Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-03-21 14:42:21 -07:00
parent 3aa9538a9a
commit 4bab3fb8e9
5 changed files with 92 additions and 82 deletions

View File

@ -149,6 +149,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
- 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
@ -424,7 +425,6 @@
- window: get size/pos helpers given names (see discussion in #249)
- window: a collapsed window can be stuck behind the main menu bar?
- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
@ -591,7 +591,6 @@
//-------------------------------------------------------------------------
static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
static const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL);
static void PushMultiItemsWidths(int components, float w_full = 0.0f);
static float GetDraggedColumnOffset(int column_index);
@ -2510,8 +2509,7 @@ void ImGui::Render()
}
}
// Find the optional ## from which we stop displaying text.
static const char* FindTextDisplayEnd(const char* text, const char* text_end)
const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
{
const char* text_display_end = text;
if (!text_end)
@ -2550,7 +2548,7 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char*
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
if (!text_end)
text_end = FindTextDisplayEnd(text, text_end);
text_end = ImGui::FindRenderedTextEnd(text, text_end);
const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1;
window->DC.LogLinePosY = ref_pos.y;
@ -2604,7 +2602,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
const char* text_display_end;
if (hide_text_after_hash)
{
text_display_end = FindTextDisplayEnd(text, text_end);
text_display_end = FindRenderedTextEnd(text, text_end);
}
else
{
@ -2643,7 +2641,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
{
// Hide anything after a '##' string
const char* text_display_end = FindTextDisplayEnd(text, text_end);
const char* text_display_end = FindRenderedTextEnd(text, text_end);
const int text_len = (int)(text_display_end - text);
if (text_len == 0)
return;
@ -2750,7 +2748,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
const char* text_display_end;
if (hide_text_after_double_hash)
text_display_end = FindTextDisplayEnd(text, text_end); // Hide anything after a '##' string
text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
else
text_display_end = text_end;
@ -2829,13 +2827,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// Test if mouse cursor is hovering given rectangle
// NB- Rectangle is clipped by our current clip setting
// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip)
bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindowRead();
// Clip
ImRect rect_clipped(pos_min, pos_max);
ImRect rect_clipped(r_min, r_max);
if (clip)
rect_clipped.Clip(window->ClipRect);
@ -4832,16 +4830,19 @@ ImDrawList* ImGui::GetWindowDrawList()
return window->DrawList;
}
ImFont* ImGui::GetWindowFont()
ImFont* ImGui::GetFont()
{
ImGuiState& g = *GImGui;
return g.Font;
return GImGui->Font;
}
float ImGui::GetWindowFontSize()
float ImGui::GetFontSize()
{
ImGuiState& g = *GImGui;
return g.FontSize;
return GImGui->FontSize;
}
ImVec2 ImGui::GetFontTexUvWhitePixel()
{
return GImGui->FontTexUvWhitePixel;
}
void ImGui::SetWindowFontScale(float scale)
@ -6336,7 +6337,7 @@ bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_mi
}
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -6378,7 +6379,7 @@ bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int
}
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -6558,7 +6559,7 @@ bool ImGui::DragFloatN(const char* label, float* v, int components, float v_spee
}
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -6597,7 +6598,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
ImGui::PopItemWidth();
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
ImGui::PopID();
@ -6636,7 +6637,7 @@ bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, i
}
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -6675,7 +6676,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
ImGui::PopItemWidth();
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
ImGui::PopID();
@ -6909,12 +6910,16 @@ bool ImGui::Checkbox(const char* label, bool* v)
bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
{
bool v = (*flags & flags_value) ? true : false;
bool v = ((*flags & flags_value) == flags_value);
bool pressed = ImGui::Checkbox(label, &v);
if (v)
*flags |= flags_value;
else
*flags &= ~flags_value;
if (pressed)
{
if (v)
*flags |= flags_value;
else
*flags &= ~flags_value;
}
return pressed;
}
@ -7895,7 +7900,7 @@ bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal
ImGui::PopID();
window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -7938,7 +7943,7 @@ bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextF
ImGui::PopID();
window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
ImGui::EndGroup();
return value_changed;
@ -8649,7 +8654,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
}
const char* label_display_end = FindTextDisplayEnd(label);
const char* label_display_end = FindRenderedTextEnd(label);
if (label != label_display_end)
{
ImGui::SameLine(0, (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) ? -1.0f : style.ItemInnerSpacing.x);
@ -8798,33 +8803,31 @@ void ImGui::EndGroup()
}
// Gets back to previous line and continue with horizontal layout
// local_pos_x == 0 : follow on previous item
// local_pos_x != 0 : align to specified column
// pos_x == 0 : follow on previous item
// pos_x != 0 : align to specified column
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
// spacing_w >= 0 : enforce spacing
void ImGui::SameLine(float local_pos_x, float spacing_w)
void ImGui::SameLine(float pos_x, float spacing_w)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
ImGuiState& g = *GImGui;
float x, y;
if (local_pos_x != 0.0f)
if (pos_x != 0.0f)
{
if (spacing_w < 0.0f) spacing_w = 0.0f;
x = window->Pos.x - window->Scroll.x + local_pos_x + spacing_w;
y = window->DC.CursorPosPrevLine.y;
window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w;
window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
}
else
{
if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
x = window->DC.CursorPosPrevLine.x + spacing_w;
y = window->DC.CursorPosPrevLine.y;
window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
}
window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
window->DC.CursorPos = ImVec2(x, y);
}
void ImGui::NextColumn()

