Updated ImGui.
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bd39b5580a
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57
3rdparty/dear-imgui/imgui.cpp
vendored
57
3rdparty/dear-imgui/imgui.cpp
vendored
@ -998,6 +998,7 @@ CODE
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// Debug options
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#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
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#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
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#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file
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// Visual Studio warnings
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#ifdef _MSC_VER
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@ -3936,6 +3937,11 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.DrawDataBuilder.ClearFreeMemory();
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g.BackgroundDrawList.ClearFreeMemory();
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g.ForegroundDrawList.ClearFreeMemory();
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g.TabBars.Clear();
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g.CurrentTabBarStack.clear();
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g.ShrinkWidthBuffer.clear();
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g.PrivateClipboard.clear();
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g.InputTextState.ClearFreeMemory();
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@ -4792,6 +4798,7 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name)
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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//IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags);
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// Create window the first time
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ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name);
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@ -6746,7 +6753,8 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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@ -6756,7 +6764,8 @@ ImVec2 ImGui::GetContentRegionMax()
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x;
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@ -8164,7 +8173,7 @@ static void ImGui::NavUpdate()
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// Update Keyboard->Nav inputs mapping
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if (nav_keyboard_active)
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{
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#define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; }
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#define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; } } while (0)
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NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate );
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NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input );
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NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel );
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@ -9260,8 +9269,12 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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ImGuiWindowSettings* settings = &g.SettingsWindows.back();
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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#if !IMGUI_DEBUG_INI_SETTINGS
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// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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// Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
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if (const char* p = strstr(name, "###"))
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name = p;
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#endif
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settings->Name = ImStrdup(name);
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settings->ID = ImHashStr(name);
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return settings;
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@ -9652,14 +9665,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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// State
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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static bool show_windows_begin_order = false;
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static bool show_windows_rects = false;
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static int show_windows_rect_type = WRT_WorkRect;
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static bool show_windows_begin_order = false;
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static bool show_drawcmd_clip_rects = true;
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// Basic info
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = ImGui::GetIO();
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ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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@ -9668,6 +9683,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("%d active allocations", io.MetricsActiveAllocations);
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ImGui::Separator();
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// Helper functions to display common structures:
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// - NodeDrawList
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// - NodeColumns
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// - NodeWindow
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// - NodeWindows
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// - NodeTabBar
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struct Funcs
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{
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static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
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@ -9778,7 +9799,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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static void NodeWindow(ImGuiWindow* window, const char* label)
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{
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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if (window == NULL)
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{
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ImGui::BulletText("%s: NULL", label);
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return;
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}
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window))
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return;
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->DrawList, "DrawList");
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@ -9832,8 +9858,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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};
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// Access private state, we are going to display the draw lists from last frame
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ImGuiContext& g = *GImGui;
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
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{
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@ -9859,6 +9883,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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#if 0
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if (ImGui::TreeNode("Docking"))
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{
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ImGui::TreePop();
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}
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#endif
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#if 0
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if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.Data.Size))
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{
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ImGui::TreePop();
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}
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#endif
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if (ImGui::TreeNode("Internal state"))
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{
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const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
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@ -9905,6 +9943,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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// Tool: Display windows Rectangles and Begin Order
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if (show_windows_rects || show_windows_begin_order)
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{
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for (int n = 0; n < g.Windows.Size; n++)
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11
3rdparty/dear-imgui/imgui.h
vendored
11
3rdparty/dear-imgui/imgui.h
vendored
@ -328,7 +328,7 @@ namespace ImGui
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IMGUI_API void PushItemWidth(float item_width); // set width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side). 0.0f = default to ~2/3 of windows width,
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IMGUI_API void PopItemWidth();
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IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
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IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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@ -1838,6 +1838,7 @@ struct ImDrawListSplitter
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enum ImDrawCornerFlags_
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{
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ImDrawCornerFlags_None = 0,
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ImDrawCornerFlags_TopLeft = 1 << 0, // 0x1
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ImDrawCornerFlags_TopRight = 1 << 1, // 0x2
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ImDrawCornerFlags_BotLeft = 1 << 2, // 0x4
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@ -1898,8 +1899,8 @@ struct ImDrawList
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4-bits corresponding to which corner to round
