Cleanup.
This commit is contained in:
parent
63e298795d
commit
5a996c95d9
@ -569,7 +569,7 @@ public:
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const bx::Vec3 tmp = bx::mul(hit.m_normal, 0.7f);
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const bx::Vec3 end = bx::add(hit.m_pos, tmp);
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_dde->drawCone(&hit.m_pos.x, &end.x, 0.1f);
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_dde->drawCone(hit.m_pos, end, 0.1f);
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_dde->pop();
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@ -695,8 +695,8 @@ public:
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dde.pop();
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{
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const float normal[] = { 0.0f, 1.0f, 0.0f };
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const float pos[] = { 0.0f, -2.0f, 0.0f };
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const bx::Vec3 normal = { 0.0f, 1.0f, 0.0f };
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const bx::Vec3 pos = { 0.0f, -2.0f, 0.0f };
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Plane plane;
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bx::calcPlane(&plane.m_normal.x, normal, pos);
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@ -740,8 +740,8 @@ public:
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dde.push();
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{
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float normal[3] = { 0.0f, 0.0f, 1.0f };
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float center[3] = { -8.0f, 0.0f, 0.0f };
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const bx::Vec3 normal = { 0.0f, 0.0f, 1.0f };
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const bx::Vec3 center = { -8.0f, 0.0f, 0.0f };
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dde.push();
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dde.setStipple(true, 1.0f, time*0.1f);
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dde.setColor(0xff0000ff);
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@ -407,8 +407,7 @@ public:
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DebugDrawEncoder dde;
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dde.begin(0);
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float center[3] = { 0.0f, 0.0f, 0.0f };
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dde.drawGrid(Axis::Y, center);
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dde.drawGrid(Axis::Y, { 0.0f, 0.0f, 0.0f });
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float eye[3];
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cameraGetPosition(eye);
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@ -1213,9 +1213,9 @@ struct DebugDrawEncoderImpl
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pushTransform(mtx, 1);
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}
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void pushTranslate(const float* _pos)
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void pushTranslate(const bx::Vec3& _pos)
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{
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pushTranslate(_pos[0], _pos[1], _pos[2]);
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pushTranslate(_pos.x, _pos.y, _pos.z);
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}
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void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
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@ -1454,12 +1454,12 @@ struct DebugDrawEncoderImpl
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void draw(const Cylinder& _cylinder, bool _capsule)
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{
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drawCylinder(&_cylinder.m_pos.x, &_cylinder.m_end.x, _cylinder.m_radius, _capsule);
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drawCylinder(_cylinder.m_pos, _cylinder.m_end, _cylinder.m_radius, _capsule);
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}
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void draw(const Disk& _disk)
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{
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drawCircle(&_disk.m_normal.x, &_disk.m_center.x, _disk.m_radius, 0.0f);
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drawCircle(_disk.m_normal, _disk.m_center, _disk.m_radius, 0.0f);
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}
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void draw(const Obb& _obb)
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@ -1742,7 +1742,7 @@ struct DebugDrawEncoderImpl
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lineTo(_x, _y, _z);
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}
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void drawCircle(const float* _normal, const float* _center, float _radius, float _weight)
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void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight)
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{
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const Attrib& attrib = m_attrib[m_stack];
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const uint32_t num = getCircleLod(attrib.m_lod);
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@ -1751,19 +1751,17 @@ struct DebugDrawEncoderImpl
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bx::Vec3 udir;
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bx::Vec3 vdir;
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bx::calcTangentFrame(udir, vdir, bx::load<bx::Vec3>(_normal), attrib.m_spin);
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bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
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float xy0[2];
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float xy1[2];
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circle(xy0, 0.0f);
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squircle(xy1, 0.0f);
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const bx::Vec3 center = bx::load<bx::Vec3>(_center);
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bx::Vec3 pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius);
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bx::Vec3 tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius);
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bx::Vec3 tmp1 = bx::add(pos, tmp0);
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bx::Vec3 tmp2 = bx::add(tmp1, center);
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bx::Vec3 tmp2 = bx::add(tmp1, _center);
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moveTo(tmp2);
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for (uint32_t ii = 1; ii < num; ++ii)
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@ -1775,18 +1773,13 @@ struct DebugDrawEncoderImpl
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pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius);
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tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius);
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tmp1 = bx::add(pos, tmp0);
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tmp2 = bx::add(tmp1, center);
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tmp2 = bx::add(tmp1, _center);
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lineTo(tmp2);
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}
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close();
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}
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void drawCircle(const void* _normal, const void* _center, float _radius, float _weight)
