mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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@ -1156,8 +1156,9 @@ struct ImDrawList
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IMGUI_API void Clear();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void PrimReserve(int idx_count, int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles)
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
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inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
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inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
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inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
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@ -223,8 +223,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size))
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{
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ImGui::SameLine();
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ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
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ImGui::SameLine(); ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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{
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@ -812,26 +811,36 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (ImGui::TreeNode("Widgets Width"))
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{
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static float f = 0.0f;
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ImGui::Text("PushItemWidth(100)");
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ImGui::Text("PushItemWidth(100)");
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ImGui::SameLine(); ShowHelpMarker("Fixed width.");
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("float##1", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f);");
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ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)");
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ImGui::SameLine(); ShowHelpMarker("Half of window width.");
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
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ImGui::DragFloat("float##2", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f);");
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ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)");
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ImGui::SameLine(); ShowHelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
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ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
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ImGui::DragFloat("float##3", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(-100);");
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ImGui::Text("PushItemWidth(-100)");
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ImGui::SameLine(); ShowHelpMarker("Align to right edge minus 100");
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ImGui::PushItemWidth(-100);
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ImGui::DragFloat("float##4", &f);
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ImGui::PopItemWidth();
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ImGui::Text("PushItemWidth(-1)");
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ImGui::SameLine(); ShowHelpMarker("Align to right edge");
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ImGui::PushItemWidth(-1);
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ImGui::DragFloat("float##5", &f);
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ImGui::PopItemWidth();
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ImGui::TreePop();
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}
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@ -348,11 +348,10 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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{
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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const ImVec2 b(c.x, a.y);
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const ImVec2 d(a.x, c.y);
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_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
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_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
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ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
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@ -364,12 +363,24 @@ void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
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{
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const ImVec2 b(c.x, a.y);
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const ImVec2 d(a.x, c.y);
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const ImVec2 uv_b(uv_c.x, uv_a.y);
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const ImVec2 uv_d(uv_a.x, uv_c.y);
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_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
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_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
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ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
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_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
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_VtxWritePtr += 4;
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_VtxCurrentIdx += 4;
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_IdxWritePtr += 6;
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}
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void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
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{
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
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