Improve detection of EXT_gpu_shader4 (#2572)
This extension is used to detect support for gl_InstanceID and gl_VertexID. However, in more recent versions of OpenGL, this is built-in functionality. On my system, it does not list that extension, even though it supports those features, but BGFX was not detecting that. Updated detection to look for GL>=3.1. Note 1: even with this change, you do need to compile BGFX with the appropriate BGFX_CONFIG_RENDERER_OPENGL value (>=31). The default of 21 is not high enough. Note 2: Even with all of the above, you will likely hit issues with duplicate '#version' lines in the generated shader code. For that, see issue #xxxx. fixes issue #2570
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@ -794,7 +794,7 @@ namespace bgfx { namespace gl
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{ "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_gpu_shader4", false, true },
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{ "EXT_gpu_shader4", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "EXT_multi_draw_indirect", false, true }, // GLES3.1 extension.
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{ "EXT_occlusion_query_boolean", false, true }, // GLES2 extension.
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{ "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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