Added BGFX_STATE_MSAA to allow non-AA rendering to MSAA surface.
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@ -72,6 +72,7 @@ namespace bgfx
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#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x000ff00000000000)
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#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x000ff00000000000)
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#define BGFX_STATE_SRGBWRITE UINT64_C(0x0010000000000000)
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#define BGFX_STATE_SRGBWRITE UINT64_C(0x0010000000000000)
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#define BGFX_STATE_MSAA UINT64_C(0x0020000000000000)
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#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
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#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
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@ -81,6 +82,7 @@ namespace bgfx
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| BGFX_STATE_DEPTH_TEST_LESS \
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| BGFX_STATE_DEPTH_TEST_LESS \
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| BGFX_STATE_DEPTH_WRITE \
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| BGFX_STATE_DEPTH_WRITE \
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| BGFX_STATE_CULL_CW \
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| BGFX_STATE_CULL_CW \
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| BGFX_STATE_MSAA \
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)
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)
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#define BGFX_CLEAR_NONE UINT8_C(0x00)
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#define BGFX_CLEAR_NONE UINT8_C(0x00)
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@ -1659,7 +1659,7 @@ namespace bgfx
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if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
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if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
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|BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
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|BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
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|BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
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|BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
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|BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE) & changedFlags)
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|BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE|BGFX_STATE_MSAA) & changedFlags)
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{
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{
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if (BGFX_STATE_CULL_MASK & changedFlags)
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if (BGFX_STATE_CULL_MASK & changedFlags)
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{
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{
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@ -1704,6 +1704,11 @@ namespace bgfx
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}
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}
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#endif // BX_PLATFORM_WINDOWS
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#endif // BX_PLATFORM_WINDOWS
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if (BGFX_STATE_MSAA & changedFlags)
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{
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DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
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}
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if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
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if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
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{
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{
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uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
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uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
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