Make D3D11 work with outdated DXSDK.
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@ -799,6 +799,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
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|| m_featureLevel == D3D_FEATURE_LEVEL_10_1)
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{
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struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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{
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BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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};
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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
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if (SUCCEEDED(hr)
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@ -819,8 +824,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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}
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else
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{
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struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
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{
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BOOL SimpleInstancingSupported;
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};
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D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, &data, sizeof(data) );
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
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if (SUCCEEDED(hr)
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&& data.SimpleInstancingSupported)
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{
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@ -831,8 +841,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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// shadow compare is optional on 9_1 through 9_3 targets
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if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
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{
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struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
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{
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BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
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};
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D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT, &data, sizeof(data) );
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
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if (SUCCEEDED(hr)
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&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
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{
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@ -846,6 +861,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (DXGI_FORMAT_UNKNOWN != s_textureFormat[ii].m_fmt)
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{
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struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport;
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};
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D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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data.InFormat = s_textureFormat[ii].m_fmt;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
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@ -74,36 +74,6 @@ BX_PRAGMA_DIAGNOSTIC_POP()
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# ifndef D3D11_REQ_MAXANISOTROPY
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# define D3D11_REQ_MAXANISOTROPY 16
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# endif // D3D11_REQ_MAXANISOTROPY
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struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport;
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};
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struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport2;
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};
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struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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{
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BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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};
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#define D3D11_FEATURE_D3D9_SHADOW_SUPPORT D3D11_FEATURE(9)
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struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
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{
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BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
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};
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#define D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT D3D11_FEATURE(11)
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struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
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{
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BOOL SimpleInstancingSupported;
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};
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#endif // __MINGW32__
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namespace bgfx { namespace d3d11
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