mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
This commit is contained in:
parent
81716be726
commit
491d26ceed
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@ -610,7 +610,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static inline bool IsWindowContentHoverable(ImGuiWindow* window);
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static void ClearSetNextWindowData();
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static void Scrollbar(ImGuiWindow* window, bool horizontal);
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static void Scrollbar(ImGuiWindow* window, bool horizontal);
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@ -1906,6 +1905,19 @@ void ImGui::KeepAliveID(ImGuiID id)
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g.ActiveIdIsAlive = true;
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g.ActiveIdIsAlive = true;
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}
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}
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static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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// An active popup disable hovering on other windows (apart from its own children)
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// FIXME-OPT: This could be cached/stored within the window.
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ImGuiContext& g = *GImGui;
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if (g.NavWindow)
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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return true;
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}
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// Advance cursor given item size for layout.
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// Advance cursor given item size for layout.
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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{
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{
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@ -1917,16 +1929,20 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
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//window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug
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window->DC.PrevLineHeight = line_height;
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window->DC.PrevLineHeight = line_height;
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window->DC.PrevLineTextBaseOffset = text_base_offset;
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window->DC.PrevLineTextBaseOffset = text_base_offset;
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window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
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window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
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// Horizontal layout mode
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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SameLine();
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}
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}
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void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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@ -1943,22 +1959,55 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemRect = bb;
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window->DC.LastItemRect = bb;
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window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
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if (IsClippedEx(bb, id, false))
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if (IsClippedEx(bb, id, false))
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return false;
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return false;
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it.
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return true;
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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}
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{
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// Matching the behavior of IsHovered() but allow if ActiveId==window->MoveID (we clicked on the window background)
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// So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
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window->DC.LastItemHoveredRect = true;
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if (g.HoveredRootWindow == window->RootWindow)
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
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if (IsWindowContentHoverable(window))
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window->DC.LastItemHoveredAndUsable = true;
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}
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// This is roughly matching the behavior of internal-facing ItemHoverable() which is
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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bool ImGui::IsItemHovered()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow != window)
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return false;
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if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
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return false;
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if (!IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max))
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return false;
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if (!IsWindowContentHoverable(window))
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return false;
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return true;
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}
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bool ImGui::IsItemRectHovered()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max);
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}
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// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
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bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
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return false;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow != window)
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return false;
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if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
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return false;
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if (!IsMouseHoveringRect(bb.Min, bb.Max))
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return false;
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if (!IsWindowContentHoverable(window))
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return false;
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SetHoveredID(id);
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return true;
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return true;
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}
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}
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@ -1973,21 +2022,6 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
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return false;
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return false;
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}
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}
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// NB: This is an internal helper. The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic.
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
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{
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ImGuiContext& g = *GImGui;
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if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap)
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
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if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap) && IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsWindowContentHoverable(g.HoveredRootWindow))
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return true;
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}
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return false;
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}
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -2230,15 +2264,12 @@ void ImGui::NewFrame()
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{
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{
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KeepAliveID(g.MovedWindowMoveId);
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KeepAliveID(g.MovedWindowMoveId);
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IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
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IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
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IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId);
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IM_ASSERT(g.MovedWindow->MoveId == g.MovedWindowMoveId);
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0])
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{
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{
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if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove))
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g.MovedWindow->RootWindow->PosFloat += g.IO.MouseDelta;
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{
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if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
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g.MovedWindow->PosFloat += g.IO.MouseDelta;
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MarkIniSettingsDirty(g.MovedWindow->RootWindow);
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if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
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MarkIniSettingsDirty(g.MovedWindow);
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}
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FocusWindow(g.MovedWindow);
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FocusWindow(g.MovedWindow);
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}
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}
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else
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else
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@ -2704,7 +2735,7 @@ void ImGui::EndFrame()
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove))
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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{
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g.MovedWindow = g.HoveredWindow;
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g.MovedWindow = g.HoveredWindow;
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g.MovedWindowMoveId = g.HoveredRootWindow->MoveId;
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g.MovedWindowMoveId = g.HoveredWindow->MoveId;
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SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
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SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
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}
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}
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}
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}
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@ -3065,7 +3096,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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return ImVec2(0.0f, font_size);
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return ImVec2(0.0f, font_size);
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ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
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ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
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// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
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// Cancel out character spacing for the last character of a line (it is baked into glyph->AdvanceX field)
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const float font_scale = font_size / font->FontSize;
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const float font_scale = font_size / font->FontSize;
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const float character_spacing_x = 1.0f * font_scale;
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const float character_spacing_x = 1.0f * font_scale;
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if (text_size.x > 0.0f)
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if (text_size.x > 0.0f)
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@ -3326,18 +3357,6 @@ void ImGui::CaptureMouseFromApp(bool capture)
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GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0;
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GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0;
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}
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}
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bool ImGui::IsItemHovered()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.LastItemHoveredAndUsable;
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}
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bool ImGui::IsItemRectHovered()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.LastItemHoveredRect;
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}
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bool ImGui::IsItemActive()
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bool ImGui::IsItemActive()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -3629,7 +3648,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
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bool is_open = ImGui::Begin(name, p_open, flags);
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bool is_open = Begin(name, p_open, flags);
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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{
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{
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EndPopup();
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EndPopup();
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@ -3646,9 +3665,9 @@ void ImGui::EndPopup()
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(GImGui->CurrentPopupStack.Size > 0);
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IM_ASSERT(GImGui->CurrentPopupStack.Size > 0);
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ImGui::End();
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End();
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if (!(window->Flags & ImGuiWindowFlags_Modal))
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if (!(window->Flags & ImGuiWindowFlags_Modal))
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ImGui::PopStyleVar();
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PopStyleVar();
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}
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}
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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@ -3758,17 +3777,17 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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return ImGui::BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
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return BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
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}
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}
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void ImGui::EndChildFrame()
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void ImGui::EndChildFrame()
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{
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{
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ImGui::EndChild();
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EndChild();
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ImGui::PopStyleVar(2);
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PopStyleVar(2);
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ImGui::PopStyleColor();
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PopStyleColor();
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}
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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@ -4279,6 +4298,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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{
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{
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// Manual resize
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// Manual resize
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// Using the FlattenChilds button flag, we make the resize button accessible even if we are hovering over a child window
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const ImVec2 br = window->Rect().GetBR();
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const ImVec2 br = window->Rect().GetBR();
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const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
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const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
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const ImGuiID resize_id = window->GetID("#RESIZE");
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const ImGuiID resize_id = window->GetID("#RESIZE");
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@ -5162,7 +5182,7 @@ void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pi
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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void ImGui::SetNextWindowPosCenter(ImGuiCond cond)
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void ImGui::SetNextWindowPosCenter(ImGuiCond cond)
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{
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{
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SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, cond, ImVec2(0.5f, 0.5f));
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SetNextWindowPos(GetIO().DisplaySize * 0.5f, cond, ImVec2(0.5f, 0.5f));
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}
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}
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#endif
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#endif
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||||||
|
@ -5649,19 +5669,6 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
|
||||||
va_end(args);
|
va_end(args);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline bool IsWindowContentHoverable(ImGuiWindow* window)
|
|
||||||
{
|
|
||||||
// An active popup disable hovering on other windows (apart from its own children)
|
|
||||||
// FIXME-OPT: This could be cached/stored within the window.