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{
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drawCircle( (const float*)_normal, (const float*)_center, _radius, _weight);
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}
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void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
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{
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const Attrib& attrib = m_attrib[m_stack];
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@ -1823,13 +1816,13 @@ struct DebugDrawEncoderImpl
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close();
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}
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void drawQuad(const float* _normal, const float* _center, float _size)
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void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
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{
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const Attrib& attrib = m_attrib[m_stack];
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if (attrib.m_wireframe)
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{
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bx::Vec3 udir, vdir;
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bx::calcTangentFrame(udir, vdir, bx::load<bx::Vec3>(_normal), attrib.m_spin);
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bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
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const float halfExtent = _size*0.5f;
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@ -1837,7 +1830,7 @@ struct DebugDrawEncoderImpl
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const bx::Vec3 umax = bx::mul(udir, halfExtent);
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const bx::Vec3 vmin = bx::mul(vdir, -halfExtent);
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const bx::Vec3 vmax = bx::mul(vdir, halfExtent);
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const bx::Vec3 center = bx::load<bx::Vec3>(_center);
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const bx::Vec3 center = _center;
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moveTo(bx::add(center, bx::add(umin, vmin) ) );
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lineTo(bx::add(center, bx::add(umax, vmin) ) );
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@ -1854,7 +1847,7 @@ struct DebugDrawEncoderImpl
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}
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}
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void drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size)
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void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
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{
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if (!isValid(_handle) )
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{
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@ -1870,7 +1863,7 @@ struct DebugDrawEncoderImpl
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const Attrib& attrib = m_attrib[m_stack];
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bx::Vec3 udir, vdir;
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bx::calcTangentFrame(udir, vdir, bx::load<bx::Vec3>(_normal), attrib.m_spin);
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bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
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const Pack2D& pack = s_dds.m_sprite.get(_handle);
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const float invTextureSize = 1.0f/SPRITE_TEXTURE_SIZE;
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@ -1887,7 +1880,7 @@ struct DebugDrawEncoderImpl
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const bx::Vec3 umax = bx::mul(udir, halfExtentU);
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const bx::Vec3 vmin = bx::mul(vdir, -halfExtentV);
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const bx::Vec3 vmax = bx::mul(vdir, halfExtentV);
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const bx::Vec3 center = bx::load<bx::Vec3>(_center);
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const bx::Vec3 center = _center;
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DebugUvVertex* vertex = &m_cacheQuad[m_posQuad];
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m_posQuad += 4;
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@ -1917,25 +1910,24 @@ struct DebugDrawEncoderImpl
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++vertex;
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}
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void drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size)
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void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
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{
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BX_UNUSED(_handle, _normal, _center, _size);
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}
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void drawCone(const float* _from, const float* _to, float _radius)
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void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
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{
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const Attrib& attrib = m_attrib[m_stack];
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float normal[3];
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bx::store(normal, bx::normalize(bx::sub(bx::load<bx::Vec3>(_from), bx::load<bx::Vec3>(_to) ) ) );
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const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) );
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float mtx[2][16];
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bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
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bx::memCopy(mtx[1], mtx[0], 64);
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mtx[1][12] = _to[0];
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mtx[1][13] = _to[1];
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mtx[1][14] = _to[2];
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mtx[1][12] = _to.x;
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mtx[1][13] = _to.y;
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mtx[1][14] = _to.z;
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uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod
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? uint8_t(Mesh::ConeMaxLod)
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@ -1944,25 +1936,18 @@ struct DebugDrawEncoderImpl
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draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe);
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}
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void drawCone(const void* _from, const void* _to, float _radius)
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{
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drawCone( (const float*)_from, (const float*)_to, _radius);
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}
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void drawCylinder(const float* _from, const float* _to, float _radius, bool _capsule)
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void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius, bool _capsule)
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{
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const Attrib& attrib = m_attrib[m_stack];
