Reverted #2021.
This commit is contained in:
parent
e08de6dd2c
commit
594be53891
@ -50,7 +50,7 @@ static inline const char* get_precision_string (glsl_precision p)
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static const int tex_sampler_type_count = 7;
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// [glsl_sampler_dim]
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static const char* tex_sampler_dim_name[tex_sampler_type_count] = {
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"1D", "2D", "3D", "Cube", "Rect", "Buf", "2D",
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"1D", "2D", "3D", "Cube", "Rect", "Buf", "External",
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};
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static int tex_sampler_dim_size[tex_sampler_type_count] = {
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1, 2, 3, 3, 2, 2, 2,
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@ -256,8 +256,6 @@ _mesa_print_ir_glsl(exec_list *instructions,
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str.asprintf_append("#extension GL_ARB_shader_bit_encoding : enable\n");
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if (state->EXT_texture_array_enable)
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str.asprintf_append ("#extension GL_EXT_texture_array : enable\n");
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if (state->OES_EGL_image_external_enable)
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str.asprintf_append ("#extension GL_OES_EGL_image_external : enable\n");
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}
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// remove unused struct declarations
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@ -495,8 +495,6 @@ float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
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# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
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# define SAMPLEREXTERNAL(_name, _reg) SAMPLER2D(_name, _reg)
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vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); }
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vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); }
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vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); }
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@ -557,12 +555,6 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
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# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
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# define USAMPLER3D(_name, _reg) uniform usampler3D _name
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# if BGFX_SHADER_LANGUAGE_GLSL == 1
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# define SAMPLEREXTERNAL(_name, _reg) uniform samplerExternalOES _name
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# else
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# define SAMPLEREXTERNAL(_name, _reg) SAMPLER2D(_name, _req)
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# endif
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# define texture2DBias(_sampler, _coord, _bias) texture2D(_sampler, _coord, _bias)
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# define textureCubeBias(_sampler, _coord, _bias) textureCube(_sampler, _coord, _bias)
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@ -635,8 +635,6 @@ namespace bgfx { namespace gl
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OES_depth24,
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OES_depth32,
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OES_depth_texture,
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OES_EGL_image_external,
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OES_EGL_image_external_essl3,
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OES_element_index_uint,
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OES_fragment_precision_high,
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OES_get_program_binary,
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@ -848,8 +846,6 @@ namespace bgfx { namespace gl
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{ "OES_depth24", false, true },
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{ "OES_depth32", false, true },
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{ "OES_depth_texture", false, true },
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{ "OES_EGL_image_external", false, true }, // GLES2 extension.
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{ "OES_EGL_image_external_essl3", false, true }, // GLES3 extension.
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{ "OES_element_index_uint", false, true },
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{ "OES_fragment_precision_high", false, true },
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{ "OES_get_program_binary", false, true },
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@ -931,12 +927,6 @@ namespace bgfx { namespace gl
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NULL
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};
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static const char* s_OES_EGL_image_external[] =
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{
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"samplerExternalOES",
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NULL
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};
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static const char* s_uisamplers[] =
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{
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"isampler2D",
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@ -3443,7 +3433,7 @@ namespace bgfx { namespace gl
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ProgramGL& program = m_program[_blitter.m_program.idx];
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setProgram(program.m_id);
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setUniform1i(program.m_sampler[0].loc, 0);
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setUniform1i(program.m_sampler[0], 0);
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float proj[16];
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bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, g_caps.homogeneousDepth);
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@ -4493,8 +4483,6 @@ namespace bgfx { namespace gl
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GLSL_TYPE(GL_IMAGE_CUBE);
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GLSL_TYPE(GL_INT_IMAGE_CUBE);
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GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
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GLSL_TYPE(GL_SAMPLER_EXTERNAL_OES);
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}
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#undef GLSL_TYPE
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@ -4593,8 +4581,6 @@ namespace bgfx { namespace gl
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case GL_IMAGE_CUBE:
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case GL_INT_IMAGE_CUBE:
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case GL_UNSIGNED_INT_IMAGE_CUBE:
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case GL_SAMPLER_EXTERNAL_OES:
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return UniformType::Sampler;
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};
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@ -4602,88 +4588,6 @@ namespace bgfx { namespace gl
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return UniformType::End;
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}
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GLenum glSamplerTarget(GLenum _sampler){
