Using imguiCollapse instead of imguiButton for imguiColorWheel.

This commit is contained in:
Dario Manesku 2014-08-06 07:51:16 +01:00
parent e42d878fe8
commit 52afe0f433

View File

@ -2298,14 +2298,13 @@ void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled) void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
{ {
char buf[128]; char buf[128];
bx::snprintf(buf, sizeof(buf), "%s [RGB %-2.2f %-2.2f %-2.2f]" bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
, _text
, _rgb[0] , _rgb[0]
, _rgb[1] , _rgb[1]
, _rgb[2] , _rgb[2]
); );
if (imguiButton(buf, true) ) if (imguiCollapse(_text, buf, _activated, _enabled) )
{ {
_activated = !_activated; _activated = !_activated;
} }