Updated README.
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README.md
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README.md
@ -466,10 +466,10 @@ Debugging and Profiling
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### RenderDoc
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Loading of RenderDoc is integrated in bgfx when using DX11 renderer. You can
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drop in `renderdoc.dll` from RenderDoc distribution into working directory,
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and it will be automatically loaded during bgfx initialization. This allows
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frame capture at any time by pressing **F11**.
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Loading of RenderDoc is integrated in bgfx when using DX11 or OpenGL renderer.
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You can drop in `renderdoc.dll` from RenderDoc distribution into working
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directory, and it will be automatically loaded during bgfx initialization. This
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allows frame capture at any time by pressing **F11**.
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Download: [RenderDoc](https://renderdoc.org/builds)
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@ -709,7 +709,7 @@ Contributors
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Garett Bass ([@gtbass](https://github.com/gtbass)) - OSX port.
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Jeremie Roy ([@jeremieroy](https://github.com/jeremieroy)) - Font system and
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examples.
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Milos Tosic ([@milostosic](https://github.com/milostosic)) - 12-lod example.
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Miloš Tošić ([@milostosic](https://github.com/milostosic)) - 12-lod example.
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Dario Manesku ([@dariomanesku](https://github.com/dariomanesku)) - 13-stencil,
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14-shadowvolumes, 15-shadowmaps-simple, 16-shadowmaps, 18-ibl
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James Gray ([@james4k](https://github.com/james4k)) - Go language API bindings.
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