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switch (_sampler)
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{
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case GL_SAMPLER_1D:
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case GL_INT_SAMPLER_1D:
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case GL_UNSIGNED_INT_SAMPLER_1D:
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case GL_SAMPLER_1D_SHADOW:
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return GL_TEXTURE_1D;
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case GL_SAMPLER_1D_ARRAY:
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case GL_INT_SAMPLER_1D_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
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case GL_SAMPLER_1D_ARRAY_SHADOW:
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return GL_TEXTURE_1D_ARRAY;
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case GL_SAMPLER_2D:
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case GL_INT_SAMPLER_2D:
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case GL_UNSIGNED_INT_SAMPLER_2D:
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case GL_SAMPLER_2D_SHADOW:
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return GL_TEXTURE_2D;
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case GL_SAMPLER_2D_ARRAY:
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case GL_INT_SAMPLER_2D_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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case GL_SAMPLER_2D_ARRAY_SHADOW:
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return GL_TEXTURE_2D_ARRAY;
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case GL_SAMPLER_2D_MULTISAMPLE:
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return GL_TEXTURE_2D_MULTISAMPLE;
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case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
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return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
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case GL_SAMPLER_CUBE:
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case GL_SAMPLER_CUBE_SHADOW:
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case GL_INT_SAMPLER_CUBE:
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case GL_UNSIGNED_INT_SAMPLER_CUBE:
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return GL_TEXTURE_CUBE_MAP;
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case GL_SAMPLER_CUBE_MAP_ARRAY:
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case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
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case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
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return GL_TEXTURE_CUBE_MAP_ARRAY;
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case GL_SAMPLER_3D:
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case GL_INT_SAMPLER_3D:
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case GL_UNSIGNED_INT_SAMPLER_3D:
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return GL_TEXTURE_3D;
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case GL_SAMPLER_EXTERNAL_OES:
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return GL_TEXTURE_EXTERNAL_OES;
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case GL_SAMPLER_2D_RECT:
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case GL_INT_SAMPLER_2D_RECT:
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case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
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case GL_SAMPLER_2D_RECT_SHADOW:
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return GL_TEXTURE_RECTANGLE;
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case GL_IMAGE_1D:
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case GL_INT_IMAGE_1D:
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case GL_UNSIGNED_INT_IMAGE_1D:
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case GL_IMAGE_2D:
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case GL_INT_IMAGE_2D:
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case GL_UNSIGNED_INT_IMAGE_2D:
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case GL_IMAGE_3D:
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case GL_INT_IMAGE_3D:
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case GL_UNSIGNED_INT_IMAGE_3D:
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case GL_IMAGE_CUBE:
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case GL_INT_IMAGE_CUBE:
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case GL_UNSIGNED_INT_IMAGE_CUBE:
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return 0;
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}
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BX_CHECK(false, "Unrecognized GL sampler type 0x%04x.", _sampler);
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return 0;
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}
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void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
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{
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m_id = glCreateProgram();
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@ -4832,7 +4736,6 @@ namespace bgfx { namespace gl
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m_numPredefined = 0;
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m_numSamplers = 0;
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bx::memSet(m_sampler, 0, sizeof(m_sampler) );
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BX_TRACE("Uniforms (%d):", activeUniforms);
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for (int32_t ii = 0; ii < activeUniforms; ++ii)
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@ -4932,12 +4835,10 @@ namespace bgfx { namespace gl
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case GL_IMAGE_CUBE:
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case GL_INT_IMAGE_CUBE:
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case GL_UNSIGNED_INT_IMAGE_CUBE:
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case GL_SAMPLER_EXTERNAL_OES:
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if (m_numSamplers < BX_COUNTOF(m_sampler) )
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{
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BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
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m_sampler[m_numSamplers] = {loc, glSamplerTarget(gltype)};
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m_sampler[m_numSamplers] = loc;
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m_numSamplers++;
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}
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else
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@ -5784,17 +5685,16 @@ namespace bgfx { namespace gl
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}
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}
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void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4], GLenum _target)
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void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
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{
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const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
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? _flags
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: uint32_t(m_flags)
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;
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const uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
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const GLenum target = 0 == _target ? m_target : _target;