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
if (g.NavWindow)
|
|
||||||
if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
|
|
||||||
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
|
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
|
@ -5679,11 +5686,18 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||||
if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
|
if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
|
||||||
flags |= ImGuiButtonFlags_PressedOnClickRelease;
|
flags |= ImGuiButtonFlags_PressedOnClickRelease;
|
||||||
|
|
||||||
|
ImGuiWindow* backup_hovered_window = g.HoveredWindow;
|
||||||
|
if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window)
|
||||||
|
g.HoveredWindow = window;
|
||||||
|
|
||||||
bool pressed = false;
|
bool pressed = false;
|
||||||
bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
|
bool hovered = ItemHoverable(bb, id);
|
||||||
|
|
||||||
|
if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window)
|
||||||
|
g.HoveredWindow = backup_hovered_window;
|
||||||
|
|
||||||
if (hovered)
|
if (hovered)
|
||||||
{
|
{
|
||||||
SetHoveredID(id);
|
|
||||||
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
|
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
|
||||||
{
|
{
|
||||||
// | CLICKING | HOLDING with ImGuiButtonFlags_Repeat
|
// | CLICKING | HOLDING with ImGuiButtonFlags_Repeat
|
||||||
|
@ -6750,10 +6764,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||||
ItemSize(total_bb, style.FramePadding.y);
|
ItemSize(total_bb, style.FramePadding.y);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
const bool hovered = ItemHoverable(frame_bb, id);
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
|
||||||
if (hovered)
|
|
||||||
SetHoveredID(id);
|
|
||||||
|
|
||||||
if (!display_format)
|
if (!display_format)
|
||||||
display_format = "%.3f";
|
display_format = "%.3f";
|
||||||
|
@ -6807,10 +6818,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||||
ItemSize(bb, style.FramePadding.y);
|
ItemSize(bb, style.FramePadding.y);
|
||||||
if (!ItemAdd(frame_bb, &id))
|
if (!ItemAdd(frame_bb, &id))
|
||||||
return false;
|
return false;
|
||||||
|
const bool hovered = ItemHoverable(frame_bb, id);
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
|
||||||
if (hovered)
|
|
||||||
SetHoveredID(id);
|
|
||||||
|
|
||||||
if (!display_format)
|
if (!display_format)
|
||||||
display_format = "%.3f";
|
display_format = "%.3f";
|
||||||
|
@ -7050,10 +7058,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
|
||||||
ItemSize(total_bb, style.FramePadding.y);
|
ItemSize(total_bb, style.FramePadding.y);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
const bool hovered = ItemHoverable(frame_bb, id);
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
|
||||||
if (hovered)
|
|
||||||
SetHoveredID(id);
|
|
||||||
|
|
||||||
if (!display_format)
|
if (!display_format)
|
||||||
display_format = "%.3f";
|
display_format = "%.3f";
|
||||||
|
@ -7256,6 +7261,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||||
ItemSize(total_bb, style.FramePadding.y);
|
ItemSize(total_bb, style.FramePadding.y);
|
||||||
if (!ItemAdd(total_bb, NULL))
|
if (!ItemAdd(total_bb, NULL))
|
||||||
return;
|
return;
|
||||||
|
const bool hovered = ItemHoverable(inner_bb, 0);
|
||||||
|
|
||||||
// Determine scale from values if not specified
|
// Determine scale from values if not specified
|
||||||
if (scale_min == FLT_MAX || scale_max == FLT_MAX)
|
if (scale_min == FLT_MAX || scale_max == FLT_MAX)
|
||||||
|
@ -7283,7 +7289,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||||
|
|
||||||
// Tooltip on hover
|
// Tooltip on hover
|
||||||
int v_hovered = -1;
|
int v_hovered = -1;
|
||||||
if (IsHovered(inner_bb, 0))
|
if (hovered)
|
||||||
{
|
{
|
||||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||||
const int v_idx = (int)(t * item_count);
|
const int v_idx = (int)(t * item_count);
|
||||||
|
@ -7844,11 +7850,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||||
if (!ItemAdd(total_bb, &id))
|
if (!ItemAdd(total_bb, &id))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
const bool hovered = ItemHoverable(frame_bb, id);
|
||||||
|
if (hovered)
|
||||||
|
g.MouseCursor = ImGuiMouseCursor_TextInput;
|
||||||
|
|
||||||
// Password pushes a temporary font with only a fallback glyph
|
// Password pushes a temporary font with only a fallback glyph
|
||||||
if (is_password)
|
if (is_password)
|
||||||
{
|
{
|
||||||
const ImFont::Glyph* glyph = g.Font->FindGlyph('*');
|
const ImFontGlyph* glyph = g.Font->FindGlyph('*');
|
||||||
ImFont* password_font = &g.InputTextPasswordFont;
|
ImFont* password_font = &g.InputTextPasswordFont;
|
||||||
password_font->FontSize = g.Font->FontSize;
|
password_font->FontSize = g.Font->FontSize;
|
||||||
password_font->Scale = g.Font->Scale;
|
password_font->Scale = g.Font->Scale;
|
||||||
|
@ -7857,8 +7866,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||||
password_font->Descent = g.Font->Descent;
|
password_font->Descent = g.Font->Descent;
|
||||||
password_font->ContainerAtlas = g.Font->ContainerAtlas;
|
password_font->ContainerAtlas = g.Font->ContainerAtlas;
|
||||||
password_font->FallbackGlyph = glyph;
|
password_font->FallbackGlyph = glyph;
|
||||||
password_font->FallbackXAdvance = glyph->XAdvance;
|
password_font->FallbackAdvanceX = glyph->AdvanceX;
|
||||||
IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexXAdvance.empty() && password_font->IndexLookup.empty());
|
IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty());
|
||||||
PushFont(password_font);
|
PushFont(password_font);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7869,12 +7878,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||||
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
|
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
|
||||||
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
|
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
|
||||||
|
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
|
||||||
if (hovered)
|
|
||||||
{
|
|
||||||
SetHoveredID(id);
|
|
||||||
g.MouseCursor = ImGuiMouseCursor_TextInput;
|
|
||||||
}
|
|
||||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||||
const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
|
const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
|
||||||
|
|
||||||
|
@ -8633,7 +8636,10 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const float arrow_size = SmallSquareSize();
|
const float arrow_size = SmallSquareSize();
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
|
||||||
|
bool hovered, held;
|
||||||
|
bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
|
||||||
|
|
||||||
bool popup_open = IsPopupOpen(id);
|
bool popup_open = IsPopupOpen(id);
|
||||||
|
|
||||||
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
|
||||||
|
@ -8647,28 +8653,10 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
||||||
if (label_size.x > 0)
|
if (label_size.x > 0)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
|
|
||||||
bool popup_toggled = false;
|
if (pressed && !popup_open)
|
||||||
if (hovered)
|
|
||||||
{
|
{
|
||||||
SetHoveredID(id);
|
OpenPopupEx(id, false);
|
||||||
if (g.IO.MouseClicked[0])
|
popup_open = true;
|
||||||
{
|
|
||||||
ClearActiveID();
|
|
||||||
popup_toggled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (popup_toggled)
|
|
||||||
{
|
|
||||||
if (popup_open)
|
|
||||||
{
|
|
||||||
ClosePopup(id);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
FocusWindow(window);
|
|
||||||
OpenPopupEx(id, false);
|
|
||||||
}
|
|
||||||
popup_open = !popup_open;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!popup_open)
|
if (!popup_open)
|
||||||
|
@ -9059,17 +9047,19 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||||
ImVec2 popup_pos, pos = window->DC.CursorPos;
|
ImVec2 popup_pos, pos = window->DC.CursorPos;
|
||||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||||
{
|
{
|
||||||
|
// Menu inside an horizontal menu bar
|
||||||
|
// Selectable extend their highlight by half ItemSpacing in each direction.