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float normal[3];
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bx::store(normal, bx::normalize(bx::sub(bx::load<bx::Vec3>(_from), bx::load<bx::Vec3>(_to) ) ) );
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const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) );
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float mtx[2][16];
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bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin);
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bx::memCopy(mtx[1], mtx[0], 64);
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mtx[1][12] = _to[0];
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mtx[1][13] = _to[1];
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mtx[1][14] = _to[2];
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mtx[1][12] = _to.x;
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mtx[1][13] = _to.y;
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mtx[1][14] = _to.z;
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if (_capsule)
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{
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@ -1973,15 +1958,11 @@ struct DebugDrawEncoderImpl
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draw(Mesh::Enum(Mesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe);
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Sphere sphere;
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sphere.m_center.x = _from[0];
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sphere.m_center.y = _from[1];
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sphere.m_center.z = _from[2];
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sphere.m_center = _from;
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sphere.m_radius = _radius;
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draw(sphere);
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sphere.m_center.x = _to[0];
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sphere.m_center.y = _to[1];
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sphere.m_center.z = _to[2];
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sphere.m_center = _to;
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draw(sphere);
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}
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else
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@ -1994,48 +1975,31 @@ struct DebugDrawEncoderImpl
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}
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}
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void drawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
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{
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drawCylinder( (const float*)_from, (const float*)_to, _radius, _capsule);
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}
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void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness)
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{
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push();
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if (_thickness > 0.0f)
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{
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float from[3] = { _x, _y, _z };
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float mid[3];
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float to[3];
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const bx::Vec3 from = { _x, _y, _z };
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bx::Vec3 mid;
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bx::Vec3 to;
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setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
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mid[0] = _x + _len - _thickness;
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mid[1] = _y;
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mid[2] = _z;
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to[0] = _x + _len;
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to[1] = _y;
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to[2] = _z;
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mid = { _x + _len - _thickness, _y, _z };
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to = { _x + _len, _y, _z };
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
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mid[0] = _x;
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mid[1] = _y + _len - _thickness;
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mid[2] = _z;
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to[0] = _x;
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to[1] = _y + _len;
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to[2] = _z;
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mid = { _x, _y + _len - _thickness, _z };
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to = { _x, _y + _len, _z };
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
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mid[0] = _x;
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mid[1] = _y;
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mid[2] = _z + _len - _thickness;
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to[0] = _x;
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to[1] = _y;
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to[2] = _z + _len;
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mid = { _x, _y, _z + _len - _thickness };
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to = { _x, _y, _z + _len };
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drawCylinder(from, mid, _thickness, false);
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drawCone(mid, to, _thickness);
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}
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@ -2057,13 +2021,13 @@ struct DebugDrawEncoderImpl
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pop();
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}
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void drawGrid(const float* _normal, const float* _center, uint32_t _size, float _step)
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void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step)
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{
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const Attrib& attrib = m_attrib[m_stack];
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bx::Vec3 udir;
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bx::Vec3 vdir;
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bx::calcTangentFrame(udir, vdir, bx::load<bx::Vec3>(_normal), attrib.m_spin);
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bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
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udir = bx::mul(udir, _step);
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vdir = bx::mul(vdir, _step);
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@ -2075,12 +2039,11 @@ struct DebugDrawEncoderImpl
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const bx::Vec3 umax = bx::mul(udir, halfExtent);
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const bx::Vec3 vmin = bx::mul(vdir, -halfExtent);
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const bx::Vec3 vmax = bx::mul(vdir, halfExtent);
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const bx::Vec3 center = bx::load<bx::Vec3>(_center);
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bx::Vec3 xs = bx::add(center, bx::add(umin, vmin) );
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bx::Vec3 xe = bx::add(center, bx::add(umax, vmin) );
