Using imguiCollapse instead of imguiButton for imguiColorWheel.
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@ -2298,14 +2298,13 @@ void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
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void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
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void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
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{
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{
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char buf[128];
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char buf[128];
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bx::snprintf(buf, sizeof(buf), "%s [RGB %-2.2f %-2.2f %-2.2f]"
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bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
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, _text
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, _rgb[0]
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, _rgb[0]
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, _rgb[1]
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, _rgb[1]
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, _rgb[2]
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, _rgb[2]
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);
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);
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if (imguiButton(buf, true) )
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if (imguiCollapse(_text, buf, _activated, _enabled) )
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{
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{
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_activated = !_activated;
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_activated = !_activated;
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}
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}
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