Fixed VS build.
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6dc8c9824f
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5d83b6fa4c
@ -65,7 +65,7 @@ class ExampleHelloWorld : public entry::AppI
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/00-helloworld");
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/00-helloworld");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Initialization and debug text.");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Initialization and debug text.");
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bgfx::dbgTextPrintf(0, 4, 0x0f, "Color can be changed with ANSI \e[9;me\e[10;ms\e[11;mc\e[12;ma\e[13;mp\e[14;me\e[0m code too.");
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bgfx::dbgTextPrintf(0, 4, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.");
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const bgfx::Stats* stats = bgfx::getStats();
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const bgfx::Stats* stats = bgfx::getStats();
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bgfx::dbgTextPrintf(0, 6, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
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bgfx::dbgTextPrintf(0, 6, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
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@ -585,7 +585,7 @@ namespace bgfx
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for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
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for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
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{
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{
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char ch = temp[ii];
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char ch = temp[ii];
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if (BX_UNLIKELY(ch == '\e') )
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if (BX_UNLIKELY(ch == '\x1b') )
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{
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{
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char* ptr = &temp[ii+1];
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char* ptr = &temp[ii+1];
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attr = parseAttr(ptr, _attr);
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attr = parseAttr(ptr, _attr);
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