Fixed build.
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@ -1475,9 +1475,9 @@ namespace bgfx { namespace mtl
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m_uniformBufferFragmentOffset += fragmentUniformBufferSize;
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m_uniformBufferFragmentOffset += fragmentUniformBufferSize;
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m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset;
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m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset;
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VertexBufferMtl& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
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const VertexBufferMtl& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
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const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
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const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
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- const uint32_t stride = vertexDecl.m_stride;
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const uint32_t stride = vertexDecl.m_stride;
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const uint32_t offset = 0;
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const uint32_t offset = 0;
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{
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{
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