This commit is contained in:
Бранимир Караџић 2020-05-12 07:11:01 -07:00
parent e08de6dd2c
commit 594be53891
5 changed files with 15 additions and 259 deletions

View File

@ -50,7 +50,7 @@ static inline const char* get_precision_string (glsl_precision p)
static const int tex_sampler_type_count = 7;
// [glsl_sampler_dim]
static const char* tex_sampler_dim_name[tex_sampler_type_count] = {
"1D", "2D", "3D", "Cube", "Rect", "Buf", "2D",
"1D", "2D", "3D", "Cube", "Rect", "Buf", "External",
};
static int tex_sampler_dim_size[tex_sampler_type_count] = {
1, 2, 3, 3, 2, 2, 2,
@ -256,8 +256,6 @@ _mesa_print_ir_glsl(exec_list *instructions,
str.asprintf_append("#extension GL_ARB_shader_bit_encoding : enable\n");
if (state->EXT_texture_array_enable)
str.asprintf_append ("#extension GL_EXT_texture_array : enable\n");
if (state->OES_EGL_image_external_enable)
str.asprintf_append ("#extension GL_OES_EGL_image_external : enable\n");
}
// remove unused struct declarations

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@ -495,8 +495,6 @@ float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
# define SAMPLEREXTERNAL(_name, _reg) SAMPLER2D(_name, _reg)
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); }
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); }
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); }
@ -557,12 +555,6 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
# define USAMPLER3D(_name, _reg) uniform usampler3D _name
# if BGFX_SHADER_LANGUAGE_GLSL == 1
# define SAMPLEREXTERNAL(_name, _reg) uniform samplerExternalOES _name
# else
# define SAMPLEREXTERNAL(_name, _reg) SAMPLER2D(_name, _req)
# endif
# define texture2DBias(_sampler, _coord, _bias) texture2D(_sampler, _coord, _bias)
# define textureCubeBias(_sampler, _coord, _bias) textureCube(_sampler, _coord, _bias)

