Updated meshoptimizer.
This commit is contained in:
parent
d7abbecb38
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4879111fe9
152
3rdparty/meshoptimizer/src/indexcodec.cpp
vendored
152
3rdparty/meshoptimizer/src/indexcodec.cpp
vendored
@ -19,6 +19,7 @@ namespace meshopt
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{
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const unsigned char kIndexHeader = 0xe0;
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const unsigned char kSequenceHeader = 0xd0;
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static int gEncodeIndexVersion = 0;
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@ -125,20 +126,16 @@ static unsigned int decodeVByte(const unsigned char*& data)
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return result;
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}
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static void encodeIndex(unsigned char*& data, unsigned int index, unsigned int next, unsigned int last)
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static void encodeIndex(unsigned char*& data, unsigned int index, unsigned int last)
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{
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(void)next;
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unsigned int d = index - last;
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unsigned int v = (d << 1) ^ (int(d) >> 31);
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encodeVByte(data, v);
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}
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static unsigned int decodeIndex(const unsigned char*& data, unsigned int next, unsigned int last)
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static unsigned int decodeIndex(const unsigned char*& data, unsigned int last)
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{
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(void)next;
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unsigned int v = decodeVByte(data);
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unsigned int d = (v >> 1) ^ -int(v & 1);
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@ -284,7 +281,7 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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// note that we need to update the last index since free indices are delta-encoded
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if (fec == 15)
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encodeIndex(data, c, next, last), last = c;
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encodeIndex(data, c, last), last = c;
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// we only need to push third vertex since first two are likely already in the vertex fifo
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if (fec == 0 || fec >= fecmax)
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@ -344,13 +341,13 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
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// note that we need to update the last index since free indices are delta-encoded
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if (fea == 15)
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encodeIndex(data, a, next, last), last = a;
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encodeIndex(data, a, last), last = a;
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if (feb == 15)
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encodeIndex(data, b, next, last), last = b;
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encodeIndex(data, b, last), last = b;
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if (fec == 15)
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encodeIndex(data, c, next, last), last = c;
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encodeIndex(data, c, last), last = c;
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// only push vertices that weren't already in fifo
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if (fea == 0 || fea == 15)
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@ -525,7 +522,7 @@ int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t inde
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// fec - (fec ^ 3) decodes 13, 14 into -1, 1
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// note that we need to update the last index since free indices are delta-encoded
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last = c = (fec != 15) ? last + (fec - (fec ^ 3)) : decodeIndex(data, next, last);
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last = c = (fec != 15) ? last + (fec - (fec ^ 3)) : decodeIndex(data, last);
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// output triangle
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writeTriangle(destination, i, index_size, a, b, c);
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@ -597,13 +594,13 @@ int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t inde
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// note that we need to update the last index since free indices are delta-encoded
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if (fea == 15)
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last = a = decodeIndex(data, next, last);
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last = a = decodeIndex(data, last);
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if (feb == 15)
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last = b = decodeIndex(data, next, last);
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last = b = decodeIndex(data, last);
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if (fec == 15)
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last = c = decodeIndex(data, next, last);
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last = c = decodeIndex(data, last);
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// output triangle
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writeTriangle(destination, i, index_size, a, b, c);
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@ -626,3 +623,130 @@ int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t inde
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return 0;
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}
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size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
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{
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using namespace meshopt;
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// the minimum valid encoding is header, 1 byte per index and a 4-byte tail
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if (buffer_size < 1 + index_count + 4)
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return 0;
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int version = gEncodeIndexVersion;
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buffer[0] = (unsigned char)(kSequenceHeader | version);
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unsigned int last[2] = {};
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unsigned int current = 0;
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unsigned char* data = buffer + 1;
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unsigned char* data_safe_end = buffer + buffer_size - 4;
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for (size_t i = 0; i < index_count; ++i)
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{
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// make sure we have enough data to write
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// each index writes at most 5 bytes of data; there's a 4 byte tail after data_safe_end
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// after this we can be sure we can write without extra bounds checks
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if (data >= data_safe_end)
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return 0;
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unsigned int index = indices[i];
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// this is a heuristic that switches between baselines when the delta grows too large
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// we want the encoded delta to fit into one byte (7 bits), but 2 bits are used for sign and baseline index
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// for now we immediately switch the baseline when delta grows too large - this can be adjusted arbitrarily
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int cd = int(index - last[current]);
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current ^= ((cd < 0 ? -cd : cd) >= 30);
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// encode delta from the last index
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unsigned int d = index - last[current];
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unsigned int v = (d << 1) ^ (int(d) >> 31);
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// note: low bit encodes the index of the last baseline which will be used for reconstruction
