Updated meshoptimizer.

This commit is contained in:
Бранимир Караџић 2023-07-30 16:27:46 -07:00
parent c25f5c054b
commit 533a1456fc

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@ -743,7 +743,7 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
{
for (size_t i = 0; i < index_count; i += 3)
{
static const int next[3] = {1, 2, 0};
static const int next[4] = {1, 2, 0, 1};
for (int e = 0; e < 3; ++e)
{
@ -769,7 +769,7 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
if (kHasOpposite[k0][k1] && remap[i1] > remap[i0])
continue;
unsigned int i2 = indices[i + next[next[e]]];
unsigned int i2 = indices[i + next[e + 1]];
// we try hard to maintain border edge geometry; seam edges can move more freely
// due to topological restrictions on collapses, seam quadrics slightly improves collapse structure but aren't critical