Cleanup.
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@ -756,7 +756,7 @@ namespace bgfx { namespace hlsl
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}
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}
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{
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{
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uint32_t shaderSize = code->GetBufferSize();
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uint32_t shaderSize = uint32_t(code->GetBufferSize() );
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bx::write(_writer, shaderSize);
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bx::write(_writer, shaderSize);
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bx::write(_writer, code->GetBufferPointer(), shaderSize);
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bx::write(_writer, code->GetBufferPointer(), shaderSize);
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uint8_t nul = 0;
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uint8_t nul = 0;
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