|
||||||
popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
|
popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
|
||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||||
float w = label_size.x;
|
float w = label_size.x;
|
||||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
PopStyleVar();
|
PopStyleVar();
|
||||||
SameLine();
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Menu inside a menu
|
||||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||||
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
||||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
||||||
|
@ -9079,8 +9069,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||||
if (!enabled) PopStyleColor();
|
if (!enabled) PopStyleColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
|
const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
|
||||||
|
|
||||||
if (menuset_is_open)
|
if (menuset_is_open)
|
||||||
g.NavWindow = backed_nav_window;
|
g.NavWindow = backed_nav_window;
|
||||||
|
|
||||||
|
@ -9151,7 +9140,7 @@ void ImGui::EndMenu()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||||
void ImGui::ColorTooltip(const char* text, const float col[4], ImGuiColorEditFlags flags)
|
void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
|
|
||||||
|
@ -9291,51 +9280,52 @@ bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flag
|
||||||
return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
|
return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ColorEditOptionsPopup(ImGuiColorEditFlags flags, float* col)
|
void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
|
||||||
{
|
{
|
||||||
bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
|
bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
|
||||||
bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
|
bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
|
||||||
if ((!allow_opt_inputs && !allow_opt_datatype) || !ImGui::BeginPopup("context"))
|
if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context"))
|
||||||
return;
|
return;
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiColorEditFlags opts = g.ColorEditOptions;
|
ImGuiColorEditFlags opts = g.ColorEditOptions;
|
||||||
if (allow_opt_inputs)
|
if (allow_opt_inputs)
|
||||||
{
|
{
|
||||||
if (ImGui::RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
|
if (RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
|
||||||
if (ImGui::RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
|
if (RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
|
||||||
if (ImGui::RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
|
if (RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
|
||||||
}
|
}
|
||||||
if (allow_opt_datatype)
|
if (allow_opt_datatype)
|
||||||
{
|
{
|
||||||
if (allow_opt_inputs) ImGui::Separator();
|
if (allow_opt_inputs) Separator();
|
||||||
if (ImGui::RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
|
if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
|
||||||
if (ImGui::RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
|
if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (allow_opt_inputs || allow_opt_datatype) ImGui::Separator();
|
if (allow_opt_inputs || allow_opt_datatype)
|
||||||
if (ImGui::Button("Copy as..", ImVec2(-1,0)))
|
Separator();
|
||||||
ImGui::OpenPopup("Copy");
|
if (Button("Copy as..", ImVec2(-1,0)))
|
||||||
if (ImGui::BeginPopup("Copy"))
|
OpenPopup("Copy");
|
||||||
|
if (BeginPopup("Copy"))
|
||||||
{
|
{
|
||||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||||
char buf[64];
|
char buf[64];
|
||||||
sprintf(buf, "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
sprintf(buf, "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||||
if (ImGui::Selectable(buf))
|
if (Selectable(buf))
|
||||||
ImGui::SetClipboardText(buf);
|
SetClipboardText(buf);
|
||||||
sprintf(buf, "(%d,%d,%d,%d)", cr, cg, cb, ca);
|
sprintf(buf, "(%d,%d,%d,%d)", cr, cg, cb, ca);
|
||||||
if (ImGui::Selectable(buf))
|
if (Selectable(buf))
|
||||||
ImGui::SetClipboardText(buf);
|
SetClipboardText(buf);
|
||||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||||
sprintf(buf, "0x%02X%02X%02X", cr, cg, cb);
|
sprintf(buf, "0x%02X%02X%02X", cr, cg, cb);
|
||||||
else
|
else
|
||||||
sprintf(buf, "0x%02X%02X%02X%02X", cr, cg, cb, ca);
|
sprintf(buf, "0x%02X%02X%02X%02X", cr, cg, cb, ca);
|
||||||
if (ImGui::Selectable(buf))
|
if (Selectable(buf))
|
||||||
ImGui::SetClipboardText(buf);
|
SetClipboardText(buf);
|
||||||
ImGui::EndPopup();
|
EndPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
g.ColorEditOptions = opts;
|
g.ColorEditOptions = opts;
|
||||||
ImGui::EndPopup();
|
EndPopup();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, float* ref_col)
|
static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, float* ref_col)
|
||||||
|
@ -9406,7 +9396,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||||
|
|
||||||
// Context menu: display and modify options (before defaults are applied)
|
// Context menu: display and modify options (before defaults are applied)
|
||||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||||
ColorEditOptionsPopup(flags, col);
|
ColorEditOptionsPopup(col, flags);
|
||||||
|
|
||||||
// Read stored options
|
// Read stored options
|
||||||
if (!(flags & ImGuiColorEditFlags__InputsMask))
|
if (!(flags & ImGuiColorEditFlags__InputsMask))
|
||||||
|
@ -9892,37 +9882,62 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||||
// Horizontal separating line.
|
// Horizontal separating line.
