Fixed Linux build.
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0b60a52286
commit
4614bc1106
@ -97,13 +97,13 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return program;
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}
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bool allocTransientBuffers(const bgfx::TransientVertexBuffer*& _vb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _ib, uint16_t _numIndices)
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
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{
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if (bgfx::checkAvailTransientVertexBuffer(_numVertices, _decl)
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&& bgfx::checkAvailTransientIndexBuffer(_numIndices) )
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{
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_vb = bgfx::allocTransientVertexBuffer(_numVertices, _decl);
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bgfx::allocTransientIndexBuffer(&_ib, _numIndices);
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bgfx::allocTransientVertexBuffer(_tvb, _numVertices, _decl);
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bgfx::allocTransientIndexBuffer(_tib, _numIndices);
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return true;
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}
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@ -112,12 +112,12 @@ bool allocTransientBuffers(const bgfx::TransientVertexBuffer*& _vb, const bgfx::
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void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
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{
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const bgfx::TransientVertexBuffer* vb;
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const bgfx::TransientIndexBuffer ib;
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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if (allocTransientBuffers(vb, s_PosColorTexCoord0Decl, 4, &ib, 6) )
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if (allocTransientBuffers(&tvb, s_PosColorTexCoord0Decl, 4, &tib, 6) )
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{
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb->data;
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)tvb.data;
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float zz = 0.0f;
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@ -159,7 +159,7 @@ void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _
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vertex[3].m_u = minu;
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vertex[3].m_v = maxv;
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uint16_t* indices = (uint16_t*)ib->data;
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uint16_t* indices = (uint16_t*)tib.data;
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indices[0] = 0;
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indices[1] = 1;
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@ -170,8 +170,8 @@ void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _
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bgfx::setProgram(_program);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_DEPTH_TEST_LESS|BGFX_STATE_DEPTH_WRITE);
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bgfx::setIndexBuffer(ib);
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bgfx::setVertexBuffer(vb);
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bgfx::setIndexBuffer(&tib);
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bgfx::setVertexBuffer(&tvb);
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bgfx::submit(_view);
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}
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}
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@ -184,6 +184,9 @@ configuration { "linux" }
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"-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
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"-msse2",
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}
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links {
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"rt",
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}
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linkoptions {
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"-Wl,--gc-sections",
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}
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@ -1947,10 +1947,10 @@ namespace bgfx
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GL_GET(GL_MAX_TEXTURE_SIZE, 64);
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GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
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GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
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#endif // BGFX_CONFIG_DEBUG
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const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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BX_TRACE("GLSL version: %s", version);
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#endif // BGFX_CONFIG_DEBUG
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const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
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if (NULL != extensions)
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