Use tinystl/unordered_map instead of c++11 only implementation
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1baf1c0734
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@ -8,8 +8,10 @@
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <map>
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#include <tinystl/allocator.h>
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#include <tinystl/unordered_map.h>
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namespace stl = tinystl;
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namespace std { namespace tr1 {} }
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using namespace std::tr1;
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@ -695,7 +697,7 @@ struct HalfEdges
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{
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m_data = (HalfEdge*)malloc(2 * _numIndices * sizeof(HalfEdge) );
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std::unordered_map<uint16_t, std::vector<uint16_t> > edges;
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stl::unordered_map<uint16_t, std::vector<uint16_t> > edges;
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for (uint32_t ii = 0; ii < _numIndices; ii+=3)
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{
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uint16_t idx0 = _indices[ii];
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@ -13,7 +13,9 @@
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#include "dbg.h"
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#include "cmd.h"
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#include <string>
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#include <unordered_map>
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#include <tinystl/allocator.h>
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#include <tinystl/unordered_map.h>
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namespace stl = tinystl;
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struct CmdContext
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{
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@ -30,7 +32,7 @@ struct CmdContext
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uint32_t cmd = bx::hashMurmur2A(_name, (uint32_t)strlen(_name) );
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BX_CHECK(m_lookup.end() == m_lookup.find(cmd), "Command \"%s\" already exist.", _name);
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Func fn = { _fn, _userData };
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m_lookup.insert(std::make_pair(cmd, fn) );
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m_lookup.insert(stl::make_pair(cmd, fn) );
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}
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void exec(const char* _cmd)
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@ -82,7 +84,7 @@ struct CmdContext
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void* m_userData;
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};
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typedef std::unordered_map<uint32_t, Func> CmdLookup;
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typedef stl::unordered_map<uint32_t, Func> CmdLookup;
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CmdLookup m_lookup;
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};
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@ -5,11 +5,14 @@
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#include <memory.h>
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#include <string>
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#include <unordered_map>
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#include "entry_p.h"
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#include "input.h"
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#include <tinystl/allocator.h>
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#include <tinystl/unordered_map.h>
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namespace stl = tinystl;
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struct Mouse
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{
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Mouse()
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@ -112,12 +115,12 @@ struct Input
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void addBindings(const char* _name, const InputBinding* _bindings)
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{
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m_inputBindingsMap.insert(std::make_pair(_name, _bindings) );
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m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
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}
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void removeBindings(const char* _name)
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{
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m_inputBindingsMap.erase(_name);
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m_inputBindingsMap.erase(m_inputBindingsMap.find(_name));
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}
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void process(const InputBinding* _bindings)
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@ -169,7 +172,7 @@ struct Input
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m_keyboard.reset();
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}
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typedef std::unordered_map<std::string, const InputBinding*> InputBindingMap;
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typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
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InputBindingMap m_inputBindingsMap;
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Mouse m_mouse;
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Keyboard m_keyboard;
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