View File

@ -635,8 +635,6 @@ namespace bgfx { namespace gl
OES_depth24,
OES_depth32,
OES_depth_texture,
OES_EGL_image_external,
OES_EGL_image_external_essl3,
OES_element_index_uint,
OES_fragment_precision_high,
OES_get_program_binary,
@ -848,8 +846,6 @@ namespace bgfx { namespace gl
{ "OES_depth24", false, true },
{ "OES_depth32", false, true },
{ "OES_depth_texture", false, true },
{ "OES_EGL_image_external", false, true }, // GLES2 extension.
{ "OES_EGL_image_external_essl3", false, true }, // GLES3 extension.
{ "OES_element_index_uint", false, true },
{ "OES_fragment_precision_high", false, true },
{ "OES_get_program_binary", false, true },
@ -931,12 +927,6 @@ namespace bgfx { namespace gl
NULL
};
static const char* s_OES_EGL_image_external[] =
{
"samplerExternalOES",
NULL
};
static const char* s_uisamplers[] =
{
"isampler2D",
@ -3443,7 +3433,7 @@ namespace bgfx { namespace gl
ProgramGL& program = m_program[_blitter.m_program.idx];
setProgram(program.m_id);
setUniform1i(program.m_sampler[0].loc, 0);
setUniform1i(program.m_sampler[0], 0);
float proj[16];
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, g_caps.homogeneousDepth);
@ -4493,8 +4483,6 @@ namespace bgfx { namespace gl
GLSL_TYPE(GL_IMAGE_CUBE);
GLSL_TYPE(GL_INT_IMAGE_CUBE);
GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
GLSL_TYPE(GL_SAMPLER_EXTERNAL_OES);
}
#undef GLSL_TYPE
@ -4593,8 +4581,6 @@ namespace bgfx { namespace gl
case GL_IMAGE_CUBE:
case GL_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
return UniformType::Sampler;
};
@ -4602,88 +4588,6 @@ namespace bgfx { namespace gl
return UniformType::End;
}
GLenum glSamplerTarget(GLenum _sampler){
switch (_sampler)
{
case GL_SAMPLER_1D:
case GL_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_1D:
case GL_SAMPLER_1D_SHADOW:
return GL_TEXTURE_1D;
case GL_SAMPLER_1D_ARRAY:
case GL_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
return GL_TEXTURE_1D_ARRAY;
case GL_SAMPLER_2D:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
return GL_TEXTURE_2D;
case GL_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
return GL_TEXTURE_2D_ARRAY;
case GL_SAMPLER_2D_MULTISAMPLE:
return GL_TEXTURE_2D_MULTISAMPLE;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
case GL_SAMPLER_CUBE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
return GL_TEXTURE_CUBE_MAP;
case GL_SAMPLER_CUBE_MAP_ARRAY:
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
return GL_TEXTURE_CUBE_MAP_ARRAY;
case GL_SAMPLER_3D:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
return GL_TEXTURE_3D;
case GL_SAMPLER_EXTERNAL_OES:
return GL_TEXTURE_EXTERNAL_OES;
case GL_SAMPLER_2D_RECT:
case GL_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
case GL_SAMPLER_2D_RECT_SHADOW:
return GL_TEXTURE_RECTANGLE;
case GL_IMAGE_1D:
case GL_INT_IMAGE_1D:
case GL_UNSIGNED_INT_IMAGE_1D:
case GL_IMAGE_2D:
case GL_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_IMAGE_3D:
case GL_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_IMAGE_CUBE:
case GL_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_CUBE:
return 0;
}
BX_CHECK(false, "Unrecognized GL sampler type 0x%04x.", _sampler);
return 0;
}
void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
{
m_id = glCreateProgram();
@ -4832,7 +4736,6 @@ namespace bgfx { namespace gl
m_numPredefined = 0;
m_numSamplers = 0;
bx::memSet(m_sampler, 0, sizeof(m_sampler) );
BX_TRACE("Uniforms (%d):", activeUniforms);
