Cleanup.
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106
src/bgfx.cpp
106
src/bgfx.cpp
@ -19,19 +19,19 @@ namespace bgfx
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#define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
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#if BGFX_CONFIG_MULTITHREADED
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# define BGFX_CHECK_API_THREAD() \
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BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
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BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_CHECK_API_THREAD() \
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BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
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BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_API_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
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#else
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# define BGFX_CHECK_API_THREAD()
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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#define BGFX_CHECK_CAPS(_caps, _msg) \
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BX_CHECK(0 != (g_caps.supported & (_caps) ) \
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, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
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);
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#define BGFX_CHECK_CAPS(_caps, _msg) \
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BX_CHECK(0 != (g_caps.supported & (_caps) ) \
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, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
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);
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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@ -1626,42 +1626,42 @@ namespace bgfx
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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#define CHECK_HANDLE_LEAK(_handleAlloc) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
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{ \
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BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
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} \
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} \
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BX_MACRO_BLOCK_END
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#define CHECK_HANDLE_LEAK(_handleAlloc) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
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{ \
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BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
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} \
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} \
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BX_MACRO_BLOCK_END
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#define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
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{ \
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uint16_t idx = _handleAlloc.getHandleAt(ii); \
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const _type& ref = _ref[idx]; BX_UNUSED(ref); \
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BX_TRACE("\t%3d: %4d %s (count %d)" \
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, ii \
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, idx \
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, ref.m_name.getPtr() \
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, ref.m_refCount \
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); \
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} \
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} \
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BX_MACRO_BLOCK_END
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#define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
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{ \
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uint16_t idx = _handleAlloc.getHandleAt(ii); \
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const _type& ref = _ref[idx]; BX_UNUSED(ref); \
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BX_TRACE("\t%3d: %4d %s (count %d)" \
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, ii \
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, idx \
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, ref.m_name.getPtr() \
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, ref.m_refCount \
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); \
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} \
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} \
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BX_MACRO_BLOCK_END
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CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
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CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
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@ -2040,12 +2040,12 @@ namespace bgfx
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typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
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typedef void (*RendererDestroyFn)();
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#define BGFX_RENDERER_CONTEXT(_namespace) \
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namespace _namespace \
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{ \
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extern RendererContextI* rendererCreate(const Init& _init); \
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extern void rendererDestroy(); \
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}
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#define BGFX_RENDERER_CONTEXT(_namespace) \
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namespace _namespace \
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{ \
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extern RendererContextI* rendererCreate(const Init& _init); \
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extern void rendererDestroy(); \
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}
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BGFX_RENDERER_CONTEXT(noop);
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BGFX_RENDERER_CONTEXT(d3d9);
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@ -4431,16 +4431,20 @@ extern "C"
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// When laptop setup has integrated and discrete GPU, following driver workarounds will
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// select discrete GPU:
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// Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
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// Reference:
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// - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
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//
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__declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
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// Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
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// Reference:
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// - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
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//
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__declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
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}
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#endif // BX_PLATFORM_WINDOWS
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#define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
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BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
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BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
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BGFX_TEXTURE_FORMAT_BIMG(BC1);
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BGFX_TEXTURE_FORMAT_BIMG(BC2);
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