Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug * clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG * update version * Use textWdith/textHeight in helloworld
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@ -2114,6 +2114,7 @@ public static class bgfx
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public uint32 reset;
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public uint8 numBackBuffers;
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public uint8 maxFrameLatency;
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public uint8 scaleDebug;
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}
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[CRepr]
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@ -2093,6 +2093,7 @@ public static partial class bgfx
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public uint reset;
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public byte numBackBuffers;
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public byte maxFrameLatency;
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public byte scaleDebug;
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}
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public unsafe struct Init
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@ -18,7 +18,7 @@ enum expandEnum(EnumType, string fqnEnumType = EnumType.stringof) = (){
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extern(C) @nogc nothrow:
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enum uint BGFX_API_VERSION = 118;
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enum uint BGFX_API_VERSION = 119;
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alias bgfx_view_id_t = ushort;
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@ -886,6 +886,7 @@ struct bgfx_resolution_t
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uint reset; /// Reset parameters.
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ubyte numBackBuffers; /// Number of back buffers.
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ubyte maxFrameLatency; /// Maximum frame latency.
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ubyte scaleDebug; /// Scale factor for debug view.
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}
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/// Configurable runtime limits parameters.
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@ -1338,6 +1338,7 @@ pub const Caps = extern struct {
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reset: u32,
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numBackBuffers: u8,
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maxFrameLatency: u8,
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scaleDebug: u8,
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};
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pub const Init = extern struct {
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@ -90,9 +90,12 @@ public:
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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const bgfx::Stats* stats = bgfx::getStats();
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bgfx::dbgTextImage(
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bx::max<uint16_t>(uint16_t(m_width /2/8 ), 20)-20
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, bx::max<uint16_t>(uint16_t(m_height/2/16), 6)-6
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bx::max<uint16_t>(uint16_t(stats->textWidth/2), 20)-20
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, bx::max<uint16_t>(uint16_t(stats->textHeight/2), 6)-6
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, 40
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, 12
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, s_logo
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@ -103,7 +106,6 @@ public:
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bgfx::dbgTextPrintf(80, 1, 0x0f, "\x1b[;0m \x1b[;1m \x1b[; 2m \x1b[; 3m \x1b[; 4m \x1b[; 5m \x1b[; 6m \x1b[; 7m \x1b[0m");
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bgfx::dbgTextPrintf(80, 2, 0x0f, "\x1b[;8m \x1b[;9m \x1b[;10m \x1b[;11m \x1b[;12m \x1b[;13m \x1b[;14m \x1b[;15m \x1b[0m");
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const bgfx::Stats* stats = bgfx::getStats();
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bgfx::dbgTextPrintf(0, 2, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
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, stats->width
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, stats->height
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@ -647,6 +647,7 @@ namespace bgfx
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uint32_t reset; //!< Reset parameters.
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uint8_t numBackBuffers; //!< Number of back buffers.
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uint8_t maxFrameLatency; //!< Maximum frame latency.
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uint8_t scaleDebug; //!< Scale factor for debug view.
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};
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/// Initialization parameters used by `bgfx::init`.
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@ -639,6 +639,7 @@ typedef struct bgfx_resolution_s
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uint32_t reset; /** Reset parameters. */
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uint8_t numBackBuffers; /** Number of back buffers. */
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uint8_t maxFrameLatency; /** Maximum frame latency. */
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uint8_t scaleDebug; /** Scale factor for debug view. */
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} bgfx_resolution_t;
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@ -15,7 +15,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(118)
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#define BGFX_API_VERSION UINT32_C(119)
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/**
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* Color RGB/alpha/depth write. When it's not specified write will be disabled.
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@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(118)
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version(119)
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typedef "bool"
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typedef "char"
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@ -791,6 +791,7 @@ struct.Resolution { ctor }
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.reset "uint32_t" --- Reset parameters.
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.numBackBuffers "uint8_t" --- Number of back buffers.
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.maxFrameLatency "uint8_t" --- Maximum frame latency.