|
||||||
void ImGui::Separator()
|
void ImGui::Separator()
|
||||||
{
|
{
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (window->DC.ColumnsCount > 1)
|
ImGuiWindowFlags flags = 0;
|
||||||
PopClipRect();
|
if ((flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)) == 0)
|
||||||
|
{
|
||||||
|
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||||
|
flags |= ImGuiSeparatorFlags_Vertical;
|
||||||
|
else
|
||||||
|
flags |= ImGuiSeparatorFlags_Horizontal;
|
||||||
|
}
|
||||||
|
IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected
|
||||||
|
|
||||||
float x1 = window->Pos.x;
|
if (flags & ImGuiSeparatorFlags_Horizontal)
|
||||||
float x2 = window->Pos.x + window->Size.x;
|
|
||||||
if (!window->DC.GroupStack.empty())
|
|
||||||
x1 += window->DC.IndentX;
|
|
||||||
|
|
||||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
|
||||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
|
||||||
if (!ItemAdd(bb, NULL))
|
|
||||||
{
|
{
|
||||||
if (window->DC.ColumnsCount > 1)
|
if (window->DC.ColumnsCount > 1)
|
||||||
|
PopClipRect();
|
||||||
|
|
||||||
|
float x1 = window->Pos.x;
|
||||||
|
float x2 = window->Pos.x + window->Size.x;
|
||||||
|
if (!window->DC.GroupStack.empty())
|
||||||
|
x1 += window->DC.IndentX;
|
||||||
|
|
||||||
|
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||||
|
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
||||||
|
if (!ItemAdd(bb, NULL))
|
||||||
|
{
|
||||||
|
if (window->DC.ColumnsCount > 1)
|
||||||
|
PushColumnClipRect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||||
|
|
||||||
|
if (g.LogEnabled)
|
||||||
|
LogText(IM_NEWLINE "--------------------------------");
|
||||||
|
|
||||||
|
if (window->DC.ColumnsCount > 1)
|
||||||
|
{
|
||||||
PushColumnClipRect();
|
PushColumnClipRect();
|
||||||
return;
|
window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else if (flags & ImGuiSeparatorFlags_Vertical)
|
||||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
|
||||||
|
|
||||||
ImGuiContext& g = *GImGui;
|
|
||||||
if (g.LogEnabled)
|
|
||||||
LogText(IM_NEWLINE "--------------------------------");
|
|
||||||
|
|
||||||
if (window->DC.ColumnsCount > 1)
|
|
||||||
{
|
{
|
||||||
PushColumnClipRect();
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(1.0f, window->DC.CurrentLineHeight));
|
||||||
window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
|
ItemSize(ImVec2(bb.GetWidth(), 0.0f));
|
||||||
|
if (!ItemAdd(bb, NULL))
|
||||||
|
return;
|
||||||
|
|
||||||
|
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
||||||
|
|
||||||
|
if (g.LogEnabled)
|
||||||
|
LogText("|");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10009,13 +10024,12 @@ void ImGui::EndGroup()
|
||||||
ItemAdd(group_bb, NULL);
|
ItemAdd(group_bb, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will function on the entire group.
|
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group.
|
||||||
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
|
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
|
||||||
const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
|
const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
|
||||||
if (active_id_within_group)
|
if (active_id_within_group)
|
||||||
window->DC.LastItemId = g.ActiveId;
|
window->DC.LastItemId = g.ActiveId;
|
||||||
if (active_id_within_group && g.HoveredId == g.ActiveId)
|
window->DC.LastItemRect = group_bb;
|
||||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = true;
|
|
||||||
|
|
||||||
window->DC.GroupStack.pop_back();
|
window->DC.GroupStack.pop_back();
|
||||||
|
|
||||||
|
@ -10055,10 +10069,15 @@ void ImGui::NewLine()
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
ImGuiContext& g = *GImGui;
|
||||||
|
const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
|
||||||
|
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||||
if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
||||||
ItemSize(ImVec2(0,0));
|
ItemSize(ImVec2(0,0));
|
||||||
else
|
else
|
||||||
ItemSize(ImVec2(0.0f, GImGui->FontSize));
|
ItemSize(ImVec2(0.0f, g.FontSize));
|
||||||
|
window->DC.LayoutType = backup_layout_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::NextColumn()
|
void ImGui::NextColumn()
|
||||||
|
|
|
@ -381,7 +381,7 @@ namespace ImGui
|
||||||
// Menus
|
// Menus
|
||||||
IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
|
IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
|
||||||
IMGUI_API void EndMainMenuBar();
|
IMGUI_API void EndMainMenuBar();
|
||||||
IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true!
|
IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true!
|
||||||
IMGUI_API void EndMenuBar();
|
IMGUI_API void EndMenuBar();
|
||||||
IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
|
IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
|
||||||
IMGUI_API void EndMenu();
|
IMGUI_API void EndMenu();
|
||||||
|
@ -866,7 +866,7 @@ struct ImGuiIO
|
||||||
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative, so a disappearing/reappearing mouse won't have a huge delta for one frame.
|
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative, so a disappearing/reappearing mouse won't have a huge delta for one frame.
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// [Private] ImGui will maintain those fields. Forward compatibility not guaranteed!
|
// [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed!
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
|
ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
|
||||||
|
@ -1335,7 +1335,7 @@ struct ImFontConfig
|
||||||
float SizePixels; // // Size in pixels for rasterizer.
|
float SizePixels; // // Size in pixels for rasterizer.
|
||||||
int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
|
int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
|
||||||
bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
|
bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
|
||||||
ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
|
ImVec2 GlyphExtraSpacing; // 1, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
|
||||||
ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
|
ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
|
||||||
const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
|
const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
|
||||||
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
|
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
|
||||||
|
@ -1349,6 +1349,14 @@ struct ImFontConfig
|
||||||
IMGUI_API ImFontConfig();
|
IMGUI_API ImFontConfig();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ImFontGlyph
|
||||||
|
{
|
||||||
|
ImWchar Codepoint; // 0x0000..0xFFFF
|
||||||
|
float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
|
||||||
|
float X0, Y0, X1, Y1; // Glyph corners
|
||||||
|
float U0, V0, U1, V1; // Texture coordinates
|
||||||
|
};
|
||||||
|
|
||||||
// Load and rasterize multiple TTF/OTF fonts into a same texture.
|
// Load and rasterize multiple TTF/OTF fonts into a same texture.
|
||||||
// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
|
// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
|
||||||
// We also add custom graphic data into the texture that serves for ImGui.
|
// We also add custom graphic data into the texture that serves for ImGui.
|
||||||
|
@ -1372,25 +1380,29 @@ struct ImFontAtlas
|
||||||
IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
|
IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
|
||||||
IMGUI_API void Clear(); // Clear all
|
IMGUI_API void Clear(); // Clear all
|
||||||
|
|
||||||
// Retrieve texture data
|
// Build atlas, retrieve pixel data.
|
||||||
// User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
|
// User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
|
||||||
// After loading the texture into your graphic system, store your texture handle in 'TexID' (ignore if you aren't using multiple fonts nor images)
|
// RGBA32 format is provided for convenience and compatibility, but note that unless you use CustomRect to draw color data, the RGB pixels emitted from Fonts will all be white (~75% of waste).
|
||||||
// RGBA32 format is provided for convenience and high compatibility, but note that all RGB pixels are white, so 75% of the memory is wasted.
