Exposed a few more internal performats stats.
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@ -721,6 +721,10 @@ namespace bgfx
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//! draw commands to underlying graphics API.
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int64_t waitSubmit; //!< Time spent waiting for submit thread to advance to next frame.
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uint32_t numDraw; //!< Number of draw calls submitted.
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uint32_t numCompute; //!< Number of compute calls submitted.
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uint32_t maxGpuLatency; //!< GPU driver latency.
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uint16_t width; //!< Backbuffer width in pixels.
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uint16_t height; //!< Backbuffer height in pixels.
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uint16_t textWidth; //!< Debug text width in characters.
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@ -330,6 +330,10 @@ typedef struct bgfx_stats
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int64_t waitRender;
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int64_t waitSubmit;
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uint32_t numDraw;
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uint32_t numCompute;
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uint32_t maxGpuLatency;
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uint16_t width;
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uint16_t height;
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uint16_t textWidth;
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@ -6187,6 +6187,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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@ -5485,6 +5485,9 @@ data.NumQualityLevels = 0;
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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if (_render->m_debug & (BGFX_DEBUG_IFH | BGFX_DEBUG_STATS) )
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{
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@ -4264,6 +4264,9 @@ namespace bgfx { namespace d3d9
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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@ -7314,6 +7314,9 @@ namespace bgfx { namespace gl
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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perfStats.gpuTimerFreq = 1000000000;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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@ -3755,6 +3755,9 @@ namespace bgfx { namespace mtl
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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perfStats.maxGpuLatency = maxGpuLatency;
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rce.setTriangleFillMode(MTLTriangleFillModeFill);
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if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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@ -4430,6 +4430,9 @@ BX_UNUSED(presentMin, presentMax);
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// perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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// perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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// perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
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// perfStats.numDraw = statsKeyType[0];
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// perfStats.numCompute = statsKeyType[1];
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// perfStats.maxGpuLatency = maxGpuLatency;
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if (_render->m_debug & (BGFX_DEBUG_IFH | BGFX_DEBUG_STATS) )
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{
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