for (int32_t ii = 0; ii < activeUniforms; ++ii)
@ -4932,12 +4835,10 @@ namespace bgfx { namespace gl
case GL_IMAGE_CUBE:
case GL_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
if (m_numSamplers < BX_COUNTOF(m_sampler) )
{
BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
m_sampler[m_numSamplers] = {loc, glSamplerTarget(gltype)};
m_sampler[m_numSamplers] = loc;
m_numSamplers++;
}
else
@ -5784,17 +5685,16 @@ namespace bgfx { namespace gl
}
}
void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4], GLenum _target)
void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
{
const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
? _flags
: uint32_t(m_flags)
;
const uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
const GLenum target = 0 == _target ? m_target : _target;
GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
GL_CHECK(glBindTexture(target, m_id) );
GL_CHECK(glBindTexture(m_target, m_id) );
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
&& BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
@ -5946,10 +5846,6 @@ namespace bgfx { namespace gl
&& !bx::findIdentifierMatch(code, s_OES_standard_derivatives).isEmpty()
;
const bool usesSamplerExternal = s_extension[Extension::OES_EGL_image_external].m_supported
&& !bx::findIdentifierMatch(code, s_OES_EGL_image_external).isEmpty()
;
const bool usesFragData = !bx::findIdentifierMatch(code, "gl_FragData").isEmpty();
const bool usesFragDepth = !bx::findIdentifierMatch(code, "gl_FragDepth").isEmpty();
const bool usesShadowSamplers = !bx::findIdentifierMatch(code, s_EXT_shadow_samplers).isEmpty();
@ -5966,11 +5862,6 @@ namespace bgfx { namespace gl
bx::write(&writer, "#extension GL_OES_standard_derivatives : enable\n");
}
if (usesSamplerExternal)
{
bx::write(&writer, "#extension GL_OES_EGL_image_external : enable\n");
}
if (usesFragData)
{
BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
@ -6328,7 +6219,11 @@ namespace bgfx { namespace gl
{
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
{
bx::write(&writer, "#version 300 es\n");
bx::write(&writer, &err
, "#version 300 es\n"
"precision %s float;\n"
, m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
);
}
else
{
@ -6397,23 +6292,6 @@ namespace bgfx { namespace gl
bx::write(&writer, "#extension GL_ARB_texture_multisample : enable\n");
}
const bool usesSamplerExternal = s_extension[Extension::OES_EGL_image_external_essl3].m_supported
&& !bx::findIdentifierMatch(code, s_OES_EGL_image_external).isEmpty()
;
if(usesSamplerExternal)
{
bx::write(&writer, "#extension GL_OES_EGL_image_external_essl3 : enable\n");
}
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
{
bx::write(&writer, &err
, "precision %s float;\n"
, m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
);
}
if (0 != fragData)
{
bx::write(&writer, &err, "out vec4 bgfx_FragData[%d];\n", fragData);
@ -7269,7 +7147,7 @@ namespace bgfx { namespace gl
case Binding::Texture:
{
TextureGL& texture = m_textures[bind.m_idx];
texture.commit(ii, bind.m_samplerFlags, _render->m_colorPalette, program.m_sampler[ii].target);
texture.commit(ii, bind.m_samplerFlags, _render->m_colorPalette);
}
break;
@ -7789,7 +7667,7 @@ namespace bgfx { namespace gl
case Binding::Texture:
{
TextureGL& texture = m_textures[bind.m_idx];
texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette, program.m_sampler[stage].target);
texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
}
break;