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GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
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GL_CHECK(glBindTexture(target, m_id) );
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GL_CHECK(glBindTexture(m_target, m_id) );
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
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&& BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
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@ -5946,10 +5846,6 @@ namespace bgfx { namespace gl
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&& !bx::findIdentifierMatch(code, s_OES_standard_derivatives).isEmpty()
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;
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const bool usesSamplerExternal = s_extension[Extension::OES_EGL_image_external].m_supported
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&& !bx::findIdentifierMatch(code, s_OES_EGL_image_external).isEmpty()
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;
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const bool usesFragData = !bx::findIdentifierMatch(code, "gl_FragData").isEmpty();
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const bool usesFragDepth = !bx::findIdentifierMatch(code, "gl_FragDepth").isEmpty();
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const bool usesShadowSamplers = !bx::findIdentifierMatch(code, s_EXT_shadow_samplers).isEmpty();
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@ -5966,11 +5862,6 @@ namespace bgfx { namespace gl
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bx::write(&writer, "#extension GL_OES_standard_derivatives : enable\n");
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}
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if (usesSamplerExternal)
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{
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bx::write(&writer, "#extension GL_OES_EGL_image_external : enable\n");
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}
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if (usesFragData)
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{
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BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
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@ -6328,7 +6219,11 @@ namespace bgfx { namespace gl
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{
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
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{
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bx::write(&writer, "#version 300 es\n");
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bx::write(&writer, &err
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, "#version 300 es\n"
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"precision %s float;\n"
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, m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
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);
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}
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else
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{
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@ -6397,23 +6292,6 @@ namespace bgfx { namespace gl
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bx::write(&writer, "#extension GL_ARB_texture_multisample : enable\n");
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}
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const bool usesSamplerExternal = s_extension[Extension::OES_EGL_image_external_essl3].m_supported
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&& !bx::findIdentifierMatch(code, s_OES_EGL_image_external).isEmpty()
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;
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if(usesSamplerExternal)
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{
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bx::write(&writer, "#extension GL_OES_EGL_image_external_essl3 : enable\n");
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}
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
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{
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bx::write(&writer, &err
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, "precision %s float;\n"
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, m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
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);
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}
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if (0 != fragData)
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{
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bx::write(&writer, &err, "out vec4 bgfx_FragData[%d];\n", fragData);
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@ -7269,7 +7147,7 @@ namespace bgfx { namespace gl
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case Binding::Texture:
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{
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TextureGL& texture = m_textures[bind.m_idx];
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texture.commit(ii, bind.m_samplerFlags, _render->m_colorPalette, program.m_sampler[ii].target);
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texture.commit(ii, bind.m_samplerFlags, _render->m_colorPalette);
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}
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break;
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@ -7789,7 +7667,7 @@ namespace bgfx { namespace gl
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case Binding::Texture:
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{
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TextureGL& texture = m_textures[bind.m_idx];
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texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette, program.m_sampler[stage].target);
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texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
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}
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break;
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@ -728,90 +728,6 @@ typedef uint64_t GLuint64;
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# define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#endif // GL_COMPARE_REF_TO_TEXTURE
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#ifndef GL_SAMPLER_1D
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# define GL_SAMPLER_1D 0x8B5D
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#endif // GL_SAMPLER_1D
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#ifndef GL_INT_SAMPLER_1D
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# define GL_INT_SAMPLER_1D 0x8DC9
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#endif // GL_INT_SAMPLER_1D
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#ifndef GL_UNSIGNED_INT_SAMPLER_1D
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# define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
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#endif // GL_UNSIGNED_INT_SAMPLER_1D
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#ifndef GL_SAMPLER_1D_SHADOW
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# define GL_SAMPLER_1D_SHADOW 0x8B61
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#endif // GL_SAMPLER_1D_SHADOW
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#ifndef GL_TEXTURE_1D
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# define GL_TEXTURE_1D 0x0DE0
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#endif // GL_TEXTURE_1D
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#ifndef GL_SAMPLER_1D_ARRAY
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# define GL_SAMPLER_1D_ARRAY 0x8DC0