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encodeVByte(data, (v << 1) | current);
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// update last for the next iteration that uses it
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last[current] = index;
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}
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// make sure we have enough space to write tail
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if (data > data_safe_end)
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return 0;
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for (int k = 0; k < 4; ++k)
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*data++ = 0;
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return data - buffer;
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}
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size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count)
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{
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// compute number of bits required for each index
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unsigned int vertex_bits = 1;
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while (vertex_bits < 32 && vertex_count > size_t(1) << vertex_bits)
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vertex_bits++;
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// worst-case encoding is 1 varint-7 encoded index delta for a K bit value and an extra bit
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unsigned int vertex_groups = (vertex_bits + 1 + 1 + 6) / 7;
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return 1 + index_count * vertex_groups + 4;
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}
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int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size)
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{
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using namespace meshopt;
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// the minimum valid encoding is header, 1 byte per index and a 4-byte tail
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if (buffer_size < 1 + index_count + 4)
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return -2;
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if ((buffer[0] & 0xf0) != kSequenceHeader)
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return -1;
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int version = buffer[0] & 0x0f;
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if (version > 1)
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return -1;
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const unsigned char* data = buffer + 1;
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const unsigned char* data_safe_end = buffer + buffer_size - 4;
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unsigned int last[2] = {};
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for (size_t i = 0; i < index_count; ++i)
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{
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// make sure we have enough data to read
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// each index reads at most 5 bytes of data; there's a 4 byte tail after data_safe_end
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// after this we can be sure we can read without extra bounds checks
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if (data >= data_safe_end)
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return -2;
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unsigned int v = decodeVByte(data);
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// decode the index of the last baseline
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unsigned int current = v & 1;
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v >>= 1;
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// reconstruct index as a delta
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unsigned int d = (v >> 1) ^ -int(v & 1);
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unsigned int index = last[current] + d;
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// update last for the next iteration that uses it
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last[current] = index;
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if (index_size == 2)
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{
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static_cast<unsigned short*>(destination)[i] = (unsigned short)(index);
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}
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else
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{
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static_cast<unsigned int*>(destination)[i] = index;
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}
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}
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// we should've read all data bytes and stopped at the boundary between data and tail
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if (data != data_safe_end)
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return -3;
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return 0;
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}
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47
3rdparty/meshoptimizer/src/meshoptimizer.h
vendored
47
3rdparty/meshoptimizer/src/meshoptimizer.h
vendored
@ -158,6 +158,7 @@ MESHOPTIMIZER_API size_t meshopt_optimizeVertexFetchRemap(unsigned int* destinat
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/**
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* Index buffer encoder
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* Encodes index data into an array of bytes that is generally much smaller (<1.5 bytes/triangle) and compresses better (<1 bytes/triangle) compared to original.
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* Input index buffer must represent a triangle list.
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* Returns encoded data size on success, 0 on error; the only error condition is if buffer doesn't have enough space
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* For maximum efficiency the index buffer being encoded has to be optimized for vertex cache and vertex fetch first.
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*
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@ -167,7 +168,7 @@ MESHOPTIMIZER_API size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t
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MESHOPTIMIZER_API size_t meshopt_encodeIndexBufferBound(size_t index_count, size_t vertex_count);
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/**
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* Experimental: Set index buffer encoder format version
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* Experimental: Set index encoder format version
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* version must specify the data format version to encode; valid values are 0 (decodable by all library versions) and 1 (decodable by 0.14+)
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
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@ -182,6 +183,27 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
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*/
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MESHOPTIMIZER_API int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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/**
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* Experimental: Index sequence encoder
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* Encodes index sequence into an array of bytes that is generally smaller and compresses better compared to original.
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* Input index sequence can represent arbitrary topology; for triangle lists meshopt_encodeIndexBuffer is likely to be better.
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* Returns encoded data size on success, 0 on error; the only error condition is if buffer doesn't have enough space
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*
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* buffer must contain enough space for the encoded index sequence (use meshopt_encodeIndexSequenceBound to compute worst case size)
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
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/**
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* Index sequence decoder
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* Decodes index data from an array of bytes generated by meshopt_encodeIndexSequence
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* Returns 0 if decoding was successful, and an error code otherwise
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* The decoder is safe to use for untrusted input, but it may produce garbage data (e.g. out of range indices).