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size)
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4-bits corresponding to which corner to round
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size)
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IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
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IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
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@ -1911,7 +1912,7 @@ struct ImDrawList
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = IM_COL32_WHITE);
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IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = IM_COL32_WHITE);
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IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);
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IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
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IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
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IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
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@ -1925,7 +1926,7 @@ struct ImDrawList
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
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IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All);
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IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
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// Advanced
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
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2
3rdparty/dear-imgui/imgui_demo.cpp
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2
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@ -1112,7 +1112,7 @@ static void ShowDemoWindowWidgets()
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ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
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ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
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ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
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int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
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ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
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ImGui::Text("Color widget:");
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ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
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14
3rdparty/dear-imgui/imgui_draw.cpp
vendored
14
3rdparty/dear-imgui/imgui_draw.cpp
vendored
@ -943,7 +943,7 @@ void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImV
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}
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}
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
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{
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rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
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rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
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@ -978,24 +978,24 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
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}
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// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
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void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
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void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (Flags & ImDrawListFlags_AntiAliasedLines)
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PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
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PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners);
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else
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PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
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PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
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PathStroke(col, true, thickness);
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}
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void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
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void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (rounding > 0.0f)
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{
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PathRect(a, b, rounding, rounding_corners_flags);
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PathRect(a, b, rounding, rounding_corners);
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PathFillConvex(col);
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}
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else
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@ -1164,7 +1164,7 @@ void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, cons
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PopTextureID();
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}
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void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
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void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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26
3rdparty/dear-imgui/imgui_internal.h
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26
3rdparty/dear-imgui/imgui_internal.h
vendored
@ -141,12 +141,15 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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// Debug Logging
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#ifndef IMGUI_DEBUG_LOG
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
|
||||
#ifdef _MSC_VER
|
||||
#define IMGUI_CDECL __cdecl
|
||||
@ -358,7 +361,8 @@ enum ImGuiSelectableFlagsPrivate_
|
||||
ImGuiSelectableFlags_PressedOnClick = 1 << 21,
|
||||
ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
|
||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
|
||||
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
|
||||
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
|
||||
ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
|
||||
};
|
||||
|
||||
// Extend ImGuiTreeNodeFlags_
|
||||
@ -827,13 +831,13 @@ struct ImGuiShrinkWidthItem
|
||||
float Width;
|
||||
};
|
||||
|
||||
struct ImGuiTabBarRef
|
||||
struct ImGuiPtrOrIndex
|
||||
{
|
||||
ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
|
||||
int IndexInMainPool;
|
||||
void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
|
||||
int Index; // Usually index in a main pool.
|
||||
|
||||
ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
|
||||
ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
|
||||
ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
|
||||
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -986,9 +990,9 @@ struct ImGuiContext
|
||||
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
|
||||
|
||||
// Tab bars
|
||||
ImPool<ImGuiTabBar> TabBars;
|
||||
ImGuiTabBar* CurrentTabBar;
|
||||
ImVector<ImGuiTabBarRef> CurrentTabBarStack;
|
||||
ImPool<ImGuiTabBar> TabBars;
|
||||
ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
|
||||
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
|
||||
|
||||
// Widget state
|
||||
@ -1425,7 +1429,7 @@ struct ImGuiTabBar
|
||||
float ScrollingSpeed;
|
||||
ImGuiTabBarFlags Flags;
|
||||
ImGuiID ReorderRequestTabId;
|
||||
int ReorderRequestDir;
|
||||
ImS8 ReorderRequestDir;
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
|
||||
|
21
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
21
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@ -1088,6 +1088,7 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
return pressed;
|
||||
}
|
||||
|
||||
// FIXME: This would work nicely if it was a public template, e.g. 'template<T> RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it..
|
||||
bool ImGui::RadioButton(const char* label, int* v, int v_button)
|
||||
{
|
||||
const bool pressed = RadioButton(label, *v == v_button);
|
||||
@ -5504,6 +5505,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
|
||||
|
||||
// Render
|
||||
if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
|
||||
hovered = true;
|
||||
if (hovered || selected)
|
||||
{
|
||||
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
@ -5947,6 +5950,10 @@ void ImGui::EndMainMenuBar()
|
||||
End();
|
||||
}
|
||||
|
||||
// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
|
||||
// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer.
|
||||
// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary.
|
||||
// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars.
|
||||
bool ImGui::BeginMenuBar()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -5956,7 +5963,7 @@ bool ImGui::BeginMenuBar()
|
||||
return false;
|
||||
|
||||
IM_ASSERT(!window->DC.MenuBarAppending);
|
||||
BeginGroup(); // Backup position on layer 0
|
||||
BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore
|
||||
PushID("##menubar");
|
||||
|
||||
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
|
||||
@ -6285,18 +6292,18 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi
|
||||
return (int)(a->Offset - b->Offset);
|
||||
}
|
||||
|
||||
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref)
|
||||
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool);
|
||||
return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index);
|
||||
}
|
||||
|
||||
static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
|
||||
static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.TabBars.Contains(tab_bar))
|
||||
return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar));
|
||||
return ImGuiTabBarRef(tab_bar);
|
||||
return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar));
|
||||
return ImGuiPtrOrIndex(tab_bar);
|
||||
}
|
||||
|
||||
bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
|
||||
@ -6651,7 +6658,7 @@ void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem*
|
||||
IM_ASSERT(dir == -1 || dir == +1);
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
tab_bar->ReorderRequestTabId = tab->ID;
|
||||
tab_bar->ReorderRequestDir = dir;
|
||||
tab_bar->ReorderRequestDir = (ImS8)dir;
|
||||
}
|
||||
|
||||
static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
|
Loading…
x
Reference in New Issue
Block a user