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#endif // GL_SAMPLER_1D_ARRAY
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#ifndef GL_INT_SAMPLER_1D_ARRAY
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# define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
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#endif // GL_INT_SAMPLER_1D_ARRAY
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#ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
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# define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
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#endif // GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
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#ifndef GL_SAMPLER_1D_ARRAY_SHADOW
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# define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
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#endif // GL_SAMPLER_1D_ARRAY_SHADOW
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#ifndef GL_TEXTURE_1D_ARRAY
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# define GL_TEXTURE_1D_ARRAY 0x8C18
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#endif // GL_TEXTURE_1D_ARRAY
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#ifndef GL_SAMPLER_2D_MULTISAMPLE_ARRAY
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# define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
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#endif // GL_SAMPLER_2D_MULTISAMPLE_ARRAY
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#ifndef GL_SAMPLER_CUBE_MAP_ARRAY
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# define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
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#endif // GL_SAMPLER_CUBE_MAP_ARRAY
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#ifndef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
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# define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
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#endif // GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
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#ifndef GL_INT_SAMPLER_CUBE_MAP_ARRAY
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# define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
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#endif // GL_INT_SAMPLER_CUBE_MAP_ARRAY
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#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
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# define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
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#endif // GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
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#ifndef GL_SAMPLER_2D_RECT
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# define GL_SAMPLER_2D_RECT 0x8B63
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#endif // GL_SAMPLER_2D_RECT
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#ifndef GL_INT_SAMPLER_2D_RECT
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# define GL_INT_SAMPLER_2D_RECT 0x8DCD
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#endif // GL_INT_SAMPLER_2D_RECT
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#ifndef GL_UNSIGNED_INT_SAMPLER_2D_RECT
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# define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
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#endif // GL_UNSIGNED_INT_SAMPLER_2D_RECT
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#ifndef GL_SAMPLER_2D_RECT_SHADOW
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# define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
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#endif // GL_SAMPLER_2D_RECT_SHADOW
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#ifndef GL_TEXTURE_RECTANGLE
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# define GL_TEXTURE_RECTANGLE 0x84F5
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#endif // GL_TEXTURE_RECTANGLE
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#ifndef GL_SAMPLER_CUBE_SHADOW
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# define GL_SAMPLER_CUBE_SHADOW 0x8DC5
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#endif // GL_SAMPLER_CUBE_SHADOW
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#ifndef GL_INT_SAMPLER_2D
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# define GL_INT_SAMPLER_2D 0x8DCA
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#endif // GL_INT_SAMPLER_2D
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@ -838,7 +754,7 @@ typedef uint64_t GLuint64;
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#ifndef GL_INT_SAMPLER_CUBE
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# define GL_INT_SAMPLER_CUBE 0x8DCC
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#endif // GL_INT_SAMPLER_CUBE
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#endif // GL_INT_SAMPLER_CUBEER_3D
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#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE
|
||||
# define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
@ -868,18 +784,6 @@ typedef uint64_t GLuint64;
|
||||
# define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#endif // GL_SAMPLER_2D_ARRAY_SHADOW
|
||||
|
||||
#ifndef GL_SAMPLER_EXTERNAL_OES
|
||||
# define GL_SAMPLER_EXTERNAL_OES 0x8D66
|
||||
#endif // GL_SAMPLER_EXTERNAL_OES
|
||||
|
||||
#ifndef GL_TEXTURE_EXTERNAL_OES
|
||||
# define GL_TEXTURE_EXTERNAL_OES 0x8D65
|
||||
#endif // GL_TEXTURE_EXTERNAL_OES
|
||||
|
||||
#ifndef GL_TEXTURE_BINDING_EXTERNAL_OES
|
||||
# define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
|
||||
#endif // GL_TEXTURE_BINDING_EXTERNAL_OES
|
||||
|
||||
#ifndef GL_TEXTURE_MAX_LEVEL
|
||||
# define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#endif // GL_TEXTURE_MAX_LEVEL
|
||||
@ -1477,7 +1381,7 @@ namespace bgfx { namespace gl
|
||||
void overrideInternal(uintptr_t _ptr);
|
||||
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
||||
void setSamplerState(uint32_t _flags, const float _rgba[4]);
|
||||
void commit(uint32_t _stage, uint32_t _flags, const float _palette[][4], GLenum _target);
|
||||
void commit(uint32_t _stage, uint32_t _flags, const float _palette[][4]);
|
||||
void resolve(uint8_t _resolve) const;
|
||||
|
||||
bool isCubeMap() const
|
||||
@ -1551,11 +1455,6 @@ namespace bgfx { namespace gl
|
||||
Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
||||
};
|
||||
|
||||
struct SamplerGL {
|
||||
GLint loc;
|
||||
GLenum target;
|
||||
};
|
||||
|
||||
struct ProgramGL
|
||||
{
|
||||
ProgramGL()
|
||||
@ -1601,7 +1500,7 @@ namespace bgfx { namespace gl
|
||||
GLint m_attributes[Attrib::Count]; // Sparse.
|
||||
GLint m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT+1];
|
||||
|
||||
SamplerGL m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
||||
GLint m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
||||
uint8_t m_numSamplers;
|
||||
|
||||
UniformBuffer* m_constantBuffer;
|
||||
|
@ -83,12 +83,6 @@ namespace bgfx
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_OES_EGL_image_external[] =
|
||||
{
|
||||
"samplerExternalOES",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char* s_EXT_gpu_shader4[] =
|
||||
{
|
||||
"gl_VertexID",
|
||||
@ -2184,11 +2178,6 @@ namespace bgfx
|
||||
bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n");
|
||||
}
|
||||
|
||||
if (!bx::findIdentifierMatch(input, s_OES_EGL_image_external).isEmpty() )
|
||||
{
|
||||
bx::stringPrintf(code, "#extension GL_OES_EGL_image_external : enable\n");
|
||||
}
|
||||
|
||||
if (!bx::findIdentifierMatch(input, s_EXT_shadow_samplers).isEmpty() )
|
||||
{
|
||||
bx::stringPrintf(code
|
||||
|
Loading…
Reference in New Issue
Block a user