|
|
||||||
// Pitch = Width * BytesPerPixels
|
// Pitch = Width * BytesPerPixels
|
||||||
|
IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
|
||||||
IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
|
IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
|
||||||
IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
|
IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
|
||||||
void SetTexID(ImTextureID id) { TexID = id; }
|
void SetTexID(ImTextureID id) { TexID = id; }
|
||||||
|
|
||||||
|
//-------------------------------------------
|
||||||
|
// Glyph Ranges
|
||||||
|
//-------------------------------------------
|
||||||
|
|
||||||
// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
|
// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
|
||||||
// NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
|
// NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
|
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
|
IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
|
IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Default + Japanese + full set of about 21000 CJK Unified Ideographs
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
|
IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
|
||||||
IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
|
IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
|
||||||
|
|
||||||
// Helpers to build glyph ranges from text data. Feed all your application strings/characters to it then call BuildRanges().
|
// Helpers to build glyph ranges from text data. Feed your application strings/characters to it then call BuildRanges().
|
||||||
struct GlyphRangesBuilder
|
struct GlyphRangesBuilder
|
||||||
{
|
{
|
||||||
ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||||
|
@ -1403,57 +1415,63 @@ struct ImFontAtlas
|
||||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//-------------------------------------------
|
||||||
|
// Custom Rectangles/Glyphs API
|
||||||
|
//-------------------------------------------
|
||||||
|
|
||||||
|
// You can request arbitrary rectangles to be packed into the atlas, for your own purposes. After calling Build(), you can query the rectangle position and render your pixels.
|
||||||
|
// You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs.
|
||||||
|
struct CustomRect
|
||||||
|
{
|
||||||
|
unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data.
|
||||||
|
unsigned short Width, Height; // Input // Desired rectangle dimension
|
||||||
|
unsigned short X, Y; // Output // Packed position in Atlas
|
||||||
|
float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance
|
||||||
|
ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset
|
||||||
|
ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font
|
||||||
|
CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; }
|
||||||
|
bool IsPacked() const { return X != 0xFFFF; }
|
||||||
|
};
|
||||||
|
|
||||||
|
IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
|
||||||
|
IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font.
|
||||||
|
IMGUI_API void CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max);
|
||||||
|
const CustomRect* GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
|
||||||
|
|
||||||
|
//-------------------------------------------
|
||||||
// Members
|
// Members
|
||||||
// (Access texture data via GetTexData*() calls which will setup a default font for you.)
|
//-------------------------------------------
|
||||||
|
|
||||||
ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
|
ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
|
||||||
|
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
|
||||||
|
int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.
|
||||||
|
|
||||||
|
// [Internal]
|
||||||
|
// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
|
||||||
unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
|
unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
|
||||||
unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
|
unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
|
||||||
int TexWidth; // Texture width calculated during Build().
|
int TexWidth; // Texture width calculated during Build().
|
||||||
int TexHeight; // Texture height calculated during Build().
|
int TexHeight; // Texture height calculated during Build().
|
||||||
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
|
|
||||||
int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.
|
|
||||||
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
|
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
|
||||||
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
|
ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
|
||||||
|
|
||||||
// [Private] User rectangle for packing custom texture data into the atlas.
|
|
||||||
struct CustomRect
|
|
||||||
{
|
|
||||||
unsigned int ID; // Input // User ID. <0x10000 for font mapped data (WIP/UNSUPPORTED), >=0x10000 for other texture data
|
|
||||||
unsigned short Width, Height; // Input // Desired rectangle dimension
|
|
||||||
unsigned short X, Y; // Output // Packed position in Atlas
|
|
||||||
CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; }
|
|
||||||
bool IsPacked() const { return X != 0xFFFF; }
|
|
||||||
};
|
|
||||||
|
|
||||||
// [Private] Members
|
|
||||||
ImVector<CustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
|
ImVector<CustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
|
||||||
ImVector<ImFontConfig> ConfigData; // Internal data
|
ImVector<ImFontConfig> ConfigData; // Internal data
|
||||||
IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
|
int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
|
||||||
IMGUI_API int CustomRectRegister(unsigned int id, int width, int height);
|
|
||||||
IMGUI_API void CustomRectCalcUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Font runtime data and rendering
|
// Font runtime data and rendering
|
||||||
// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
|
// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
|
||||||
struct ImFont
|
struct ImFont
|
||||||
{
|
{
|
||||||
struct Glyph
|
|
||||||
{
|
|
||||||
ImWchar Codepoint;
|
|
||||||
float XAdvance;
|
|
||||||
float X0, Y0, X1, Y1;
|
|
||||||
float U0, V0, U1, V1; // Texture coordinates
|
|
||||||
};
|
|
||||||
|
|
||||||
// Members: Hot ~62/78 bytes
|
// Members: Hot ~62/78 bytes
|
||||||
float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
|
float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
|
||||||
float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
||||||
ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels
|
ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels
|
||||||
ImVector<Glyph> Glyphs; // // All glyphs.
|
ImVector<ImFontGlyph> Glyphs; // // All glyphs.
|
||||||
ImVector<float> IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
|
ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
|
||||||
ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
|
ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
|
||||||
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
||||||
float FallbackXAdvance; // == FallbackGlyph->XAdvance
|
float FallbackAdvanceX; // == FallbackGlyph->AdvanceX
|
||||||
ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
|
ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
|
||||||
|
|
||||||
// Members: Cold ~18/26 bytes
|
// Members: Cold ~18/26 bytes
|
||||||
|
@ -1468,9 +1486,9 @@ struct ImFont
|
||||||
IMGUI_API ~ImFont();
|
IMGUI_API ~ImFont();
|
||||||
IMGUI_API void Clear();
|
IMGUI_API void Clear();
|
||||||
IMGUI_API void BuildLookupTable();
|
IMGUI_API void BuildLookupTable();
|
||||||
IMGUI_API const Glyph* FindGlyph(ImWchar c) const;
|
IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
|
||||||
IMGUI_API void SetFallbackChar(ImWchar c);
|
IMGUI_API void SetFallbackChar(ImWchar c);
|
||||||
float GetCharAdvance(ImWchar c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
|
float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
|
||||||
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||||
|
|
||||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||||
|
@ -1480,9 +1498,14 @@ struct ImFont
|
||||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
|
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
|
||||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
||||||
|
|
||||||
// Private
|
// [Internal]
|
||||||
IMGUI_API void GrowIndex(int new_size);
|
IMGUI_API void GrowIndex(int new_size);
|
||||||
|
IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
|
||||||
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
|
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
|
||||||
|
|
||||||
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
|
typedef ImFontGlyph Glyph; // OBSOLETE 1.52+
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(__clang__)
|
#if defined(__clang__)
|
||||||
|
|
|
@ -1126,11 +1126,11 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||||
ImGui::Button("CCC");
|
ImGui::Button("CCC");
|
||||||
ImGui::Button("DDD");
|
ImGui::Button("DDD");
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
if (ImGui::IsItemHovered())
|
|
||||||
ImGui::SetTooltip("Group hovered");
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Button("EEE");
|
ImGui::Button("EEE");
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
|
if (ImGui::IsItemHovered())
|
||||||
|
ImGui::SetTooltip("First group hovered");
|
||||||
}
|
}
|
||||||
// Capture the group size and create widgets using the same size
|
// Capture the group size and create widgets using the same size
|
||||||
ImVec2 size = ImGui::GetItemRectSize();
|
ImVec2 size = ImGui::GetItemRectSize();
|
||||||
|
@ -1926,7 +1926,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||||
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||||
{
|
{
|
||||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||||
const ImFont::Glyph* glyph_fallback = font->FallbackGlyph; // Forcefully/dodgily make FindGlyph() return NULL on fallback, which isn't the default behavior.
