Updated docs.
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@ -438,7 +438,10 @@ namespace bgfx
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/// @param _attrib Attribute semantics.
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/// @param _num Number of elements 1, 2, 3 or 4.
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/// @param _type Element type.
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/// @param _normalized Value is normalized for vertex shader.
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/// @param _normalized When using fixed point AttribType (f.e. Uint8)
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/// value will be normalized for vertex shader usage. When normalized
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/// is set to true, AttribType::Uint8 value in range 0-255 will be
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/// in range 0.0-1.0 in vertex shader.
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/// @param _asInt Packaging rule for vertexPack, vertexUnpack, and
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/// vertexConvert for AttribType::Uint8 and AttribType::Int16.
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/// Unpacking code must be implemented inside vertex shader.
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