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*
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* destination must contain enough space for the resulting index sequence (index_count elements)
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*/
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MESHOPTIMIZER_EXPERIMENTAL int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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/**
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* Vertex buffer encoder
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* Encodes vertex data into an array of bytes that is generally smaller and compresses better compared to original.
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@ -194,7 +216,7 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_
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MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, size_t vertex_size);
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/**
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* Experimental: Set vertex buffer encoder format version
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* Experimental: Set vertex encoder format version
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* version must specify the data format version to encode; valid values are 0 (decodable by all library versions)
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeVertexVersion(int version);
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@ -491,6 +513,10 @@ inline size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_siz
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template <typename T>
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inline int meshopt_decodeIndexBuffer(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
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template <typename T>
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inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const T* indices, size_t index_count);
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template <typename T>
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inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
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template <typename T>
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
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template <typename T>
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inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count);
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@ -788,6 +814,23 @@ inline int meshopt_decodeIndexBuffer(T* destination, size_t index_count, const u
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return meshopt_decodeIndexBuffer(destination, index_count, sizeof(T), buffer, buffer_size);
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}
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template <typename T>
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inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const T* indices, size_t index_count)
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{
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meshopt_IndexAdapter<T> in(0, indices, index_count);
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return meshopt_encodeIndexSequence(buffer, buffer_size, in.data, index_count);
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}
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template <typename T>
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inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size)
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{
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char index_size_valid[sizeof(T) == 2 || sizeof(T) == 4 ? 1 : -1];
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(void)index_size_valid;
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return meshopt_decodeIndexSequence(destination, index_count, sizeof(T), buffer, buffer_size);
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}
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template <typename T>
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
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{
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2
3rdparty/meshoptimizer/src/vertexcodec.cpp
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2
3rdparty/meshoptimizer/src/vertexcodec.cpp
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@ -85,7 +85,7 @@
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#if defined(SIMD_WASM)
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// v128_t wasm_v8x16_swizzle(v128_t a, v128_t b)
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SIMD_TARGET
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static __inline__ v128_t __DEFAULT_FN_ATTRS wasm_v8x16_swizzle(v128_t a, v128_t b)
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static __inline__ v128_t wasm_v8x16_swizzle(v128_t a, v128_t b)
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{
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return (v128_t)__builtin_wasm_swizzle_v8x16((__i8x16)a, (__i8x16)b);
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}
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6
3rdparty/meshoptimizer/src/vertexfilter.cpp
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6
3rdparty/meshoptimizer/src/vertexfilter.cpp
vendored
@ -145,7 +145,7 @@ static void decodeFilterOctSimd(signed char* data, size_t count)
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// fixup octahedral coordinates for z<0
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// note: i32x4_min_s with 0 is equvalent to f32x4_min
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v128_t t = wasm_i32x4_min_s(z, wasm_i32x4_splat(0));
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v128_t t = wasm_i32x4_min(z, wasm_i32x4_splat(0));
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x = wasm_f32x4_add(x, wasm_v128_xor(t, wasm_v128_and(x, sign)));
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y = wasm_f32x4_add(y, wasm_v128_xor(t, wasm_v128_and(y, sign)));
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@ -201,7 +201,7 @@ static void decodeFilterOctSimd(short* data, size_t count)
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// fixup octahedral coordinates for z<0
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// note: i32x4_min_s with 0 is equvalent to f32x4_min
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v128_t t = wasm_i32x4_min_s(z, wasm_i32x4_splat(0));
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v128_t t = wasm_i32x4_min(z, wasm_i32x4_splat(0));
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x = wasm_f32x4_add(x, wasm_v128_xor(t, wasm_v128_and(x, sign)));
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y = wasm_f32x4_add(y, wasm_v128_xor(t, wasm_v128_and(y, sign)));
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@ -267,7 +267,7 @@ static void decodeFilterQuatSimd(short* data, size_t count)
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// reconstruct w as a square root; we clamp to 0.f to avoid NaN due to precision errors
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// note: i32x4_max_s with 0 is equivalent to f32x4_max
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v128_t ww = wasm_f32x4_sub(wasm_f32x4_splat(1.f), wasm_f32x4_add(wasm_f32x4_mul(x, x), wasm_f32x4_add(wasm_f32x4_mul(y, y), wasm_f32x4_mul(z, z))));
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v128_t w = wasm_f32x4_sqrt(wasm_i32x4_max_s(ww, wasm_i32x4_splat(0)));
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v128_t w = wasm_f32x4_sqrt(wasm_i32x4_max(ww, wasm_i32x4_splat(0)));
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v128_t s = wasm_f32x4_splat(32767.f);
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