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.scaleDebug "uint8_t" --- Scale factor for debug view.
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--- Configurable runtime limits parameters.
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struct.Limits { namespace = "Init" }
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18
src/bgfx.cpp
18
src/bgfx.cpp
@ -669,7 +669,7 @@ namespace bgfx
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static const uint32_t numBatchVertices = numCharsPerBatch*4;
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static const uint32_t numBatchIndices = numCharsPerBatch*6;
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void TextVideoMemBlitter::init()
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void TextVideoMemBlitter::init(uint8_t scale)
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{
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BGFX_CHECK_API_THREAD();
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m_layout
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@ -709,6 +709,7 @@ namespace bgfx
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m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_layout.m_stride, &m_layout);
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m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
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m_scale = bx::max<uint8_t>(scale, 1);
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}
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void TextVideoMemBlitter::shutdown()
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@ -789,7 +790,8 @@ namespace bgfx
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const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
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const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
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const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
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const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
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const float fontHeight = (_mem.m_small ? 8.0f : 16.0f)*_blitter.m_scale;
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const float fontWidth = 8.0f * _blitter.m_scale;
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_renderCtx->blitSetup(_blitter);
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@ -828,10 +830,10 @@ namespace bgfx
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Vertex vert[4] =
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{
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{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
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{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
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{ (xx )*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
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{ (xx )*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
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};
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bx::memCopy(vertex, vert, sizeof(vert) );
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@ -1893,6 +1895,7 @@ namespace bgfx
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m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
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m_init.resolution.numBackBuffers = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
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m_init.resolution.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, BGFX_CONFIG_MAX_FRAME_LATENCY);
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m_init.resolution.scaleDebug = bx::clamp<uint8_t>(_init.resolution.scaleDebug, 1, BGFX_CONFIG_MAX_SCALE_DEBUG);
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dump(m_init.resolution);
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if (true
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@ -2029,7 +2032,7 @@ namespace bgfx
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dumpCaps();
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m_textVideoMemBlitter.init();
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m_textVideoMemBlitter.init(m_init.resolution.scaleDebug);
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m_clearQuad.init();
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m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
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@ -3433,6 +3436,7 @@ namespace bgfx
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, reset(BGFX_RESET_NONE)
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, numBackBuffers(2)
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, maxFrameLatency(0)
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, scaleDebug(0)
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{
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}
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@ -757,7 +757,7 @@ namespace bgfx
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struct TextVideoMemBlitter
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{
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void init();
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void init(uint8_t scale);
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void shutdown();
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TextureHandle m_texture;
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@ -765,6 +765,7 @@ namespace bgfx
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TransientIndexBuffer* m_ib;
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VertexLayout m_layout;
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ProgramHandle m_program;
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uint8_t m_scale;
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};
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struct RendererContextI;
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@ -3249,7 +3250,7 @@ namespace bgfx
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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m_submit->m_textVideoMem->resize(_small, (uint16_t)m_init.resolution.width, (uint16_t)m_init.resolution.height);
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m_submit->m_textVideoMem->resize(_small, (uint16_t)m_init.resolution.width / m_init.resolution.scaleDebug , (uint16_t)m_init.resolution.height / m_init.resolution.scaleDebug );
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m_submit->m_textVideoMem->clear(_attr);
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}
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@ -381,6 +381,10 @@ BX_STATIC_ASSERT(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS m
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# define BGFX_CONFIG_MAX_FRAME_LATENCY 3
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#endif // BGFX_CONFIG_MAX_FRAME_LATENCY
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#ifndef BGFX_CONFIG_MAX_SCALE_DEBUG
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# define BGFX_CONFIG_MAX_SCALE_DEBUG 4
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#endif // BGFX_CONFIG_MAX_SCALE_DEBUG
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#ifndef BGFX_CONFIG_PREFER_DISCRETE_GPU
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// On laptops with integrated and discrete GPU, prefer selection of discrete GPU.
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// nVidia and AMD, on Windows only.
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