mirror of https://github.com/bkaradzic/bgfx
Fixed compute overload issue.
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49bcdcfa5c
commit
535dcee5f7
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@ -116,13 +116,41 @@
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#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]
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#define __IMAGE_IMPL(_format, _storeComponents, _type, _loadComponents) \
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#define __IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
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\
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struct BgfxROImage2D_ ## _format \
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{ \
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Texture2D<_format> m_texture; \
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}; \
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\
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struct BgfxRWImage2D_ ## _format \
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{ \
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RWTexture2D<_format> m_texture; \
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}; \
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\
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struct BgfxROImage2DArray_ ## _format \
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{ \
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Texture2DArray<_format> m_texture; \
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}; \
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\
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struct BgfxRWImageArray2D_ ## _format \
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{ \
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RWTexture2DArray<_format> m_texture; \
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}; \
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\
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struct BgfxROImage3D_ ## _format \
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{ \
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Texture3D<_format> m_texture; \
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}; \
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\
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struct BgfxRWImage3D_ ## _format \
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{ \
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RWTexture3D<_format> m_texture; \
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}; \
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#define __IMAGE_IMPL_A(_format, _storeComponents, _type, _loadComponents) \
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__IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
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\
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_type imageLoad(BgfxROImage2D_ ## _format _image, ivec2 _uv) \
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{ \
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return _image.m_texture[_uv]._loadComponents; \
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@ -135,11 +163,6 @@
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return ivec2(result); \
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} \
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\
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struct BgfxRWImage2D_ ## _format \
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{ \
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RWTexture2D<_format> m_texture; \
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}; \
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\
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_type imageLoad(BgfxRWImage2D_ ## _format _image, ivec2 _uv) \
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{ \
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return _image.m_texture[_uv]._loadComponents; \
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@ -157,11 +180,6 @@
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_image.m_texture[_uv] = _value._storeComponents; \
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} \
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\
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struct BgfxROImage2DArray_ ## _format \
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{ \
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Texture2DArray<_format> m_texture; \
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}; \
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\
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_type imageLoad(BgfxROImage2DArray_ ## _format _image, ivec3 _uvw) \
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{ \
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return _image.m_texture[_uvw]._loadComponents; \
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@ -174,11 +192,6 @@
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return ivec3(result); \
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} \
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\
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struct BgfxRWImageArray2D_ ## _format \
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{ \
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RWTexture2DArray<_format> m_texture; \
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}; \
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\
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_type imageLoad(BgfxRWImageArray2D_ ## _format _image, ivec3 _uvw) \
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{ \
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return _image.m_texture[_uvw]._loadComponents; \
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@ -196,11 +209,6 @@
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return ivec3(result); \
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} \
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\
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struct BgfxROImage3D_ ## _format \
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{ \
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Texture3D<_format> m_texture; \
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}; \
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\
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_type imageLoad(BgfxROImage3D_ ## _format _image, ivec3 _uvw) \
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{ \
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return _image.m_texture[_uvw]._loadComponents; \
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@ -213,11 +221,6 @@
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return ivec3(result); \
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} \
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\
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struct BgfxRWImage3D_ ## _format \
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{ \
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RWTexture3D<_format> m_texture; \
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}; \
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\
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_type imageLoad(BgfxRWImage3D_ ## _format _image, ivec3 _uvw) \
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{ \
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return _image.m_texture[_uvw]._loadComponents; \
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@ -235,17 +238,21 @@
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_image.m_texture[_uvw] = _value._storeComponents; \
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}
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__IMAGE_IMPL(rgba8, xyzw, vec4, xyzw)
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__IMAGE_IMPL(rg16f, xy, vec4, xyyy)
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__IMAGE_IMPL(rgba16f, xyzw, vec4, xyzw)
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__IMAGE_IMPL(r32f, x, vec4, xxxx)
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__IMAGE_IMPL(rgba32f, xyzw, vec4, xyzw)
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__IMAGE_IMPL(r32ui, x, uvec4, xxxx)
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__IMAGE_IMPL(rg32ui, xy, uvec4, xyyy)
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__IMAGE_IMPL(rgba32ui, xyzw, uvec4, xyzw)
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__IMAGE_IMPL_A(rgba8, xyzw, vec4, xyzw)
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__IMAGE_IMPL_A(rg16f, xy, vec4, xyyy)
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#if BGFX_SHADER_LANGUAGE_HLSL
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__IMAGE_IMPL_S(rgba16f, xyzw, vec4, xyzw)
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#else
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__IMAGE_IMPL_A(rgba16f, xyzw, vec4, xyzw)
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#endif // BGFX_SHADER_LANGUAGE_HLSL
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__IMAGE_IMPL_A(r32f, x, vec4, xxxx)
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__IMAGE_IMPL_A(rgba32f, xyzw, vec4, xyzw)
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__IMAGE_IMPL_A(r32ui, x, uvec4, xxxx)
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__IMAGE_IMPL_A(rg32ui, xy, uvec4, xyyy)
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__IMAGE_IMPL_A(rgba32ui, xyzw, uvec4, xyzw)
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#define __ATOMIC_IMPL_TYPE(_genType, _glFunc, _dxFunc) \
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_genType _glFunc(_genType _mem, _genType _data) \
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_genType _glFunc(inout _genType _mem, _genType _data) \
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{ \
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_genType result; \
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_dxFunc(_mem, _data, result); \
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@ -264,14 +271,14 @@ __ATOMIC_IMPL(atomicMin, InterlockedMin);
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__ATOMIC_IMPL(atomicOr, InterlockedOr);
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__ATOMIC_IMPL(atomicXor, InterlockedXor);
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int atomicCompSwap(int _mem, int _compare, int _data)
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int atomicCompSwap(inout int _mem, int _compare, int _data)
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{
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int result;
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InterlockedCompareExchange(_mem, _compare, _data, result);
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return result;
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}
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uint atomicCompSwap(uint _mem, uint _compare, uint _data)
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uint atomicCompSwap(inout uint _mem, uint _compare, uint _data)
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{
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uint result;
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InterlockedCompareExchange(_mem, _compare, _data, result);
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