View File

@ -728,90 +728,6 @@ typedef uint64_t GLuint64;
# define GL_COMPARE_REF_TO_TEXTURE 0x884E
#endif // GL_COMPARE_REF_TO_TEXTURE
#ifndef GL_SAMPLER_1D
# define GL_SAMPLER_1D 0x8B5D
#endif // GL_SAMPLER_1D
#ifndef GL_INT_SAMPLER_1D
# define GL_INT_SAMPLER_1D 0x8DC9
#endif // GL_INT_SAMPLER_1D
#ifndef GL_UNSIGNED_INT_SAMPLER_1D
# define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#endif // GL_UNSIGNED_INT_SAMPLER_1D
#ifndef GL_SAMPLER_1D_SHADOW
# define GL_SAMPLER_1D_SHADOW 0x8B61
#endif // GL_SAMPLER_1D_SHADOW
#ifndef GL_TEXTURE_1D
# define GL_TEXTURE_1D 0x0DE0
#endif // GL_TEXTURE_1D
#ifndef GL_SAMPLER_1D_ARRAY
# define GL_SAMPLER_1D_ARRAY 0x8DC0
#endif // GL_SAMPLER_1D_ARRAY
#ifndef GL_INT_SAMPLER_1D_ARRAY
# define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#endif // GL_INT_SAMPLER_1D_ARRAY
#ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
# define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#endif // GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
#ifndef GL_SAMPLER_1D_ARRAY_SHADOW
# define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#endif // GL_SAMPLER_1D_ARRAY_SHADOW
#ifndef GL_TEXTURE_1D_ARRAY
# define GL_TEXTURE_1D_ARRAY 0x8C18
#endif // GL_TEXTURE_1D_ARRAY
#ifndef GL_SAMPLER_2D_MULTISAMPLE_ARRAY
# define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#endif // GL_SAMPLER_2D_MULTISAMPLE_ARRAY
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY
# define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#endif // GL_SAMPLER_CUBE_MAP_ARRAY
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
# define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#endif // GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
#ifndef GL_INT_SAMPLER_CUBE_MAP_ARRAY
# define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#endif // GL_INT_SAMPLER_CUBE_MAP_ARRAY
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
# define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#endif // GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
#ifndef GL_SAMPLER_2D_RECT
# define GL_SAMPLER_2D_RECT 0x8B63
#endif // GL_SAMPLER_2D_RECT
#ifndef GL_INT_SAMPLER_2D_RECT
# define GL_INT_SAMPLER_2D_RECT 0x8DCD
#endif // GL_INT_SAMPLER_2D_RECT
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_RECT
# define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#endif // GL_UNSIGNED_INT_SAMPLER_2D_RECT
#ifndef GL_SAMPLER_2D_RECT_SHADOW
# define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#endif // GL_SAMPLER_2D_RECT_SHADOW
#ifndef GL_TEXTURE_RECTANGLE
# define GL_TEXTURE_RECTANGLE 0x84F5
#endif // GL_TEXTURE_RECTANGLE
#ifndef GL_SAMPLER_CUBE_SHADOW
# define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#endif // GL_SAMPLER_CUBE_SHADOW
#ifndef GL_INT_SAMPLER_2D
# define GL_INT_SAMPLER_2D 0x8DCA
#endif // GL_INT_SAMPLER_2D
@ -838,7 +754,7 @@ typedef uint64_t GLuint64;
#ifndef GL_INT_SAMPLER_CUBE
# define GL_INT_SAMPLER_CUBE 0x8DCC
#endif // GL_INT_SAMPLER_CUBE
#endif // GL_INT_SAMPLER_CUBEER_3D
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE
# define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
@ -868,18 +784,6 @@ typedef uint64_t GLuint64;
# define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#endif // GL_SAMPLER_2D_ARRAY_SHADOW
#ifndef GL_SAMPLER_EXTERNAL_OES
# define GL_SAMPLER_EXTERNAL_OES 0x8D66
#endif // GL_SAMPLER_EXTERNAL_OES
#ifndef GL_TEXTURE_EXTERNAL_OES
# define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif // GL_TEXTURE_EXTERNAL_OES
#ifndef GL_TEXTURE_BINDING_EXTERNAL_OES
# define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#endif // GL_TEXTURE_BINDING_EXTERNAL_OES
#ifndef GL_TEXTURE_MAX_LEVEL
# define GL_TEXTURE_MAX_LEVEL 0x813D
#endif // GL_TEXTURE_MAX_LEVEL
@ -1477,7 +1381,7 @@ namespace bgfx { namespace gl
void overrideInternal(uintptr_t _ptr);
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
void setSamplerState(uint32_t _flags, const float _rgba[4]);
void commit(uint32_t _stage, uint32_t _flags, const float _palette[][4], GLenum _target);
void commit(uint32_t _stage, uint32_t _flags, const float _palette[][4]);
void resolve(uint8_t _resolve) const;
bool isCubeMap() const
@ -1551,11 +1455,6 @@ namespace bgfx { namespace gl
Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
};
struct SamplerGL {
GLint loc;
GLenum target;
};
struct ProgramGL
{
ProgramGL()
@ -1601,7 +1500,7 @@ namespace bgfx { namespace gl
GLint m_attributes[Attrib::Count]; // Sparse.
GLint m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT+1];
SamplerGL m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
GLint m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
uint8_t m_numSamplers;
UniformBuffer* m_constantBuffer;

View File

@ -83,12 +83,6 @@ namespace bgfx
NULL
};
static const char* s_OES_EGL_image_external[] =
{
"samplerExternalOES",
NULL
};
static const char* s_EXT_gpu_shader4[] =
{
"gl_VertexID",
@ -2184,11 +2178,6 @@ namespace bgfx
bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n");
}
if (!bx::findIdentifierMatch(input, s_OES_EGL_image_external).isEmpty() )
{
bx::stringPrintf(code, "#extension GL_OES_EGL_image_external : enable\n");
}
if (!bx::findIdentifierMatch(input, s_EXT_shadow_samplers).isEmpty() )
{
bx::stringPrintf(code