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bx::Vec3 ys = bx::add(center, bx::add(umin, vmin) );
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bx::Vec3 ye = bx::add(center, bx::add(umin, vmax) );
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bx::Vec3 xs = bx::add(_center, bx::add(umin, vmin) );
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bx::Vec3 xe = bx::add(_center, bx::add(umax, vmin) );
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bx::Vec3 ys = bx::add(_center, bx::add(umin, vmin) );
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bx::Vec3 ye = bx::add(_center, bx::add(umin, vmax) );
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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@ -2096,12 +2059,7 @@ struct DebugDrawEncoderImpl
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}
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}
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void drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
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{
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drawGrid( (const float*)_normal, (const float*)_center, _size, _step);
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}
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void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step)
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void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step)
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{
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push();
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pushTranslate(_center);
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@ -2139,11 +2097,6 @@ struct DebugDrawEncoderImpl
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pop();
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}
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void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
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{
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drawGrid(_axis, (const float*)_center, _size, _step);
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}
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void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
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{
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push();
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@ -2506,7 +2459,7 @@ void DebugDrawEncoder::draw(const Sphere& _sphere)
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void DebugDrawEncoder::draw(const Cone& _cone)
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{
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DEBUG_DRAW_ENCODER(drawCone(&_cone.m_pos.x, &_cone.m_end.x, _cone.m_radius) );
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DEBUG_DRAW_ENCODER(drawCone(_cone.m_pos, _cone.m_end, _cone.m_radius) );
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}
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void DebugDrawEncoder::draw(GeometryHandle _handle)
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@ -2534,7 +2487,7 @@ void DebugDrawEncoder::drawArc(Axis::Enum _axis, float _x, float _y, float _z, f
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DEBUG_DRAW_ENCODER(drawArc(_axis, _x, _y, _z, _radius, _degrees) );
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}
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void DebugDrawEncoder::drawCircle(const void* _normal, const void* _center, float _radius, float _weight)
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void DebugDrawEncoder::drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight)
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{
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DEBUG_DRAW_ENCODER(drawCircle(_normal, _center, _radius, _weight) );
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}
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@ -2544,32 +2497,32 @@ void DebugDrawEncoder::drawCircle(Axis::Enum _axis, float _x, float _y, float _z
|
||||
DEBUG_DRAW_ENCODER(drawCircle(_axis, _x, _y, _z, _radius, _weight) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawQuad(const float* _normal, const float* _center, float _size)
|
||||
void DebugDrawEncoder::drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawQuad(_normal, _center, _size) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size)
|
||||
void DebugDrawEncoder::drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size)
|
||||
void DebugDrawEncoder::drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawCone(const void* _from, const void* _to, float _radius)
|
||||
void DebugDrawEncoder::drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawCone(_from, _to, _radius) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawCylinder(const void* _from, const void* _to, float _radius)
|
||||
void DebugDrawEncoder::drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, false) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawCapsule(const void* _from, const void* _to, float _radius)
|
||||
void DebugDrawEncoder::drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, true) );
|
||||
}
|
||||
@ -2579,12 +2532,12 @@ void DebugDrawEncoder::drawAxis(float _x, float _y, float _z, float _len, Axis::
|
||||
DEBUG_DRAW_ENCODER(drawAxis(_x, _y, _z, _len, _highlight, _thickness) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
|
||||
void DebugDrawEncoder::drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawGrid(_normal, _center, _size, _step) );
|
||||
}
|
||||
|
||||
void DebugDrawEncoder::drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
|
||||
void DebugDrawEncoder::drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step)
|
||||
{
|
||||
DEBUG_DRAW_ENCODER(drawGrid(_axis, _center, _size, _step) );
|
||||
}
|
||||
|
@ -156,37 +156,37 @@ struct DebugDrawEncoder
|
||||
void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees);
|
||||
|
||||
///
|
||||
void drawCircle(const void* _normal, const void* _center, float _radius, float _weight = 0.0f);
|
||||
void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight = 0.0f);
|
||||
|
||||
///
|
||||
void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f);
|
||||
|
||||
///
|
||||
void drawQuad(const float* _normal, const float* _center, float _size);
|
||||
void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
||||
|
||||
///
|
||||
void drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size);
|
||||
void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
||||
|
||||
///
|
||||
void drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size);
|
||||
void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size);
|
||||
|
||||
///
|
||||
void drawCone(const void* _from, const void* _to, float _radius);
|
||||
void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
||||
|
||||
///
|
||||
void drawCylinder(const void* _from, const void* _to, float _radius);
|
||||
void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
||||
|
||||
///
|
||||
void drawCapsule(const void* _from, const void* _to, float _radius);
|
||||
void drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius);
|
||||
|
||||
///
|
||||
void drawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f);
|
||||
|
||||
///
|
||||
void drawGrid(const void* _normal, const void* _center, uint32_t _size = 20, float _step = 1.0f);
|
||||
void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
|
||||
|
||||
///
|
||||
void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size = 20, float _step = 1.0f);
|
||||
void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f);
|
||||
|
||||
///
|
||||
void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count);
|
||||
|
Loading…
Reference in New Issue
Block a user