|
const ImFontGlyph* glyph_fallback = font->FallbackGlyph; // Forcefully/dodgily make FindGlyph() return NULL on fallback, which isn't the default behavior.
|
||||||
font->FallbackGlyph = NULL;
|
font->FallbackGlyph = NULL;
|
||||||
for (int base = 0; base < 0x10000; base += 256)
|
for (int base = 0; base < 0x10000; base += 256)
|
||||||
{
|
{
|
||||||
|
@ -1943,7 +1943,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||||
{
|
{
|
||||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
|
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
|
||||||
ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
|
ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
|
||||||
const ImFont::Glyph* glyph = font->FindGlyph((ImWchar)(base+n));;
|
const ImFontGlyph* glyph = font->FindGlyph((ImWchar)(base+n));;
|
||||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
|
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
|
||||||
font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
|
font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
|
||||||
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
|
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
|
||||||
|
@ -1951,7 +1951,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Codepoint: U+%04X", base+n);
|
ImGui::Text("Codepoint: U+%04X", base+n);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::Text("XAdvance+1: %.1f", glyph->XAdvance);
|
ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
|
||||||
ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
||||||
ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
|
|
|
@ -1068,7 +1068,7 @@ ImFontConfig::ImFontConfig()
|
||||||
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
|
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
|
||||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
|
||||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
||||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0xF0000;
|
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
|
||||||
const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
||||||
{
|
{
|
||||||
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
|
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
|
||||||
|
@ -1103,11 +1103,14 @@ const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF
|
||||||
ImFontAtlas::ImFontAtlas()
|
ImFontAtlas::ImFontAtlas()
|
||||||
{
|
{
|
||||||
TexID = NULL;
|
TexID = NULL;
|
||||||
|
TexDesiredWidth = 0;
|
||||||
|
TexGlyphPadding = 1;
|
||||||
TexPixelsAlpha8 = NULL;
|
TexPixelsAlpha8 = NULL;
|
||||||
TexPixelsRGBA32 = NULL;
|
TexPixelsRGBA32 = NULL;
|
||||||
TexWidth = TexHeight = TexDesiredWidth = 0;
|
TexWidth = TexHeight = 0;
|
||||||
TexGlyphPadding = 1;
|
|
||||||
TexUvWhitePixel = ImVec2(0, 0);
|
TexUvWhitePixel = ImVec2(0, 0);
|
||||||
|
for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
|
||||||
|
CustomRectIds[n] = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImFontAtlas::~ImFontAtlas()
|
ImFontAtlas::~ImFontAtlas()
|
||||||
|
@ -1124,7 +1127,7 @@ void ImFontAtlas::ClearInputData()
|
||||||
ConfigData[i].FontData = NULL;
|
ConfigData[i].FontData = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// When clearing this we lose access to the font name and other information used to build the font.
|
// When clearing this we lose access to the font name and other information used to build the font.
|
||||||
for (int i = 0; i < Fonts.Size; i++)
|
for (int i = 0; i < Fonts.Size; i++)
|
||||||
if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
|
if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
|
||||||
{
|
{
|
||||||
|
@ -1133,6 +1136,8 @@ void ImFontAtlas::ClearInputData()
|
||||||
}
|
}
|
||||||
ConfigData.clear();
|
ConfigData.clear();
|
||||||
CustomRects.clear();
|
CustomRects.clear();
|
||||||
|
for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
|
||||||
|
CustomRectIds[n] = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFontAtlas::ClearTexData()
|
void ImFontAtlas::ClearTexData()
|
||||||
|
@ -1320,8 +1325,9 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed
|
||||||
return font;
|
return font;
|
||||||
}
|
}
|
||||||
|
|
||||||
int ImFontAtlas::CustomRectRegister(unsigned int id, int width, int height)
|
int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
|
||||||
{
|
{
|
||||||
|
IM_ASSERT(id >= 0x10000);
|
||||||
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
||||||
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
||||||
CustomRect r;
|
CustomRect r;
|
||||||
|
@ -1332,7 +1338,23 @@ int ImFontAtlas::CustomRectRegister(unsigned int id, int width, int height)
|
||||||
return CustomRects.Size - 1; // Return index
|
return CustomRects.Size - 1; // Return index
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFontAtlas::CustomRectCalcUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
|
int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
|
||||||
|
{
|
||||||
|
IM_ASSERT(font != NULL);
|
||||||
|
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
||||||
|
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
||||||
|
CustomRect r;
|
||||||
|
r.ID = id;
|
||||||
|
r.Width = (unsigned short)width;
|
||||||
|
r.Height = (unsigned short)height;
|
||||||
|
r.GlyphAdvanceX = advance_x;
|
||||||
|
r.GlyphOffset = offset;
|
||||||
|
r.Font = font;
|
||||||
|
CustomRects.push_back(r);
|
||||||
|
return CustomRects.Size - 1; // Return index
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
|
||||||
{
|
{
|
||||||
IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
|
IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
|
||||||
IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
|
IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
|
||||||
|
@ -1537,26 +1559,9 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||||
stbtt_aligned_quad q;
|
stbtt_aligned_quad q;
|
||||||
float dummy_x = 0.0f, dummy_y = 0.0f;
|
float dummy_x = 0.0f, dummy_y = 0.0f;
|
||||||
stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
|
stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
|
||||||
|
dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
|
||||||
dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
|
|
||||||
ImFont::Glyph& glyph = dst_font->Glyphs.back();
|
|
||||||
glyph.Codepoint = (ImWchar)codepoint;
|
|
||||||
glyph.X0 = q.x0 + off_x;
|
|
||||||
glyph.Y0 = q.y0 + off_y;
|
|
||||||
glyph.X1 = q.x1 + off_x;
|
|
||||||
glyph.Y1 = q.y1 + off_y;
|
|
||||||
glyph.U0 = q.s0;
|
|
||||||
glyph.V0 = q.t0;
|
|
||||||
glyph.U1 = q.s1;
|
|
||||||
glyph.V1 = q.t1;
|
|
||||||
glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance
|
|
||||||
|
|
||||||
if (cfg.PixelSnapH)
|
|
||||||
glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
|
|
||||||
dst_font->MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * atlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * atlas->TexHeight + 1.99f); // +1 to account for average padding, +0.99 to round
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
cfg.DstFont->BuildLookupTable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup temporaries
|
// Cleanup temporaries
|
||||||
|
@ -1564,17 +1569,15 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||||
ImGui::MemFree(buf_ranges);
|
ImGui::MemFree(buf_ranges);
|
||||||
ImGui::MemFree(tmp_array);
|
ImGui::MemFree(tmp_array);
|
||||||
|
|
||||||
// Render into our custom data block
|
ImFontAtlasBuildFinish(atlas);
|
||||||
ImFontAtlasBuildRenderDefaultTexData(atlas);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
|
void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
|
||||||
{
|
{
|
||||||
// FIXME-WIP: We should register in the constructor (but cannot because our static instances may not have allocator ready by the time they initialize). This needs to be fixed because we can expose CustomRects.
