Updated README.

This commit is contained in:
Branimir Karadžić 2014-12-13 12:57:27 -08:00
parent 9e763e963d
commit 53be0d1bdf

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@ -466,10 +466,10 @@ Debugging and Profiling
### RenderDoc
Loading of RenderDoc is integrated in bgfx when using DX11 renderer. You can
drop in `renderdoc.dll` from RenderDoc distribution into working directory,
and it will be automatically loaded during bgfx initialization. This allows
frame capture at any time by pressing **F11**.
Loading of RenderDoc is integrated in bgfx when using DX11 or OpenGL renderer.
You can drop in `renderdoc.dll` from RenderDoc distribution into working
directory, and it will be automatically loaded during bgfx initialization. This
allows frame capture at any time by pressing **F11**.
Download: [RenderDoc](https://renderdoc.org/builds)
@ -709,7 +709,7 @@ Contributors
Garett Bass ([@gtbass](https://github.com/gtbass)) - OSX port.
Jeremie Roy ([@jeremieroy](https://github.com/jeremieroy)) - Font system and
examples.
Milos Tosic ([@milostosic](https://github.com/milostosic)) - 12-lod example.
Miloš Tošić ([@milostosic](https://github.com/milostosic)) - 12-lod example.
Dario Manesku ([@dariomanesku](https://github.com/dariomanesku)) - 13-stencil,
14-shadowvolumes, 15-shadowmaps-simple, 16-shadowmaps, 18-ibl
James Gray ([@james4k](https://github.com/james4k)) - Go language API bindings.