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@ -103,9 +103,9 @@ namespace ImGui
// Main
IMGUI_API ImGuiIO& GetIO();
IMGUI_API ImGuiStyle& GetStyle();
IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame().
IMGUI_API void NewFrame();
IMGUI_API void Render();
IMGUI_API void Render(); // finalize rendering data, then call your io.RenderDrawListsFn() function if set.
IMGUI_API void Shutdown();
IMGUI_API void ShowUserGuide(); // help block
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block
@ -126,14 +126,12 @@ namespace ImGui
IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
IMGUI_API float GetWindowContentRegionWidth(); //
IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives
IMGUI_API ImFont* GetWindowFont();
IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
IMGUI_API ImVec2 GetWindowSize(); // get current window size
IMGUI_API float GetWindowWidth();
IMGUI_API float GetWindowHeight();
IMGUI_API bool IsWindowCollapsed();
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
@ -171,6 +169,9 @@ namespace ImGui
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
IMGUI_API void PopStyleVar(int count = 1);
IMGUI_API ImFont* GetFont(); // get current font
IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
@ -189,18 +190,11 @@ namespace ImGui
IMGUI_API void BeginGroup(); // lock horizontal starting position. once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
IMGUI_API void EndGroup();
IMGUI_API void Separator(); // horizontal line
IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
IMGUI_API void Spacing(); // add spacing
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
IMGUI_API void NextColumn(); // next column
IMGUI_API int GetColumnIndex(); // get current column index
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
IMGUI_API float GetCursorPosX(); // "
IMGUI_API float GetCursorPosY(); // "
@ -215,6 +209,16 @@ namespace ImGui
IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
// Columns
// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress.
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
IMGUI_API void NextColumn(); // next column
IMGUI_API int GetColumnIndex(); // get current column index
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
// You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details.
@ -330,7 +334,7 @@ namespace ImGui
IMGUI_API void ValueColor(const char* prefix, const ImVec4& v);
IMGUI_API void ValueColor(const char* prefix, unsigned int v);
// Tooltip
// Tooltips
IMGUI_API void SetTooltip(const char* fmt, ...) IM_PRINTFARGS(1); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
IMGUI_API void SetTooltipV(const char* fmt, va_list args);
IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text
@ -346,7 +350,7 @@ namespace ImGui
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
// Popup
// Popups
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API bool BeginPopupModal(const char* name, bool* p_opened = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
@ -407,7 +411,7 @@ namespace ImGui
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
@ -432,6 +436,8 @@ namespace ImGui
// Obsolete (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE 1.36+
static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+
@ -1124,11 +1130,11 @@ struct ImDrawList
// Primitives
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f); // a: upper-left, b: lower-right
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f);
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
@ -1258,7 +1264,7 @@ struct ImFontAtlas
int TexWidth; // Texture width calculated during Build().
int TexHeight; // Texture height calculated during Build().
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
// Private

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@ -1108,7 +1108,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::InvisibleButton("##dummy", size);
if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
ImGui::TreePop();
}
}
@ -1804,24 +1804,24 @@ static void ShowExampleAppCustomRendering(bool* opened)
const ImVec2 p = ImGui::GetCursorScreenPos();
const ImU32 col32 = ImColor(col);
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32); x += spacing;
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 1.0f);
x = p.x + 4;
y += sz+spacing;
for (int n = 0; n < 2; n++)
{
float thickness = (n == 0) ? 1.0f : 4.0f;
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing;
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ~0, thickness); x += sz+spacing;
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ~0, thickness); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing;
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness);
x = p.x + 4;
y += sz+spacing;
}
draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, 4.0f); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, 4.0f); x += spacing;
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*2));
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
}
ImGui::Separator();
{

View File

@ -786,12 +786,12 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
}
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
{
if ((col >> 24) == 0)
return;
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
PathStroke(col, true);
PathStroke(col, true, thickness);
}
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
@ -836,14 +836,14 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
PathFill(col);
}
void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments)
void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
{
if ((col >> 24) == 0)
return;
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
PathStroke(col, true);
PathStroke(col, true, thickness);
}
void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
@ -908,7 +908,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
_VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
}
// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
// [Uses global ImGui state] This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
{
if ((col >> 24) == 0)

View File

@ -356,7 +356,7 @@ struct ImGuiState
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize()
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Size of characters.
ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvForWhite
ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvWhitePixel
float Time;
int FrameCount;
@ -707,7 +707,8 @@ namespace ImGui
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
IMGUI_API void PopClipRect();