Updated docs.

This commit is contained in:
bkaradzic 2013-03-19 09:02:58 -07:00
parent 511bde63fa
commit 5682b469de

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@ -438,7 +438,10 @@ namespace bgfx
/// @param _attrib Attribute semantics. /// @param _attrib Attribute semantics.
/// @param _num Number of elements 1, 2, 3 or 4. /// @param _num Number of elements 1, 2, 3 or 4.
/// @param _type Element type. /// @param _type Element type.
/// @param _normalized Value is normalized for vertex shader. /// @param _normalized When using fixed point AttribType (f.e. Uint8)
/// value will be normalized for vertex shader usage. When normalized
/// is set to true, AttribType::Uint8 value in range 0-255 will be
/// in range 0.0-1.0 in vertex shader.
/// @param _asInt Packaging rule for vertexPack, vertexUnpack, and /// @param _asInt Packaging rule for vertexPack, vertexUnpack, and
/// vertexConvert for AttribType::Uint8 and AttribType::Int16. /// vertexConvert for AttribType::Uint8 and AttribType::Int16.
/// Unpacking code must be implemented inside vertex shader. /// Unpacking code must be implemented inside vertex shader.