This commit is contained in:
Бранимир Караџић 2019-07-19 21:36:49 -07:00
parent 6106f8b279
commit 5209758d61

View File

@ -570,59 +570,30 @@ uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
mat4 mtxFromRows(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return transpose(mat4(_0, _1, _2, _3) );
return transpose(mat4(_0, _1, _2, _3) );
#else
return mat4(_0, _1, _2, _3);
return mat4(_0, _1, _2, _3);
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
mat4 mtxFromCols(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return mat4(_0, _1, _2, _3);
return mat4(_0, _1, _2, _3);
#else
return transpose(mat4(_0, _1, _2, _3) );
return transpose(mat4(_0, _1, _2, _3) );
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
mat3 mtxFromCols(vec3 _0, vec3 _1, vec3 _2)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return mat3(_0, _1, _2);
return mat3(_0, _1, _2);
#else
return transpose(mat3(_0, _1, _2) );
return transpose(mat3(_0, _1, _2) );
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
vec4 mtxGetRow(mat4 _0, uint row)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return vec4(_0[0][row], _0[1][row], _0[2][row], _0[3][row]);
#else
return vec4(_0[row]);
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
vec4 mtxGetColumn(mat4 _0, uint column)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return vec4(_0[column]);
#else
return vec4(_0[0][column], _0[1][column], _0[2][column], _0[3][column]);
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
float mtxGetElement(mat4 _0, uint column, uint row)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return _0[column][row];
#else
return _0[row][column];
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
uniform vec4 u_viewRect;
uniform vec4 u_viewTexel;
uniform mat4 u_view;