GL context sucks.
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@ -16,12 +16,6 @@ int _main_(int _argc, char** _argv)
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_NONE;
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// It's possible to call init/shutdown sequence multiple times inside
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// the same application if it is necessary. State created between one
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// init and shutdown doesn't carry over to another.
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bgfx::init();
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bgfx::shutdown();
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// Now init for real example.
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bgfx::init();
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bgfx::reset(width, height);
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