::Enum type = convertMtlType(dataType);
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constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), uint32_t(uniform.offset), info->m_handle, uint16_t(num) );
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BX_TRACE("store %s %d offset:%d", name, info->m_handle, uint32_t(uniform.offset) );
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if (NULL != info)
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{
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if (NULL == constantBuffer)
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{
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constantBuffer = UniformBuffer::create(1024);
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}
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UniformType::Enum type = convertMtlType(dataType);
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constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), uint32_t(uniform.offset), info->m_handle, uint16_t(num) );
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BX_TRACE("store %s %d offset:%d", name, info->m_handle, uint32_t(uniform.offset) );
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}
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}
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}
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}
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}
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}
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else if (arg.type == MTLArgumentTypeBuffer
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&& arg.index > 0
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&& NULL != arg.bufferStructType)
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{
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const char* name = utf8String(arg.name);
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BX_UNUSED(name);
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else if (arg.index > 0
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&& NULL != binding.bufferStructType)
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{
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const char* name = utf8String(arg.name);
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BX_UNUSED(name);
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if (arg.index >= BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
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{
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BX_TRACE(
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"Binding index is too large %d max is %d. "
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"User defined uniform '%s' won't be set."
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, int32_t(arg.index - 1)
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, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS - 1
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, name
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);
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}
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else
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{
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ps->m_bindingTypes[arg.index-1] = fragmentBit
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? PipelineStateMtl::BindToFragmentShader
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: PipelineStateMtl::BindToVertexShader
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;
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BX_TRACE("Buffer %s index: %d", name, int32_t(arg.index-1) );
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if (arg.index >= BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
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{
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BX_TRACE(
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"Binding index is too large %d max is %d. "
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"User defined uniform '%s' won't be set."
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, int32_t(arg.index - 1)
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, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS - 1
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, name
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);
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}
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else
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{
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ps->m_bindingTypes[arg.index-1] = fragmentBit
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? PipelineStateMtl::BindToFragmentShader
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: PipelineStateMtl::BindToVertexShader
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;
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BX_TRACE("Buffer %s index: %d", name, int32_t(arg.index-1) );
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}
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}
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}
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else if (arg.type == MTLArgumentTypeTexture)
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else if (arg.type == MTLBindingTypeTexture)
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{
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const char* name = utf8String(arg.name);
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@ -2060,8 +2067,13 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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}
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else
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{
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ps->m_bindingTypes[arg.index] = fragmentBit ? PipelineStateMtl::BindToFragmentShader : PipelineStateMtl::BindToVertexShader;
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ps->m_bindingTypes[arg.index] = fragmentBit
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? PipelineStateMtl::BindToFragmentShader
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: PipelineStateMtl::BindToVertexShader
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;
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const UniformRegInfo* info = s_renderMtl->m_uniformReg.find(name);
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if (info)
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{
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BX_TRACE("texture %s %d index:%d", name, info->m_handle, uint32_t(arg.index) );
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@ -2072,7 +2084,7 @@ BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNa
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}
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}
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}
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else if (arg.type == MTLArgumentTypeSampler)
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else if (arg.type == MTLBindingTypeSampler)
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{
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BX_TRACE("sampler: %s index:%d", utf8String(arg.name), arg.index);
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}
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