Fix vertex attributes having incorrect state when restarting BGFX. (#3267)
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@ -2265,6 +2265,10 @@ namespace bgfx { namespace gl
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ErrorState::Enum errorState = ErrorState::Default;
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s_currentlyEnabledVertexAttribArrays = 0;
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s_vertexAttribArraysPendingDisable = 0;
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s_vertexAttribArraysPendingEnable = 0;
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if (_init.debug
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|| _init.profile)
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{
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