|
if (atlas->CustomRectIds[0] < 0)
|
||||||
if (atlas->CustomRects.empty())
|
atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
||||||
atlas->CustomRectRegister(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
||||||
|
@ -1598,6 +1601,8 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaq
|
||||||
stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
|
stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
|
||||||
|
|
||||||
ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
|
ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
|
||||||
|
IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
|
||||||
|
|
||||||
ImVector<stbrp_rect> pack_rects;
|
ImVector<stbrp_rect> pack_rects;
|
||||||
pack_rects.resize(user_rects.Size);
|
pack_rects.resize(user_rects.Size);
|
||||||
memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
|
memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
|
||||||
|
@ -1617,9 +1622,10 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaq
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||||
{
|
{
|
||||||
ImFontAtlas::CustomRect& r = atlas->CustomRects[0];
|
IM_ASSERT(atlas->CustomRectIds[0] >= 0);
|
||||||
|
ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
|
||||||
IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
|
IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
|
||||||
IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1);
|
IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1);
|
||||||
IM_ASSERT(r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
IM_ASSERT(r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
||||||
|
@ -1667,6 +1673,29 @@ void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
||||||
|
{
|
||||||
|
// Render into our custom data block
|
||||||
|
ImFontAtlasBuildRenderDefaultTexData(atlas);
|
||||||
|
|
||||||
|
// Register custom rectangle glyphs
|
||||||
|
for (int i = 0; i < atlas->CustomRects.Size; i++)
|
||||||
|
{
|
||||||
|
const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
|
||||||
|
if (r.Font == NULL || r.ID > 0x10000)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
IM_ASSERT(r.Font->ContainerAtlas == atlas);
|
||||||
|
ImVec2 uv0, uv1;
|
||||||
|
atlas->CalcCustomRectUV(&r, &uv0, &uv1);
|
||||||
|
r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build all fonts lookup tables
|
||||||
|
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||||
|
atlas->Fonts[i]->BuildLookupTable();
|
||||||
|
}
|
||||||
|
|
||||||
// Retrieve list of range (2 int per range, values are inclusive)
|
// Retrieve list of range (2 int per range, values are inclusive)
|
||||||
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
||||||
{
|
{
|
||||||
|
@ -1860,10 +1889,10 @@ void ImFont::Clear()
|
||||||
FontSize = 0.0f;
|
FontSize = 0.0f;
|
||||||
DisplayOffset = ImVec2(0.0f, 1.0f);
|
DisplayOffset = ImVec2(0.0f, 1.0f);
|
||||||
Glyphs.clear();
|
Glyphs.clear();
|
||||||
IndexXAdvance.clear();
|
IndexAdvanceX.clear();
|
||||||
IndexLookup.clear();
|
IndexLookup.clear();
|
||||||
FallbackGlyph = NULL;
|
FallbackGlyph = NULL;
|
||||||
FallbackXAdvance = 0.0f;
|
FallbackAdvanceX = 0.0f;
|
||||||
ConfigDataCount = 0;
|
ConfigDataCount = 0;
|
||||||
ConfigData = NULL;
|
ConfigData = NULL;
|
||||||
ContainerAtlas = NULL;
|
ContainerAtlas = NULL;
|
||||||
|
@ -1878,13 +1907,13 @@ void ImFont::BuildLookupTable()
|
||||||
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
||||||
|
|
||||||
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
|
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
|
||||||
IndexXAdvance.clear();
|
IndexAdvanceX.clear();
|
||||||
IndexLookup.clear();
|
IndexLookup.clear();
|
||||||
GrowIndex(max_codepoint + 1);
|
GrowIndex(max_codepoint + 1);
|
||||||
for (int i = 0; i < Glyphs.Size; i++)
|
for (int i = 0; i < Glyphs.Size; i++)
|
||||||
{
|
{
|
||||||
int codepoint = (int)Glyphs[i].Codepoint;
|
int codepoint = (int)Glyphs[i].Codepoint;
|
||||||
IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
|
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
||||||
IndexLookup[codepoint] = (unsigned short)i;
|
IndexLookup[codepoint] = (unsigned short)i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1894,20 +1923,20 @@ void ImFont::BuildLookupTable()
|
||||||
{
|
{
|
||||||
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
|
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
|
||||||
Glyphs.resize(Glyphs.Size + 1);
|
Glyphs.resize(Glyphs.Size + 1);
|
||||||
ImFont::Glyph& tab_glyph = Glyphs.back();
|
ImFontGlyph& tab_glyph = Glyphs.back();
|
||||||
tab_glyph = *FindGlyph((unsigned short)' ');
|
tab_glyph = *FindGlyph((unsigned short)' ');
|
||||||
tab_glyph.Codepoint = '\t';
|
tab_glyph.Codepoint = '\t';
|
||||||
tab_glyph.XAdvance *= 4;
|
tab_glyph.AdvanceX *= 4;
|
||||||
IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
|
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
|
||||||
IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
|
IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
FallbackGlyph = NULL;
|
FallbackGlyph = NULL;
|
||||||
FallbackGlyph = FindGlyph(FallbackChar);
|
FallbackGlyph = FindGlyph(FallbackChar);
|
||||||
FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
|
FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
|
||||||
for (int i = 0; i < max_codepoint + 1; i++)
|
for (int i = 0; i < max_codepoint + 1; i++)
|
||||||
if (IndexXAdvance[i] < 0.0f)
|
if (IndexAdvanceX[i] < 0.0f)
|
||||||
IndexXAdvance[i] = FallbackXAdvance;
|
IndexAdvanceX[i] = FallbackAdvanceX;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImFont::SetFallbackChar(ImWchar c)
|
void ImFont::SetFallbackChar(ImWchar c)
|
||||||
|
@ -1918,13 +1947,35 @@ void ImFont::SetFallbackChar(ImWchar c)
|
||||||
|
|
||||||
void ImFont::GrowIndex(int new_size)
|
void ImFont::GrowIndex(int new_size)
|
||||||
{
|
{
|
||||||
IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
|
IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
|
||||||
if (new_size <= IndexLookup.Size)
|
if (new_size <= IndexLookup.Size)
|
||||||
return;
|
return;
|
||||||
IndexXAdvance.resize(new_size, -1.0f);
|
IndexAdvanceX.resize(new_size, -1.0f);
|
||||||
IndexLookup.resize(new_size, (unsigned short)-1);
|
IndexLookup.resize(new_size, (unsigned short)-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
||||||
|
{
|
||||||
|
Glyphs.resize(Glyphs.Size + 1);
|
||||||
|
ImFontGlyph& glyph = Glyphs.back();
|
||||||
|
glyph.Codepoint = (ImWchar)codepoint;
|
||||||
|
glyph.X0 = x0;
|
||||||
|
glyph.Y0 = y0;
|
||||||
|
glyph.X1 = x1;
|
||||||
|
glyph.Y1 = y1;
|
||||||
|
glyph.U0 = u0;
|
||||||
|
glyph.V0 = v0;
|
||||||
|
glyph.U1 = u1;
|
||||||
|
glyph.V1 = v1;
|
||||||
|
glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
|
||||||
|
|
||||||
|
if (ConfigData->PixelSnapH)
|
||||||
|
glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
|
||||||
|
|
||||||
|
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
|
||||||
|
MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
|
||||||
|
}
|
||||||
|
|
||||||
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
||||||
{
|
{
|
||||||
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
||||||
|
@ -1937,10 +1988,10 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
||||||
|
|
||||||
GrowIndex(dst + 1);
|
GrowIndex(dst + 1);
|
||||||
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
|
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
|
||||||
IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
|
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
|
const ImFontGlyph* ImFont::FindGlyph(unsigned short c) const
|
||||||
{
|
{
|
||||||
if (c < IndexLookup.Size)
|
if (c < IndexLookup.Size)
|
||||||
{
|
{
|
||||||
|
@ -2005,7 +2056,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance);
|
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
|
||||||
if (ImCharIsSpace(c))
|
if (ImCharIsSpace(c))
|
||||||
{
|
{
|
||||||
if (inside_word)
|
if (inside_word)
|
||||||
|
@ -2122,7 +2173,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
|
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
|
||||||
if (line_width + char_width >= max_width)
|
if (line_width + char_width >= max_width)
|
||||||
{
|
{
|
||||||
s = prev_s;
|
s = prev_s;
|
||||||
|
@ -2148,7 +2199,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||||
{
|
{
|
||||||
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
|
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
|
||||||
return;
|
return;
|
||||||
if (const Glyph* glyph = FindGlyph(c))
|
if (const ImFontGlyph* glyph = FindGlyph(c))
|
||||||
{
|
{
|
||||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||||
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
||||||
|
@ -2252,9 +2303,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||||
}
|
}
|
||||||
|
|
||||||
float char_width = 0.0f;
|
float char_width = 0.0f;
|
||||||
if (const Glyph* glyph = FindGlyph((unsigned short)c))
|
if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c))
|
||||||
{
|
{
|
||||||
char_width = glyph->XAdvance * scale;
|
char_width = glyph->AdvanceX * scale;
|
||||||
|
|
||||||
// Arbitrarily assume that both space and tabs are empty glyphs as an optimization
|
// Arbitrarily assume that both space and tabs are empty glyphs as an optimization
|
||||||
if (c != ' ' && c != '\t')
|
if (c != ' ' && c != '\t')
|
||||||
|
|
|
@ -48,6 +48,7 @@ typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
|
||||||
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
|
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
|
||||||
typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
|
typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
|
||||||
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
|
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
|
||||||
|
typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
|
||||||
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
|
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
@ -203,6 +204,12 @@ enum ImGuiSelectableFlagsPrivate_
|
||||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImGuiSeparatorFlags_
|
||||||
|
{
|
||||||
|
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
||||||
|
ImGuiSeparatorFlags_Vertical = 1 << 1
|
||||||
|
};
|
||||||
|
|
||||||
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
||||||
enum ImGuiLayoutType_
|
enum ImGuiLayoutType_
|
||||||
{
|
{
|
||||||
|
@ -593,8 +600,6 @@ struct IMGUI_API ImGuiDrawContext
|
||||||
int TreeDepth;
|
int TreeDepth;
|
||||||
ImGuiID LastItemId;
|
ImGuiID LastItemId;
|
||||||
ImRect LastItemRect;
|
ImRect LastItemRect;
|
||||||
bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window)
|
|
||||||
bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window)
|
|
||||||
bool MenuBarAppending;
|
bool MenuBarAppending;
|
||||||
float MenuBarOffsetX;
|
float MenuBarOffsetX;
|
||||||
ImVector<ImGuiWindow*> ChildWindows;
|
ImVector<ImGuiWindow*> ChildWindows;
|
||||||
|
@ -635,7 +640,6 @@ struct IMGUI_API ImGuiDrawContext
|
||||||
TreeDepth = 0;
|
TreeDepth = 0;
|
||||||
LastItemId = 0;
|
LastItemId = 0;
|
||||||
LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
|
LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
|
||||||
LastItemHoveredAndUsable = LastItemHoveredRect = false;
|
|
||||||
MenuBarAppending = false;
|
MenuBarAppending = false;
|
||||||
MenuBarOffsetX = 0.0f;
|
MenuBarOffsetX = 0.0f;
|
||||||
StateStorage = NULL;
|
StateStorage = NULL;
|
||||||
|
@ -767,7 +771,7 @@ namespace ImGui
|
||||||
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
||||||
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
|
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
|
||||||
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
|
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
|
||||||
IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false);
|
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
|
||||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
|
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
|
||||||
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
||||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
|
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
|
||||||
|
@ -824,7 +828,8 @@ namespace ImGui
|
||||||
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
|
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
|
||||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
|
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
|
||||||
|
|
||||||
IMGUI_API void ColorTooltip(const char* text, const float col[4], ImGuiColorEditFlags flags);
|
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||||
|
IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
|
||||||
|
|
||||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
||||||
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
|
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
|
||||||
|
@ -842,7 +847,7 @@ IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
|
||||||
IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
|
IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
|
||||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
|
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
|
||||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* spc);
|
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* spc);
|
||||||
IMGUI_API void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas);
|
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||||
|
|
||||||
|
|
|
@ -166,7 +166,7 @@ bool RangeSliderFloat(const char* label, float* v1, float* v2, float v_min, floa
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool hovered = IsHovered(frame_bb, id);
|
const bool hovered = ItemHoverable(frame_bb, id);
|
||||||
if (hovered)
|
if (hovered)
|
||||||
SetHoveredID(id);
|
SetHoveredID(id);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue