mirror of https://github.com/bkaradzic/bgfx
fix shaderrc generate wrong shader of matal
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5044400717
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@ -216,8 +216,9 @@ namespace bgfx { namespace glsl
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const char* typen = parse.getPtr();
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const char* typen = parse.getPtr();
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char uniformType[256];
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char uniformType[256];
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parse = bx::strWord(parse).getPtr();
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parse = bx::strWord(parse);
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bx::strCopy(uniformType, int32_t(parse.getPtr()-typen+1), typen);
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bx::strCopy(uniformType, parse.getLength()+1, typen);
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parse.set(parse.getPtr()+parse.getLength(),optShader.getTerm());
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const char* name = bx::strLTrimSpace(parse).getPtr();
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const char* name = bx::strLTrimSpace(parse).getPtr();
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parse.set(name, optShader.getTerm() );
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parse.set(name, optShader.getTerm() );
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